]
[mailto:[EMAIL PROTECTED] *On Behalf Of *Alexander
Frøyseth
*Sent:* Tuesday, May 13, 2008 5:14 AM
*To:* List for Openmoko community discussion
*Subject:* Re: Freerunner games
This was soo cool
Lost some hours of sleep to night because of that program.
But I dont know if it is a game, but cool
On Tue, May 13, 2008 at 03:41:18PM -0700, steve wrote:
ya etch a sketch was one that we have talked about.
Too many ideas,
Reminds me of a Dilbert cartoon... he tells the Pointy-Haired Boss
to reset his laptop by turning it upside-down and shaking it.
Hugo.
--
=== Hugo Mills: [EMAIL
If somebody tells me how to use the accelerometers, I will have a go. Is
it just like /dev/joydev ?
On Mon, 2008-05-12 at 16:19 -0700, Michael Shiloh wrote:
+1 for both of these. I can see Snake like this being quite exciting.
I will award a t-shirt for a decent implementation of either of
On that topic, a joystick interface to the accel. would be rather cool.
Cheers,
Federico
On 5/13/08, Andy Green [EMAIL PROTECTED] wrote:
-BEGIN PGP SIGNED MESSAGE-
Hash: SHA1
Somebody in the thread at some point said:
| If somebody tells me how to use the accelerometers, I will
Hi there.
What about programmin in ruby? Are there already some bindings present
to access accellerometers/gps/bluetooth/etc ?
If not, are there any plans on making them?
On Tue, May 13, 2008 at 9:01 AM, Andy Green [EMAIL PROTECTED] wrote:
-BEGIN PGP SIGNED MESSAGE-
Hash: SHA1
This was soo cool
Lost some hours of sleep to night because of that program.
But I dont know if it is a game, but cool was it!!
The is a Linux version, and it dont need to be installed.
Only run a file, and thats it.
Alexander Frøyseth
Kim Alvefur skrev:
I want this game: http://www.phun.at/
: Tuesday, May 13, 2008 5:13 AM
To: List for Openmoko community discussion
Subject: Programming in Ruby [WAS: Re: Freerunner games / using
motionsensors in C]
Hi there.
What about programmin in ruby? Are there already some bindings present
to access accellerometers/gps/bluetooth/etc
To: List for Openmoko community discussion
Subject: Programming in Ruby [WAS: Re: Freerunner games / using
motionsensors in C]
Hi there.
What about programmin in ruby? Are there already some bindings present
to access accellerometers/gps/bluetooth/etc ?
If not, are there any plans on making
Sent: Tuesday, May 13, 2008 3:17 PM
To: List for Openmoko community discussion
Subject: Re: Programming in Ruby [WAS: Re: Freerunner games /
usingmotionsensors in C]
Yes, but since we don't have to reinvent the wheel, iasked if someone
alread made it. Also i never wrote ruby for gps/accelerometer
Hi,
would be cool if someone can hook the accelerometers into libsdl and let
them look like a joystick ...
Regards
Robert
Andy Green schrieb:
Somebody in the thread at some point said:
| If somebody tells me how to use the accelerometers, I will have a go. Is
| it just like /dev/joydev ?
thanks andy.
Is this in the wiki ?
hint hint if its not
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Robert Schuster
Sent: Tuesday, May 13, 2008 2:22 PM
To: List for Openmoko community discussion
Subject: Re: Freerunner games / using motion sensors
ya etch a sketch was one that we have talked about.
Too many ideas,
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Michael Shiloh
Sent: Monday, May 12, 2008 4:19 PM
To: List for Openmoko community discussion
Subject: Re: Freerunner games
+1 for both
I want line runner
http://www.youtube.com/watch?v=JS0gloxj-os
_
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Alexander
Frøyseth
Sent: Tuesday, May 13, 2008 5:14 AM
To: List for Openmoko community discussion
Subject: Re: Freerunner games
This was soo cool
Lost
: Monday, May 12, 2008 4:19 PM
To: List for Openmoko community discussion
Subject: Re: Freerunner games
+1 for both of these. I can see Snake like this being quite exciting.
I will award a t-shirt for a decent implementation of either of these.
Same for the Labyrinth game.
Start coding
: Freerunner games
+1 for both of these. I can see Snake like this being quite exciting.
I will award a t-shirt for a decent implementation of either of these.
Same for the Labyrinth game.
Start coding. You'll be getting your Freerunners soon(ish)*
Michael
* for some
Are we going to be able to use the accelerometers for any of these games?
The wiki says (
http://wiki.openmoko.org/wiki/Technical:Accelerometer_Fundamentals#Results
)
that For gentle twisting and turning, the differential accelerations
are impossible to tell from noise. To me that means
On Tue, May 13, 2008 at 5:22 PM, Al Johnson
[EMAIL PROTECTED] wrote:
Perhaps this is a case of the explanation making perfect
sense to someone who already has experience in the subject, but not to those
that don't. Any suggestions as to which bits need a better explanation?
I took the
Etch-a-sketch using accelerometers would rock
the classic Snake game would also be and cool
with these controls
--
Ron K. Jeffries
http://blog.eronj.com
___
Openmoko community mailing list
community@lists.openmoko.org
Something like this?
http://sketchesapp.com/Home.html
Michael
On Mon, May 12, 2008 at 3:30 PM, Ron K. Jeffries [EMAIL PROTECTED]
wrote:
Etch-a-sketch using accelerometers would rock
the classic Snake game would also be and cool
with these controls
--
Ron K. Jeffries
+1 for both of these. I can see Snake like this being quite exciting.
I will award a t-shirt for a decent implementation of either of these.
Same for the Labyrinth game.
Start coding. You'll be getting your Freerunners soon(ish)*
Michael
* for some definition of soon
Ron K. Jeffries wrote:
Another t-shirt for this one!
Michael Heinrich wrote:
Something like this?
http://sketchesapp.com/Home.html
Michael
On Mon, May 12, 2008 at 3:30 PM, Ron K. Jeffries [EMAIL PROTECTED]
mailto:[EMAIL PROTECTED] wrote:
Etch-a-sketch using accelerometers would rock
the classic Snake
I want this game: http://www.phun.at/ with an Gravity follows real gravity
mode.
signature.asc
Description: This is a digitally signed message part
___
Openmoko community mailing list
community@lists.openmoko.org
On Tuesday 13 May 2008 00:30:51 Ron K. Jeffries wrote:
Etch-a-sketch using accelerometers would rock
the classic Snake game would also be and cool
with these controls
or a car-driving games where you could use the accelerometer as 'steering
wheel'
W
23 matches
Mail list logo