Re: Freerunner games

2008-05-14 Thread Alexander Frøyseth
] [mailto:[EMAIL PROTECTED] *On Behalf Of *Alexander Frøyseth *Sent:* Tuesday, May 13, 2008 5:14 AM *To:* List for Openmoko community discussion *Subject:* Re: Freerunner games This was soo cool Lost some hours of sleep to night because of that program. But I dont know if it is a game, but cool

Re: Freerunner games

2008-05-14 Thread Hugo Mills
On Tue, May 13, 2008 at 03:41:18PM -0700, steve wrote: ya etch a sketch was one that we have talked about. Too many ideas, Reminds me of a Dilbert cartoon... he tells the Pointy-Haired Boss to reset his laptop by turning it upside-down and shaking it. Hugo. -- === Hugo Mills: [EMAIL

Re: Freerunner games

2008-05-13 Thread Mo Abrahams
If somebody tells me how to use the accelerometers, I will have a go. Is it just like /dev/joydev ? On Mon, 2008-05-12 at 16:19 -0700, Michael Shiloh wrote: +1 for both of these. I can see Snake like this being quite exciting. I will award a t-shirt for a decent implementation of either of

Re: Freerunner games / using motion sensors in C

2008-05-13 Thread Federico Lorenzi
On that topic, a joystick interface to the accel. would be rather cool. Cheers, Federico On 5/13/08, Andy Green [EMAIL PROTECTED] wrote: -BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Somebody in the thread at some point said: | If somebody tells me how to use the accelerometers, I will

Programming in Ruby [WAS: Re: Freerunner games / using motion sensors in C]

2008-05-13 Thread ramsesoriginal
Hi there. What about programmin in ruby? Are there already some bindings present to access accellerometers/gps/bluetooth/etc ? If not, are there any plans on making them? On Tue, May 13, 2008 at 9:01 AM, Andy Green [EMAIL PROTECTED] wrote: -BEGIN PGP SIGNED MESSAGE- Hash: SHA1

Re: Freerunner games

2008-05-13 Thread Alexander Frøyseth
This was soo cool Lost some hours of sleep to night because of that program. But I dont know if it is a game, but cool was it!! The is a Linux version, and it dont need to be installed. Only run a file, and thats it. Alexander Frøyseth Kim Alvefur skrev: I want this game: http://www.phun.at/

RE: Programming in Ruby [WAS: Re: Freerunner games / using motionsensors in C]

2008-05-13 Thread Crane, Matthew
: Tuesday, May 13, 2008 5:13 AM To: List for Openmoko community discussion Subject: Programming in Ruby [WAS: Re: Freerunner games / using motionsensors in C] Hi there. What about programmin in ruby? Are there already some bindings present to access accellerometers/gps/bluetooth/etc

Re: Programming in Ruby [WAS: Re: Freerunner games / using motionsensors in C]

2008-05-13 Thread ramsesoriginal
To: List for Openmoko community discussion Subject: Programming in Ruby [WAS: Re: Freerunner games / using motionsensors in C] Hi there. What about programmin in ruby? Are there already some bindings present to access accellerometers/gps/bluetooth/etc ? If not, are there any plans on making

RE: Programming in Ruby [WAS: Re: Freerunner games / usingmotionsensors in C]

2008-05-13 Thread Crane, Matthew
Sent: Tuesday, May 13, 2008 3:17 PM To: List for Openmoko community discussion Subject: Re: Programming in Ruby [WAS: Re: Freerunner games / usingmotionsensors in C] Yes, but since we don't have to reinvent the wheel, iasked if someone alread made it. Also i never wrote ruby for gps/accelerometer

Re: Freerunner games / using motion sensors in C

2008-05-13 Thread Robert Schuster
Hi, would be cool if someone can hook the accelerometers into libsdl and let them look like a joystick ... Regards Robert Andy Green schrieb: Somebody in the thread at some point said: | If somebody tells me how to use the accelerometers, I will have a go. Is | it just like /dev/joydev ?

RE: Freerunner games / using motion sensors in C

2008-05-13 Thread steve
thanks andy. Is this in the wiki ? hint hint if its not -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Robert Schuster Sent: Tuesday, May 13, 2008 2:22 PM To: List for Openmoko community discussion Subject: Re: Freerunner games / using motion sensors

RE: Freerunner games

2008-05-13 Thread steve
ya etch a sketch was one that we have talked about. Too many ideas, -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Michael Shiloh Sent: Monday, May 12, 2008 4:19 PM To: List for Openmoko community discussion Subject: Re: Freerunner games +1 for both

RE: Freerunner games

2008-05-13 Thread steve
I want line runner http://www.youtube.com/watch?v=JS0gloxj-os _ From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Alexander Frøyseth Sent: Tuesday, May 13, 2008 5:14 AM To: List for Openmoko community discussion Subject: Re: Freerunner games This was soo cool Lost

Re: Freerunner games

2008-05-13 Thread Steven Kurylo
: Monday, May 12, 2008 4:19 PM To: List for Openmoko community discussion Subject: Re: Freerunner games +1 for both of these. I can see Snake like this being quite exciting. I will award a t-shirt for a decent implementation of either of these. Same for the Labyrinth game. Start coding

Re: Freerunner games

2008-05-13 Thread Mo Abrahams
: Freerunner games +1 for both of these. I can see Snake like this being quite exciting. I will award a t-shirt for a decent implementation of either of these. Same for the Labyrinth game. Start coding. You'll be getting your Freerunners soon(ish)* Michael * for some

Using accelerometers (was Re: Freerunner games)

2008-05-13 Thread Bobby Martin
Are we going to be able to use the accelerometers for any of these games? The wiki says ( http://wiki.openmoko.org/wiki/Technical:Accelerometer_Fundamentals#Results ) that For gentle twisting and turning, the differential accelerations are impossible to tell from noise. To me that means

Re: Freerunner games

2008-05-13 Thread Steven Kurylo
On Tue, May 13, 2008 at 5:22 PM, Al Johnson [EMAIL PROTECTED] wrote: Perhaps this is a case of the explanation making perfect sense to someone who already has experience in the subject, but not to those that don't. Any suggestions as to which bits need a better explanation? I took the

Freerunner games

2008-05-12 Thread Ron K. Jeffries
Etch-a-sketch using accelerometers would rock the classic Snake game would also be and cool with these controls -- Ron K. Jeffries http://blog.eronj.com ___ Openmoko community mailing list community@lists.openmoko.org

Re: Freerunner games

2008-05-12 Thread Michael Heinrich
Something like this? http://sketchesapp.com/Home.html Michael On Mon, May 12, 2008 at 3:30 PM, Ron K. Jeffries [EMAIL PROTECTED] wrote: Etch-a-sketch using accelerometers would rock the classic Snake game would also be and cool with these controls -- Ron K. Jeffries

Re: Freerunner games

2008-05-12 Thread Michael Shiloh
+1 for both of these. I can see Snake like this being quite exciting. I will award a t-shirt for a decent implementation of either of these. Same for the Labyrinth game. Start coding. You'll be getting your Freerunners soon(ish)* Michael * for some definition of soon Ron K. Jeffries wrote:

Re: Freerunner games

2008-05-12 Thread Michael Shiloh
Another t-shirt for this one! Michael Heinrich wrote: Something like this? http://sketchesapp.com/Home.html Michael On Mon, May 12, 2008 at 3:30 PM, Ron K. Jeffries [EMAIL PROTECTED] mailto:[EMAIL PROTECTED] wrote: Etch-a-sketch using accelerometers would rock the classic Snake

Re: Freerunner games

2008-05-12 Thread Kim Alvefur
I want this game: http://www.phun.at/ with an Gravity follows real gravity mode. signature.asc Description: This is a digitally signed message part ___ Openmoko community mailing list community@lists.openmoko.org

Re: Freerunner games

2008-05-12 Thread wim . delvaux
On Tuesday 13 May 2008 00:30:51 Ron K. Jeffries wrote: Etch-a-sketch using accelerometers would rock the classic Snake game would also be and cool with these controls or a car-driving games where you could use the accelerometer as 'steering wheel' W