Re: Gaming on Openmoko?

2008-05-10 Thread Dan Staley
I've bought a Think Outside (also known as iGo?) bluetooth keyboard like
this: http://www.newegg.com/Product/Product.aspx?Item=N82E16823203005R
They are a bit cheaper on ebay, but anyway, it will be a good way to
have an external controller (as well as a full keyboard for
programming!)

Also, I just finished heading up a project with several of my classmates
at www.libwiiact.org that interfaces with the wiimote (actually to
implement head tracking) and runs on linux...I'd be interested in
working on some games combining the wiimote and OM.

-Dan Staley

On Sat, 2008-05-10 at 09:56 -0400, Mo Abrahams wrote:
> Maybe someone could make a nice gamepad accessory that just snaps onto
> the bottom of the phone? With regards to the wiimote, or any other
> controller for that matter, I can't visualise someone holding the screen
> (phone) in one hand, and the controller in the other.
> 
> On Sat, 2008-05-10 at 14:45 +0100, Ivo Anjo wrote:
> > I myself was planning on (ab)using the usb host feature to connect a
> > real gamepad to the openmoko.
> > No more problems with lack of keys to use on the game :)
> >
> > Ivo
> >
> > P.s.: Also, we have bluetooth, so ps3 remote and wiimote should also be 
> > usable.
> >
> > On Sat, May 10, 2008 at 2:37 PM, Alexander Frøyseth
> > <[EMAIL PROTECTED]> wrote:
> > > :D
> > > How are the controlls?
> > > This is a big plus :D
> > > Robert Schuster skrev:
> > >
> > > Hi.
> > >
> > > Alexander Frøyseth schrieb:
> > >
> > >
> > > Open Transport Tycoon Deluxe?
> > > If that will go, I will be a very happy man :D
> > >
> > >
> > > Works. I have put 0.6.0 into OE lately.
> > >
> > > Regards
> > > Robert
> > >
> > >
> > >
> > > 
> > > ___
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> > >
> > >
> > > ___
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> > >
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> 
> 
> 


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Re: Gaming on Openmoko?

2008-05-10 Thread Mo Abrahams
Maybe someone could make a nice gamepad accessory that just snaps onto
the bottom of the phone? With regards to the wiimote, or any other
controller for that matter, I can't visualise someone holding the screen
(phone) in one hand, and the controller in the other.

On Sat, 2008-05-10 at 14:45 +0100, Ivo Anjo wrote:
> I myself was planning on (ab)using the usb host feature to connect a
> real gamepad to the openmoko.
> No more problems with lack of keys to use on the game :)
> 
> Ivo
> 
> P.s.: Also, we have bluetooth, so ps3 remote and wiimote should also be 
> usable.
> 
> On Sat, May 10, 2008 at 2:37 PM, Alexander Frøyseth
> <[EMAIL PROTECTED]> wrote:
> > :D
> > How are the controlls?
> > This is a big plus :D
> > Robert Schuster skrev:
> >
> > Hi.
> >
> > Alexander Frøyseth schrieb:
> >
> >
> > Open Transport Tycoon Deluxe?
> > If that will go, I will be a very happy man :D
> >
> >
> > Works. I have put 0.6.0 into OE lately.
> >
> > Regards
> > Robert
> >
> >
> >
> > 
> > ___
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> >
> >
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> >
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Re: Gaming on Openmoko?

2008-05-10 Thread Ivo Anjo
I myself was planning on (ab)using the usb host feature to connect a
real gamepad to the openmoko.
No more problems with lack of keys to use on the game :)

Ivo

P.s.: Also, we have bluetooth, so ps3 remote and wiimote should also be usable.

On Sat, May 10, 2008 at 2:37 PM, Alexander Frøyseth
<[EMAIL PROTECTED]> wrote:
> :D
> How are the controlls?
> This is a big plus :D
> Robert Schuster skrev:
>
> Hi.
>
> Alexander Frøyseth schrieb:
>
>
> Open Transport Tycoon Deluxe?
> If that will go, I will be a very happy man :D
>
>
> Works. I have put 0.6.0 into OE lately.
>
> Regards
> Robert
>
>
>
> 
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Re: Gaming on Openmoko?

2008-05-10 Thread Alexander Frøyseth

:D
How are the controlls?
This is a big plus :D
Robert Schuster skrev:

Hi.

Alexander Frøyseth schrieb:
  

Open Transport Tycoon Deluxe?
If that will go, I will be a very happy man :D


Works. I have put 0.6.0 into OE lately.

Regards
Robert

  



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Re: Gaming on Openmoko?

2008-05-10 Thread Mikko Rauhala
la, 2008-05-10 kello 11:06 +0200, Tomas Gustavsson kirjoitti:
> I do not know if this is true but I read somewhere that dosemu wins over
> dosbox in performance any day. Does anyone knows if this is true?

It is true.

The reason it is true is that dosemu runs the program code natively on
the host processor, whereas dosbox does emulation.

On an ARM cpu, the former approach is unlikely to work.

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Re: Gaming on Openmoko?

2008-05-10 Thread Tomas Gustavsson
-Ursprungligt meddelande-
Från: Mo Abrahams <[EMAIL PROTECTED]>
Svara till: List for Openmoko community discussion

Till: List for Openmoko community discussion

Ämne: Re: Gaming on Openmoko?
Datum: Sat, 10 May 2008 09:55:02 +0100

p

I do not know if this is true but I read somewhere that dosemu wins over
dosbox in performance any day. Does anyone knows if this is true?
Because, if it's that way then we should really ditch dosbox and focus
on dosemu for our nostalgia ;).

/tomplast


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Re: Gaming on Openmoko?

2008-05-10 Thread Mo Abrahams
You are right, I was joking... doesn't mean I'm not disappointed though!
Sounds like you are doing amazing work though, keep it up =D

On Sat, 2008-05-10 at 08:59 +0200, Robert Schuster wrote:
> Hi,
> 
> Mo Abrahams schrieb:
> > I like the idea of dosbox... any chance of dungeon keeper? Or is that
> > being a bit too optimistic?
> You're joking. :)
> 
> http://scap.linuxtogo.org/index.php?page=5
> 
> I added latest dosbox to OE lately and tested it on the Neo and the
> N800. On the much more advanced N800 hardware Dune2 was barely playable
> (4-5 frameskip, no sound). Ask again in 5 years. ;)
> 
> Regards
> Robert
> 
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Re: Gaming on Openmoko?

2008-05-10 Thread Robert Schuster
Hi,

Mo Abrahams schrieb:
> I like the idea of dosbox... any chance of dungeon keeper? Or is that
> being a bit too optimistic?
You're joking. :)

http://scap.linuxtogo.org/index.php?page=5

I added latest dosbox to OE lately and tested it on the Neo and the
N800. On the much more advanced N800 hardware Dune2 was barely playable
(4-5 frameskip, no sound). Ask again in 5 years. ;)

Regards
Robert



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Re: Gaming on Openmoko?

2008-05-10 Thread Robert Schuster
Hi.

Alexander Frøyseth schrieb:
> Open Transport Tycoon Deluxe?
> If that will go, I will be a very happy man :D
Works. I have put 0.6.0 into OE lately.

Regards
Robert



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Re: Gaming on Openmoko?

2008-05-10 Thread Robert Schuster
Hi.

David Samblas Martinez schrieb:
> There  are some good java games for movile phone out there  than can be
> executed with jlimo.
s/jlimo/jalimo/ I suppose. :)

I am currently in the process of bringing MIDPath 0.3 into OE. So you
will soon have it in OM, too.

Regards
Robert




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Re: Gaming on Openmoko?

2008-05-10 Thread Robert Schuster
Hi,

ramsesoriginal schrieb:
> I just watched 
> http://gizmodo.com/388688/raging-thunder-iphone-racing-game-shows-tons-of-potential,
> and asked myself what sorts of games are tested/planned/running on the
> freerunner: For example, is planet Penguin Racer Working?
kobodeluxe! :D

There are tons of good games in your average GNU/Linux distro. Just do a
little porting work and add them to OE. Someone fumbled with wesnoth
lately...

Regards
Robert




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Re: Gaming on Openmoko?

2008-05-09 Thread Alexander Frøyseth

Open Transport Tycoon Deluxe?
If that will go, I will be a very happy man :D

ramsesoriginal skrev:

I just watched 
http://gizmodo.com/388688/raging-thunder-iphone-racing-game-shows-tons-of-potential,
and asked myself what sorts of games are tested/planned/running on the
freerunner: For example, is planet Penguin Racer Working?

  



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Re: Gaming on Openmoko?

2008-05-09 Thread ramsesoriginal
On Sat, May 10, 2008 at 1:36 AM,  <[EMAIL PROTECTED]> wrote:
> The problem that I see with a virtual keypad (besides the lack of tactile
> feedback) is that the screen can only handle one button press at a time.
> Most games require at least a d-pad and action button to be accessible at
> the same time in order to be playable.  Pacman doesn't though :-D.
>

see above, accelerometers.. :D


> Perhaps something workable can be thought up, though.  Personally, I thought
> it might be fun to use the bluetooth connection to talk to a Nintendo Wii
> controller, but those are as big as the Neo...
>

That would be a cool idea!

> Matt
>
>
>
> There  are some good java games for movile phone out there  than can be
> executed with jlimo. I was able to run some games in the dosbox in jlime so
> I supuse that a lot of oldies pc games can be runned in neo too.
>
> About the key thing, despite we  loose part of the screen, I supose it can
> be relatively easy to implement an alternative keyboard as the included one
> but only with 8 directional keypad (this keypad willbe an 8 "swiched" one
> but can evolve to analogic) and two buttons A B as fire ,jump etc...
>
> Mo Abrahams <[EMAIL PROTECTED]> escribió:
>
> We don't have drivers for the 3D hardware, so I am afraid games like
> that are a little out of the question... although I think that would
> need something more powerful than what we have anyway wouldn't it?
>
> Would be very happy to see somebody get 3D working though =)
> It could be fun to see how app developers would exploit it, let alone
> having 3D games... I was about to say someone should port some gameboy
> emulator or something, since we do have 2D, but then the button thing
> hit me =P
>
> On Sat, 2008-05-10 at 00:04 +0200, ramsesoriginal wrote:
>> I just watched
>> http://gizmodo.com/388688/raging-thunder-iphone-racing-game-shows-tons-of-potential,
>> and asked myself what sorts of games are tested/planned/running on the
>> freerunner: For example, is planet Penguin Racer Working?
>>
>
>
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Re: Gaming on Openmoko?

2008-05-09 Thread ramsesoriginal
On Sat, May 10, 2008 at 1:27 AM, Mo Abrahams <[EMAIL PROTECTED]> wrote:
> Need an implementation of multi-touch for that to work, else one would
> have to stop running etc. to jump (I was using super mario bros as an
> example there).

8-direction stick could be implemented using accelerometers...

> I like the idea of dosbox... any chance of dungeon keeper? Or is that
> being a bit too optimistic?
>
> On Sat, 2008-05-10 at 01:05 +0200, David Samblas Martinez wrote:
>> There  are some good java games for movile phone out there  than can
>> be executed with jlimo. I was able to run some games in the dosbox in
>> jlime so I supuse that a lot of oldies pc games can be runned in neo
>> too.
>>
>> About the key thing, despite we  loose part of the screen, I supose it
>> can be relatively easy to implement an alternative keyboard as the
>> included one but only with 8 directional keypad (this keypad willbe an
>> 8 "swiched" one but can evolve to analogic) and two buttons A B as
>> fire ,jump etc...
>>
>> Mo Abrahams <[EMAIL PROTECTED]> escribió:
>> We don't have drivers for the 3D hardware, so I am afraid
>> games like
>> that are a little out of the question... although I think that
>> would
>> need something more powerful than what we have anyway wouldn't
>> it?
>>
>> Would be very happy to see somebody get 3D working though =)
>> It could be fun to see how app developers would exploit it,
>> let alone
>> having 3D games... I was about to say someone should port some
>> gameboy
>> emulator or something, since we do have 2D, but then the
>> button thing
>> hit me =P
>>
>> On Sat, 2008-05-10 at 00:04 +0200, ramsesoriginal wrote:
>> > I just watched
>> 
>> http://gizmodo.com/388688/raging-thunder-iphone-racing-game-shows-tons-of-potential,
>> > and asked myself what sorts of games are
>> tested/planned/running on the
>> > freerunner: For example, is planet Penguin Racer Working?
>> >
>>
>>
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Re: Gaming on Openmoko?

2008-05-09 Thread ramsesoriginal
On Sat, May 10, 2008 at 1:05 AM, David Samblas Martinez
<[EMAIL PROTECTED]> wrote:
> There  are some good java games for movile phone out there  than can be
> executed with jlimo. I was able to run some games in the dosbox in jlime so
> I supuse that a lot of oldies pc games can be runned in neo too.
>
Prince of Persia anyone? or Asteroids?

> About the key thing, despite we  loose part of the screen, I supose it can
> be relatively easy to implement an alternative keyboard as the included one
> but only with 8 directional keypad (this keypad willbe an 8 "swiched" one
> but can evolve to analogic) and two buttons A B as fire ,jump etc...
>

Shure thing! Probably even PSX emulation should be possible..

> Mo Abrahams <[EMAIL PROTECTED]> escribió:
>
> We don't have drivers for the 3D hardware, so I am afraid games like
> that are a little out of the question...

Butwe will, some day...

> although I think that would
> need something more powerful than what we have anyway wouldn't it?

According to http://wiki.openmoko.org/wiki/IPhone there shouldn't be
much difference..

>
> Would be very happy to see somebody get 3D working though =)
> It could be fun to see how app developers would exploit it, let alone
> having 3D games...

Some sort of "Cube" on the phone..hmm

> I was about to say someone should port some gameboy
> emulator or something, since we do have 2D, but then the button thing
> hit me =P
>
> On Sat, 2008-05-10 at 00:04 +0200, ramsesoriginal wrote:
>> I just watched
>> http://gizmodo.com/388688/raging-thunder-iphone-racing-game-shows-tons-of-potential,
>> and asked myself what sorts of games are tested/planned/running on the
>> freerunner: For example, is planet Penguin Racer Working?
>>
>
>
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>

BTW, i was just thinking: Cross-Compiling from/for Gp2X.. should be
possible, or not?

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Re: Gaming on Openmoko?

2008-05-09 Thread matt . mets
The problem that I see with a virtual keypad (besides the lack of tactile 
feedback) is that the screen can only handle one button press at a time.  Most 
games require at least a d-pad and action button to be accessible at the same 
time in order to be playable.  Pacman doesn't though :-D.

Perhaps something workable can be thought up, though.  Personally, I thought it 
might be fun to use the bluetooth connection to talk to a Nintendo Wii 
controller, but those are as big as the Neo...

Matt

 
There  are some good java games for movile phone out there  than can be 
executed with jlimo. I was able to run some games in the dosbox in jlime so I 
supuse that a lot of oldies pc games can be runned in neo too.

About the key thing, despite we  loose part of the screen, I supose it can be 
relatively easy to implement an alternative keyboard as the included one but 
only with 8 directional keypad (this keypad willbe an 8 "swiched" one but can 
evolve to analogic) and two buttons A B as fire ,jump etc...

Mo Abrahams <[EMAIL PROTECTED]> escribió: We don't have drivers for the 3D 
hardware, so I am afraid games like
that are a little out of the question... although I think that would
need something more powerful than what we have anyway wouldn't it?

Would be very happy to see somebody get 3D working though =)
It could be fun to see how app developers would exploit it, let alone
having 3D games... I was about to say someone should port some gameboy
emulator or something, since we do have 2D, but then the button thing
hit me =P

On Sat, 2008-05-10 at 00:04 +0200, ramsesoriginal wrote:
> I just watched 
> http://gizmodo.com/388688/raging-thunder-iphone-racing-game-shows-tons-of-potential,
> and asked myself what sorts of games are tested/planned/running on the
> freerunner: For example, is planet Penguin Racer Working?
> 


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Re: Gaming on Openmoko?

2008-05-09 Thread Mo Abrahams
Need an implementation of multi-touch for that to work, else one would
have to stop running etc. to jump (I was using super mario bros as an
example there).
I like the idea of dosbox... any chance of dungeon keeper? Or is that
being a bit too optimistic?

On Sat, 2008-05-10 at 01:05 +0200, David Samblas Martinez wrote:
> There  are some good java games for movile phone out there  than can
> be executed with jlimo. I was able to run some games in the dosbox in
> jlime so I supuse that a lot of oldies pc games can be runned in neo
> too.
> 
> About the key thing, despite we  loose part of the screen, I supose it
> can be relatively easy to implement an alternative keyboard as the
> included one but only with 8 directional keypad (this keypad willbe an
> 8 "swiched" one but can evolve to analogic) and two buttons A B as
> fire ,jump etc...
> 
> Mo Abrahams <[EMAIL PROTECTED]> escribió:
> We don't have drivers for the 3D hardware, so I am afraid
> games like
> that are a little out of the question... although I think that
> would
> need something more powerful than what we have anyway wouldn't
> it?
> 
> Would be very happy to see somebody get 3D working though =)
> It could be fun to see how app developers would exploit it,
> let alone
> having 3D games... I was about to say someone should port some
> gameboy
> emulator or something, since we do have 2D, but then the
> button thing
> hit me =P
> 
> On Sat, 2008-05-10 at 00:04 +0200, ramsesoriginal wrote:
> > I just watched
> 
> http://gizmodo.com/388688/raging-thunder-iphone-racing-game-shows-tons-of-potential,
> > and asked myself what sorts of games are
> tested/planned/running on the
> > freerunner: For example, is planet Penguin Racer Working?
> > 
> 
> 
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> 
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Re: Gaming on Openmoko?

2008-05-09 Thread David Samblas Martinez
There  are some good java games for movile phone out there  than can be 
executed with jlimo. I was able to run some games in the dosbox in jlime so I 
supuse that a lot of oldies pc games can be runned in neo too.

About the key thing, despite we  loose part of the screen, I supose it can be 
relatively easy to implement an alternative keyboard as the included one but 
only with 8 directional keypad (this keypad willbe an 8 "swiched" one but can 
evolve to analogic) and two buttons A B as fire ,jump etc...

Mo Abrahams <[EMAIL PROTECTED]> escribió: We don't have drivers for the 3D 
hardware, so I am afraid games like
that are a little out of the question... although I think that would
need something more powerful than what we have anyway wouldn't it?

Would be very happy to see somebody get 3D working though =)
It could be fun to see how app developers would exploit it, let alone
having 3D games... I was about to say someone should port some gameboy
emulator or something, since we do have 2D, but then the button thing
hit me =P

On Sat, 2008-05-10 at 00:04 +0200, ramsesoriginal wrote:
> I just watched 
> http://gizmodo.com/388688/raging-thunder-iphone-racing-game-shows-tons-of-potential,
> and asked myself what sorts of games are tested/planned/running on the
> freerunner: For example, is planet Penguin Racer Working?
> 


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Re: Gaming on Openmoko?

2008-05-09 Thread Mo Abrahams
We don't have drivers for the 3D hardware, so I am afraid games like
that are a little out of the question... although I think that would
need something more powerful than what we have anyway wouldn't it?

Would be very happy to see somebody get 3D working though =)
It could be fun to see how app developers would exploit it, let alone
having 3D games... I was about to say someone should port some gameboy
emulator or something, since we do have 2D, but then the button thing
hit me =P

On Sat, 2008-05-10 at 00:04 +0200, ramsesoriginal wrote:
> I just watched 
> http://gizmodo.com/388688/raging-thunder-iphone-racing-game-shows-tons-of-potential,
> and asked myself what sorts of games are tested/planned/running on the
> freerunner: For example, is planet Penguin Racer Working?
> 


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Gaming on Openmoko?

2008-05-09 Thread ramsesoriginal
I just watched 
http://gizmodo.com/388688/raging-thunder-iphone-racing-game-shows-tons-of-potential,
and asked myself what sorts of games are tested/planned/running on the
freerunner: For example, is planet Penguin Racer Working?

-- 
My corner of the web: http://blog.ramsesoriginal.org

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