Re: Possible Input method -- press and drag
Hello, you mean that solution? = http://www.exideas.com/ME/DeviceSimulators/iPhone.html Greets Patrick Beck Am Dienstag, den 02.10.2007, 15:31 -0500 schrieb Derek Pressnall: That looks similar to what I had in mind (and may end up being the same in actual use), but I wasn't thinking of having an additional popup graphic when you hit a key. Instead, hitting and slightly dragging to one side or another should probably cause the key icon to perform an animated wiggle in that direction, which would probably be less distracting than the popup splash graphic. Also it wouldn't require you to move your finger as far, it can start in the middle of the key and move just a bit in the required direction instead of off the button and to another popup button. Also wouldn't require a bunch of additonal reserved space around the outside buttons (bottom and side rows) for the popup splash graphic. signature.asc Description: Dies ist ein digital signierter Nachrichtenteil ___ OpenMoko community mailing list community@lists.openmoko.org http://lists.openmoko.org/mailman/listinfo/community
Re: Possible Input method -- press and drag
Nice, but I can see what hes getting at since I've tried the method shown in that link. We are all used to the layout of a phone keypad so we know where the letters are. Then you implement the left, down, right drag to select each of the three letters on each key. I think a hybrid solution like that will be more usable to the typical user as I found the solution in that link below to be rather alien and awkward. JonS Patrick Beck wrote: Hello, you mean that solution? = http://www.exideas.com/ME/DeviceSimulators/iPhone.html Greets Patrick Beck Am Dienstag, den 02.10.2007, 15:31 -0500 schrieb Derek Pressnall: That looks similar to what I had in mind (and may end up being the same in actual use), but I wasn't thinking of having an additional popup graphic when you hit a key. Instead, hitting and slightly dragging to one side or another should probably cause the key icon to perform an animated wiggle in that direction, which would probably be less distracting than the popup splash graphic. Also it wouldn't require you to move your finger as far, it can start in the middle of the key and move just a bit in the required direction instead of off the button and to another popup button. Also wouldn't require a bunch of additonal reserved space around the outside buttons (bottom and side rows) for the popup splash graphic. ___ OpenMoko community mailing list community@lists.openmoko.org http://lists.openmoko.org/mailman/listinfo/community -- Jonathan Spooner Nationwilcox Systems Ltd Tel: 0121 3544345 ___ OpenMoko community mailing list community@lists.openmoko.org http://lists.openmoko.org/mailman/listinfo/community
Re: Possible Input method -- press and drag
Derek Pressnall skrev: I've had an idea for a novel input method that would work on touch screen devices. The idea is to present a graphic that is similar to a standard phone keypad layout, with standard lettering and number positions. To enter a specific letter, you touch the button associated with that letter and drag your finger/stylus in a particular direction to indicate which letter to choose. For example, to enter an a, press the number 2, then drag to the left and release. A b would be press 2, drag upwards and release, and a c would be press 2, drag right then release. And so on. To enter the number 2, just press and release without dragging. To be easily usable, the method shouldn't require you to drag completely off the button, but should also require a minimum drag length. Take a look at the octakey.py demo in the key2key.tgz on: https://projects.openmoko.org/frs/?group_id=42 (You can find it in svn too). It's an adoption of http://www.micropp.se/openmoko/ without splash pop-up and with 8 drag directions. Sounds pretty the same. You need py-gtk and python to run. Feel free to play with it, I'm more working with key2key.py right now (slightly harder drag input - You have to hit other keys, not only drag in right direction. On the other hand You get more functions as any other key can be a secondary target). And finger-keyboard is a good project to join if You want to experiment with input methods. /LaH ___ OpenMoko community mailing list community@lists.openmoko.org http://lists.openmoko.org/mailman/listinfo/community
Possible Input method -- press and drag
I've had an idea for a novel input method that would work on touch screen devices. The idea is to present a graphic that is similar to a standard phone keypad layout, with standard lettering and number positions. To enter a specific letter, you touch the button associated with that letter and drag your finger/stylus in a particular direction to indicate which letter to choose. For example, to enter an a, press the number 2, then drag to the left and release. A b would be press 2, drag upwards and release, and a c would be press 2, drag right then release. And so on. To enter the number 2, just press and release without dragging. To be easily usable, the method shouldn't require you to drag completely off the button, but should also require a minimum drag length. What does everyone think about the usability of this type of method? Once I get up to speed on GTK programming, I can take a stab at it, but it may be a bit before I get time for it. So if someone else wants to give it a shot, go ahead. --Derek ___ OpenMoko community mailing list community@lists.openmoko.org http://lists.openmoko.org/mailman/listinfo/community
Re: Possible Input method -- press and drag
On 03/10/2007, Derek Pressnall [EMAIL PROTECTED] wrote: The idea is to present a graphic that is similar to a standard phone keypad layout, with standard lettering and number positions. To enter a specific letter, you touch the button associated with that letter and drag your finger/stylus in a particular direction to indicate which letter to choose. For example, to enter an a, press the number 2, then drag to the left and release. A b would be press 2, drag upwards and release, and a c would be press 2, drag right then release. And so on. To enter the number 2, just press and release without dragging. To be easily usable, the method shouldn't require you to drag completely off the button, but should also require a minimum drag length. What does everyone think about the usability of this type of method? Once I get up to speed on GTK programming, I can take a stab at it, but it may be a bit before I get time for it. So if someone else wants to give it a shot, go ahead. i think this has been done already, sort of. see: http://www.micropp.se/openmoko/ ___ OpenMoko community mailing list community@lists.openmoko.org http://lists.openmoko.org/mailman/listinfo/community
Re: Possible Input method -- press and drag
On 10/2/07, Derek Pressnall [EMAIL PROTECTED] wrote: I've had an idea for a novel input method that would work on touch screen devices. The idea is to present a graphic that is similar to a standard phone keypad layout, with standard lettering and number positions. To enter a specific letter, you touch the button associated with that letter and drag your finger/stylus in a particular direction to indicate which letter to choose. For example, to enter an a, press the number 2, then drag to the left and release. A b would be press 2, drag upwards and release, and a c would be press 2, drag right then release. And so on. To enter the number 2, just press and release without dragging. To be easily usable, the method shouldn't require you to drag completely off the button, but should also require a minimum drag length. What does everyone think about the usability of this type of method? Once I get up to speed on GTK programming, I can take a stab at it, but it may be a bit before I get time for it. So if someone else wants to give it a shot, go ahead. I don't know how much this idea is novel. It should be a kind of revisitation on the pie-menu, which is supposed to enable quicker access to more GUI commands. I think it could be usable. On 10/2/07, Robin Paulson [EMAIL PROTECTED] wrote: i think this has been done already, sort of. see: http://www.micropp.se/openmoko/ Already done, or just proposed? --Luca ___ OpenMoko community mailing list community@lists.openmoko.org http://lists.openmoko.org/mailman/listinfo/community
Re: Possible Input method -- press and drag
On 02/10/2007, Robin Paulson [EMAIL PROTECTED] wrote: On 03/10/2007, Derek Pressnall [EMAIL PROTECTED] wrote: The idea is to present a graphic that is similar to a standard phone keypad layout, with standard lettering and number positions. To enter a specific letter, you touch the button associated with that letter and drag your finger/stylus in a particular direction to indicate which letter to choose. For example, to enter an a, press the number 2, then drag to the left and release. A b would be press 2, drag upwards and release, and a c would be press 2, drag right then release. And so on. To enter the number 2, just press and release without dragging. To be easily usable, the method shouldn't require you to drag completely off the button, but should also require a minimum drag length. What does everyone think about the usability of this type of method? Once I get up to speed on GTK programming, I can take a stab at it, but it may be a bit before I get time for it. So if someone else wants to give it a shot, go ahead. i think this has been done already, sort of. see: http://www.micropp.se/openmoko/ Or perhaps more like this thread: http://lists.openmoko.org/pipermail/community/2007-September/009916.html ___ OpenMoko community mailing list community@lists.openmoko.org http://lists.openmoko.org/mailman/listinfo/community -- Vincent ___ OpenMoko community mailing list community@lists.openmoko.org http://lists.openmoko.org/mailman/listinfo/community
Re: Possible Input method -- press and drag
On 10/2/07, Robin Paulson [EMAIL PROTECTED] wrote: i think this has been done already, sort of. see: http://www.micropp.se/openmoko/ That looks similar to what I had in mind (and may end up being the same in actual use), but I wasn't thinking of having an additional popup graphic when you hit a key. Instead, hitting and slightly dragging to one side or another should probably cause the key icon to perform an animated wiggle in that direction, which would probably be less distracting than the popup splash graphic. Also it wouldn't require you to move your finger as far, it can start in the middle of the key and move just a bit in the required direction instead of off the button and to another popup button. Also wouldn't require a bunch of additonal reserved space around the outside buttons (bottom and side rows) for the popup splash graphic. ___ OpenMoko community mailing list community@lists.openmoko.org http://lists.openmoko.org/mailman/listinfo/community