Re: Possible Input method -- press and drag

2007-10-03 Thread Patrick Beck
Hello,

you mean that solution? =
http://www.exideas.com/ME/DeviceSimulators/iPhone.html

Greets Patrick Beck

Am Dienstag, den 02.10.2007, 15:31 -0500 schrieb Derek Pressnall:
 
 That looks similar to what I had in mind (and may end up being the
 same in actual use), but I wasn't thinking of having an additional
 popup graphic when you hit a key.  Instead, hitting and slightly
 dragging to one side or another should probably cause the key icon to
 perform an animated wiggle in that direction, which would probably be
 less distracting than the popup splash graphic.  Also it wouldn't
 require you to move your finger as far, it can start in the middle of
 the key and move just a bit in the required direction instead of off
 the button and to another popup button.  Also wouldn't require a bunch
 of additonal reserved space around the outside buttons (bottom and
 side rows) for the popup splash graphic.



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Re: Possible Input method -- press and drag

2007-10-03 Thread Jonathan Spooner
Nice, but I can see what hes getting at since I've tried the method 
shown in that link.  We are all used to the layout of a phone keypad so 
we know where the letters are.  Then you implement the left, down, right 
drag to select each of the three letters on each key.  I think a hybrid 
solution like that will be more usable to the typical user as I found 
the solution in that link below to be rather alien and awkward.


JonS


Patrick Beck wrote:

Hello,

you mean that solution? =
http://www.exideas.com/ME/DeviceSimulators/iPhone.html

Greets Patrick Beck

Am Dienstag, den 02.10.2007, 15:31 -0500 schrieb Derek Pressnall:
  

That looks similar to what I had in mind (and may end up being the
same in actual use), but I wasn't thinking of having an additional
popup graphic when you hit a key.  Instead, hitting and slightly
dragging to one side or another should probably cause the key icon to
perform an animated wiggle in that direction, which would probably be
less distracting than the popup splash graphic.  Also it wouldn't
require you to move your finger as far, it can start in the middle of
the key and move just a bit in the required direction instead of off
the button and to another popup button.  Also wouldn't require a bunch
of additonal reserved space around the outside buttons (bottom and
side rows) for the popup splash graphic.



  



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Nationwilcox Systems Ltd
Tel: 0121 3544345


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Re: Possible Input method -- press and drag

2007-10-03 Thread Lars Hallberg

Derek Pressnall skrev:

I've had an idea for a novel input method that would work on touch
screen devices.
The idea is to present a graphic that is similar to a standard phone
keypad layout, with standard lettering and number positions.  To enter
a specific letter, you touch the button associated with that letter
and drag your finger/stylus in a particular direction to indicate
which letter to choose. For example, to enter an a, press the number
2, then drag to the left and release.  A b would be press 2, drag
upwards and release, and a c would be press 2, drag right then
release.  And so on.  To enter the number 2, just press and release
without dragging.  To be easily usable, the method shouldn't require
you to drag completely off the button, but should also require a
minimum drag length.


Take a look at the octakey.py demo in the key2key.tgz on:

https://projects.openmoko.org/frs/?group_id=42 (You can find it in svn too).

It's an adoption of http://www.micropp.se/openmoko/ without splash 
pop-up and with 8 drag directions. Sounds pretty the same.


You need py-gtk and python to run.

Feel free to play with it, I'm more working with key2key.py right now 
(slightly harder drag input - You have to hit other keys, not only drag 
in right direction. On the other hand You get more functions as any 
other key can be a secondary target).


And finger-keyboard is a good project to join if You want to experiment 
with input methods.


/LaH


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Possible Input method -- press and drag

2007-10-02 Thread Derek Pressnall
I've had an idea for a novel input method that would work on touch
screen devices.
The idea is to present a graphic that is similar to a standard phone
keypad layout, with standard lettering and number positions.  To enter
a specific letter, you touch the button associated with that letter
and drag your finger/stylus in a particular direction to indicate
which letter to choose. For example, to enter an a, press the number
2, then drag to the left and release.  A b would be press 2, drag
upwards and release, and a c would be press 2, drag right then
release.  And so on.  To enter the number 2, just press and release
without dragging.  To be easily usable, the method shouldn't require
you to drag completely off the button, but should also require a
minimum drag length.

What does everyone think about the usability of this type of method?
Once I get up to speed on GTK programming, I can take a stab at it,
but it may be a bit before I get time for it.  So if someone else
wants to give it a shot, go ahead.

--Derek

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Re: Possible Input method -- press and drag

2007-10-02 Thread Robin Paulson
On 03/10/2007, Derek Pressnall [EMAIL PROTECTED] wrote:
 The idea is to present a graphic that is similar to a standard phone
 keypad layout, with standard lettering and number positions.  To enter
 a specific letter, you touch the button associated with that letter
 and drag your finger/stylus in a particular direction to indicate
 which letter to choose. For example, to enter an a, press the number
 2, then drag to the left and release.  A b would be press 2, drag
 upwards and release, and a c would be press 2, drag right then
 release.  And so on.  To enter the number 2, just press and release
 without dragging.  To be easily usable, the method shouldn't require
 you to drag completely off the button, but should also require a
 minimum drag length.

 What does everyone think about the usability of this type of method?
 Once I get up to speed on GTK programming, I can take a stab at it,
 but it may be a bit before I get time for it.  So if someone else
 wants to give it a shot, go ahead.

i think this has been done already, sort of. see:

http://www.micropp.se/openmoko/

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Re: Possible Input method -- press and drag

2007-10-02 Thread Luca Dionisi
On 10/2/07, Derek Pressnall [EMAIL PROTECTED] wrote:
 I've had an idea for a novel input method that would work on touch
 screen devices.
 The idea is to present a graphic that is similar to a standard phone
 keypad layout, with standard lettering and number positions.  To enter
 a specific letter, you touch the button associated with that letter
 and drag your finger/stylus in a particular direction to indicate
 which letter to choose. For example, to enter an a, press the number
 2, then drag to the left and release.  A b would be press 2, drag
 upwards and release, and a c would be press 2, drag right then
 release.  And so on.  To enter the number 2, just press and release
 without dragging.  To be easily usable, the method shouldn't require
 you to drag completely off the button, but should also require a
 minimum drag length.

 What does everyone think about the usability of this type of method?
 Once I get up to speed on GTK programming, I can take a stab at it,
 but it may be a bit before I get time for it.  So if someone else
 wants to give it a shot, go ahead.


I don't know how much this idea is novel.  It should be a kind of
revisitation on the pie-menu, which is supposed to enable quicker
access to more GUI commands.

I think it could be usable.


On 10/2/07, Robin Paulson [EMAIL PROTECTED] wrote:
 i think this has been done already, sort of. see:

 http://www.micropp.se/openmoko/

Already done, or just proposed?

--Luca

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Re: Possible Input method -- press and drag

2007-10-02 Thread Vincent
On 02/10/2007, Robin Paulson [EMAIL PROTECTED] wrote:

 On 03/10/2007, Derek Pressnall [EMAIL PROTECTED] wrote:
  The idea is to present a graphic that is similar to a standard phone
  keypad layout, with standard lettering and number positions.  To enter
  a specific letter, you touch the button associated with that letter
  and drag your finger/stylus in a particular direction to indicate
  which letter to choose. For example, to enter an a, press the number
  2, then drag to the left and release.  A b would be press 2, drag
  upwards and release, and a c would be press 2, drag right then
  release.  And so on.  To enter the number 2, just press and release
  without dragging.  To be easily usable, the method shouldn't require
  you to drag completely off the button, but should also require a
  minimum drag length.
 
  What does everyone think about the usability of this type of method?
  Once I get up to speed on GTK programming, I can take a stab at it,
  but it may be a bit before I get time for it.  So if someone else
  wants to give it a shot, go ahead.

 i think this has been done already, sort of. see:

 http://www.micropp.se/openmoko/


Or perhaps more like this thread:
http://lists.openmoko.org/pipermail/community/2007-September/009916.html

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-- 
Vincent
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Re: Possible Input method -- press and drag

2007-10-02 Thread Derek Pressnall
On 10/2/07, Robin Paulson [EMAIL PROTECTED] wrote:

 i think this has been done already, sort of. see:

 http://www.micropp.se/openmoko/

That looks similar to what I had in mind (and may end up being the
same in actual use), but I wasn't thinking of having an additional
popup graphic when you hit a key.  Instead, hitting and slightly
dragging to one side or another should probably cause the key icon to
perform an animated wiggle in that direction, which would probably be
less distracting than the popup splash graphic.  Also it wouldn't
require you to move your finger as far, it can start in the middle of
the key and move just a bit in the required direction instead of off
the button and to another popup button.  Also wouldn't require a bunch
of additonal reserved space around the outside buttons (bottom and
side rows) for the popup splash graphic.

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