Re: new numptyphysics for freerunner is out

2008-11-05 Thread Risto H. Kurppa
On Thu, Nov 6, 2008 at 8:32 AM, Robin Paulson <[EMAIL PROTECTED]> wrote:
> 2008/11/4 Aapo Rantalainen <[EMAIL PROTECTED]>:
>> Hi all, Numptyphysics, this great physics drawing game, is reborn!
>> (http://www.opkg.org/package_3.html)
>
> this appears t point to a package called centerim, not numptphysics

Right. I downloaded Aapos numpty-package from
http://www.cs.helsinki.fi/u/rantalai/freerunner/numptyphysics/ and
uploaded it to opkg.org so this is now FIXED

ps. try centerim, it's nice too :9

r


| risto h. kurppa
| risto at kurppa dot fi
| http://risto.kurppa.fi

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Re: new numptyphysics for freerunner is out

2008-11-05 Thread Robin Paulson
2008/11/4 Aapo Rantalainen <[EMAIL PROTECTED]>:
> Hi all, Numptyphysics, this great physics drawing game, is reborn!
> (http://www.opkg.org/package_3.html)

this appears t point to a package called centerim, not numptphysics

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Re: new numptyphysics for freerunner is out

2008-11-05 Thread Marco Trevisan (Treviño)
Aapo Rantalainen wrote:
>> - It's so much slower
> This is under discussion in upstream. Meanwhile I dropped physics
> iteration rate (like older fr-np version did).
> FIXED

Yeah... Now it works better. There are still some slowdowns, but it's
generally good.

>> - The virtual keyboard is very hard to use.
> I added some click-threshold. (Now it is same than used with hildon)
> FIXED

I've to say that not always it seems to take the right command, but it
works. I'd suggest it to put it by default on bottom left corner (I move
it there and it never breaks my drawings).


Thanks for your work!

-- 
Treviño's World - Life and Linux
http://www.3v1n0.net/


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Re: new numptyphysics for freerunner is out

2008-11-05 Thread Aapo Rantalainen
http://www.cs.helsinki.fi/u/rantalai/freerunner/numptyphysics/
http://www.opkg.org/package_3.html
UPDATED


Thanks for feedbacks.

> are there plans to merge these changes to upstream Numptypythings
I have discussed a lot of with upstream, they know what I'm doing
(newer engine and scalable window are from my feature request and
partly from my code). OnScreenKeyboard can now be toggled ON/OFF with
keyboard, so next step is toggling it ON with commandline parameter.
(It needs some testing and polishing before it goes upstream)
So I think one package is enough.


>Would it be possible for the Open Embedded package maintainer to
>update it to use autotools and apply the patches developed here ?
I do not know anything about autotools and crosscompiling, so I will
be happy if someone take this project to part of some official system.


>- There are some crashes (i.e when drawing over the virtaul keyboard)
I can't produce this. If you can, start from terminal or ssh, so you
got error messages and send to me.
NOT-CONFIRMED-YET

> - It's so much slower
This is under discussion in upstream. Meanwhile I dropped physics
iteration rate (like older fr-np version did).
FIXED

>- The virtual keyboard is very hard to use.
I added some click-threshold. (Now it is same than used with hildon)
FIXED

>Exec=xrandr -o 3 && numptyphysics -geometry 640x480; xrandr -o 0
I fixed .desktop-file.
FIXED


-Aapo Rantalainen

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Re: new numptyphysics for freerunner is out

2008-11-04 Thread Marco Trevisan (Treviño)
Aapo Rantalainen wrote:
> Hi all, Numptyphysics, this great physics drawing game, is reborn!
> (http://www.opkg.org/package_3.html)
> There are not yet new upstream release, but there are lots of new
> things in svn-repository. So we can now play numptyphysics0.2-svn109
> on our Freerunners. (Tested with Debian and Fdom).
> 
> upstream news:  (https://garage.maemo.org/scm/?group_id=638)
> -newer physics engine (Box2d v2.0.1 http://www.box2d.org)
> -scalable window with commandline parameters (so every platfrom will
> use same datafiles)
> -faster drawing
> -more levels
> -action replays
> 
> port news:  ( http://www.cs.helsinki.fi/u/rantalai/freerunner/numptyphysics/ )
> -onSceenKeyboard (control-panel)
> -action replays removed (doesn't yet work correct with freerunner)
> -NextLevel-dialog-overlay is non-draggable (so clicking it is easier)


I gave it a try but I preferred the previous version because:
 - There are some crashes (i.e when drawing over the virtaul keyboard)
 - It's so much slower (when I played the previous version at 480x640)
   it was less usable, but the animations were really smoother
 - The virtual keyboard is very hard to use.

However thanks for your work...

PS: to reset the resolution on crashes, change the desktop file from:
 Exec=xrandr -o 3 && numptyphysics -geometry 640x480 && xrandr -o 0
to
 Exec=xrandr -o 3 && numptyphysics -geometry 640x480; xrandr -o 0

-- 
Treviño's World - Life and Linux
http://www.3v1n0.net/


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Re: new numptyphysics for freerunner is out

2008-11-03 Thread Julien Cassignol
On Mon, Nov 3, 2008 at 2:07 PM, Aapo Rantalainen
<[EMAIL PROTECTED]> wrote:
> Hi all, Numptyphysics, this great physics drawing game, is reborn!
> (http://www.opkg.org/package_3.html)
> There are not yet new upstream release, but there are lots of new
> things in svn-repository. So we can now play numptyphysics0.2-svn109
> on our Freerunners. (Tested with Debian and Fdom).

Yay !

Would it be possible for the Open Embedded package maintainer to
update it to use autotools and apply the patches developed here ? :-)

-- 
Julien Cassignol
http://www.ainulindale.net

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Re: new numptyphysics for freerunner is out

2008-11-03 Thread Joachim Breitner
Hi,

Am Montag, den 03.11.2008, 15:07 +0200 schrieb Aapo Rantalainen:
> Hi all, Numptyphysics, this great physics drawing game, is reborn!
> (http://www.opkg.org/package_3.html)
> There are not yet new upstream release, but there are lots of new
> things in svn-repository. So we can now play numptyphysics0.2-svn109
> on our Freerunners. (Tested with Debian and Fdom).
> 
> upstream news:  (https://garage.maemo.org/scm/?group_id=638)
> -newer physics engine (Box2d v2.0.1 http://www.box2d.org)
> -scalable window with commandline parameters (so every platfrom will
> use same datafiles)
> -faster drawing
> -more levels
> -action replays
> 
> port news:  ( http://www.cs.helsinki.fi/u/rantalai/freerunner/numptyphysics/ )
> -onSceenKeyboard (control-panel)
> -action replays removed (doesn't yet work correct with freerunner)
> -NextLevel-dialog-overlay is non-draggable (so clicking it is easier)
> 
> 
> Summa summarum:
> Game can be played landscaped, without keyboard and it uses same
> datafiles than any other numptyphysics-port.

are there plans to merge these changes to upstream Numptypythings
somehow (e.g. by somehow detecting if the input method is a graphics
tablet/touchscreen)? If not, what would be an appropriate package name
of your port for Debian (where the “regular” numptyphysics might end up
some day as well). Maybe numptyphysics-keyboardless?


Greetings,
Joachim

-- 
Joachim "nomeata" Breitner
Debian Developer
  [EMAIL PROTECTED] | ICQ# 74513189 | GPG-Keyid: 4743206C
  JID: [EMAIL PROTECTED] | http://people.debian.org/~nomeata


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new numptyphysics for freerunner is out

2008-11-03 Thread Aapo Rantalainen
Hi all, Numptyphysics, this great physics drawing game, is reborn!
(http://www.opkg.org/package_3.html)
There are not yet new upstream release, but there are lots of new
things in svn-repository. So we can now play numptyphysics0.2-svn109
on our Freerunners. (Tested with Debian and Fdom).

upstream news:  (https://garage.maemo.org/scm/?group_id=638)
-newer physics engine (Box2d v2.0.1 http://www.box2d.org)
-scalable window with commandline parameters (so every platfrom will
use same datafiles)
-faster drawing
-more levels
-action replays

port news:  ( http://www.cs.helsinki.fi/u/rantalai/freerunner/numptyphysics/ )
-onSceenKeyboard (control-panel)
-action replays removed (doesn't yet work correct with freerunner)
-NextLevel-dialog-overlay is non-draggable (so clicking it is easier)


Summa summarum:
Game can be played landscaped, without keyboard and it uses same
datafiles than any other numptyphysics-port.


-Aapo Rantalainen

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