Re: [FSO][M4] DOOM Running slow.

2008-12-10 Thread Fox Mulder
Could you please compile a version with these debug outputs? I still can't play doom because i don't know the reason why it hangs at the start screen. This would really help to solve the problem for me and mayby some other debian users. :) Fox Mulder wrote: I think the debug output would be

Re: [FSO][M4] DOOM Running slow.

2008-11-13 Thread Stefan Fröbe
I've noticed extremely slow performance while running Doom on FSO M4. I tracked it down to the accelerometer code. (I turned off accel control in the opendoom.cfg file and that fixed the speed issue). The code basically opens /dev/event3 and reads from this. Should I be approaching the

Re: [FSO][M4] DOOM Running slow.

2008-11-13 Thread Xavier Cremaschi
I noticed the same, but the solution from another thread worked here - either execute or put into ~/.profile : # fix doom accelerators echo 10 /sys/devices/platform/lis302dl.1/threshold echo 10 /sys/devices/platform/lis302dl.2/threshold Stefan Great tip ! That's why my Doom was so

Re: [FSO][M4] DOOM Running slow.

2008-11-13 Thread Fox Mulder
SCarlson wrote: I've noticed extremely slow performance while running Doom on FSO M4. I tracked it down to the accelerometer code. (I turned off accel control in the opendoom.cfg file and that fixed the speed issue). The code basically opens /dev/event3 and reads from this. Should I be

Re: [FSO][M4] DOOM Running slow.

2008-11-13 Thread SCarlson
I haven't had a chance to install Debian and test Doom yet. I can say that I had to use special patched binary of XGlamo for the scaling of the touchscreen to work. If the game is running, but you can do anything (i.e. demo is running) then I would assume that the touchscreen is not reporting

Re: [FSO][M4] DOOM Running slow.

2008-11-13 Thread Fox Mulder
I think the debug output would be very helpfull. When the doom menu appears the log says that the demo starts running but the screen never changes. It freezes at the menu where to select new game, options and so on. The behaviour is the same if i try it with framebuffer or xglamo and with or