Could you please compile a version with these debug outputs?
I still can't play doom because i don't know the reason why it hangs at
the start screen. This would really help to solve the problem for me and
mayby some other debian users. :)
Fox Mulder wrote:
I think the debug output would be
I've noticed extremely slow performance while running Doom on FSO M4. I
tracked it down to the accelerometer code. (I turned off accel control in
the opendoom.cfg file and that fixed the speed issue). The code basically
opens /dev/event3 and reads from this. Should I be approaching the
I noticed the same, but the solution from another thread worked here -
either execute or put into ~/.profile :
# fix doom accelerators
echo 10 /sys/devices/platform/lis302dl.1/threshold
echo 10 /sys/devices/platform/lis302dl.2/threshold
Stefan
Great tip ! That's why my Doom was so
SCarlson wrote:
I've noticed extremely slow performance while running Doom on FSO M4. I
tracked it down to the accelerometer code. (I turned off accel control in
the opendoom.cfg file and that fixed the speed issue). The code basically
opens /dev/event3 and reads from this. Should I be
I haven't had a chance to install Debian and test Doom yet. I can say that I
had to use special patched binary of XGlamo for the scaling of the
touchscreen to work. If the game is running, but you can do anything (i.e.
demo is running) then I would assume that the touchscreen is not reporting
I think the debug output would be very helpfull. When the doom menu
appears the log says that the demo starts running but the screen never
changes. It freezes at the menu where to select new game, options and so
on. The behaviour is the same if i try it with framebuffer or xglamo and
with or
6 matches
Mail list logo