Re: Linball (Linux Pinball) game on Openmoko Neo

2009-01-28 Thread Helge Hafting
Rafael Ignacio Zurita wrote:
[...]
> Two things to test:
> - play without sound running "./linball -f -n" , or 
> - replace the music.ogg stereo file with this mono ogg file:
> http://linball.sf.net/music.ogg

The mono ogg file did the trick. No choppy sound when using that.

Helge Hafting

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Re: Linball (Linux Pinball) game on Openmoko Neo

2009-01-23 Thread Giovanni
OK.

Thanks again!




On Fri, Jan 23, 2009 at 6:46 PM, Rafael Ignacio Zurita
wrote:

> Hi!,
>
> --- On Fri, 1/23/09, Giovanni  wrote:
> > thanks for your reply.
> >
> > I installed the missing libraries indicated in the
> > README-openmoko.txt file.
> >
> > It works! Very good!
>
> Great man!
>
>
> > Because the sound is not good, I changed the launch command
> > in the
> > /usr/bin/linball.sh file as follows:
> >
> >DISPLAY=:0 ./linball -f n
> >
> > The difference is adding the "n" at the end of
> > the command, in order to
> > disable the sound.
> >
> > However, when I start the application, the sound is always
> > playing.
>
> The option is "-n" no "n". So you need to run the game with :
> DISPLAY=:0 ./linball -f -n
> if you want to try the game without sound.
>
> Regards, Rafa
>
> --
> Rafael Ignacio Zurita
> Buenos Aires, Argentina
>
>
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Re: Linball (Linux Pinball) game on Openmoko Neo

2009-01-23 Thread Rafael Ignacio Zurita
Hi!,

--- On Fri, 1/23/09, Giovanni  wrote:
> thanks for your reply.
> 
> I installed the missing libraries indicated in the
> README-openmoko.txt file.
> 
> It works! Very good!

Great man!


> Because the sound is not good, I changed the launch command
> in the
> /usr/bin/linball.sh file as follows:
> 
>DISPLAY=:0 ./linball -f n
> 
> The difference is adding the "n" at the end of
> the command, in order to
> disable the sound.
> 
> However, when I start the application, the sound is always
> playing.

The option is "-n" no "n". So you need to run the game with :
DISPLAY=:0 ./linball -f -n
if you want to try the game without sound.

Regards, Rafa

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Re: Linball (Linux Pinball) game on Openmoko Neo

2009-01-23 Thread Rafael Ignacio Zurita
Hi Helge,

--- On Fri, 1/23/09, Helge Hafting  wrote:
> Rafael Ignacio Zurita wrote:
> > Hi!,
> > 
> > The last year we wrote a pinball game for a contest
> and now
> > we want to share a version for Neo devices.
> > 
> Great game!

Thanks! :)


> One problem though. The sound is sometimes fine, and
> sometimes extremely choppy. Is the game trying to make more
> advanced sound (mixing etc.) than the weak processor can
> handle? Or is there something wrong with the SHR
> distribution?

Well, in my system (OM2008.12) the game works ok, but there is
not other extra X applications running, and we can't add more
effects..

Two things to test:
- play without sound running "./linball -f -n" , or 
- replace the music.ogg stereo file with this mono ogg file:
http://linball.sf.net/music.ogg

Let us to know if you get better speed.

Rafa

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Re: Linball (Linux Pinball) game on Openmoko Neo

2009-01-23 Thread Giovanni
Hi Rafa,

thanks for your reply.

I installed the missing libraries indicated in the README-openmoko.txt file.

It works! Very good!

Because the sound is not good, I changed the launch command in the
/usr/bin/linball.sh file as follows:

   DISPLAY=:0 ./linball -f n

The difference is adding the "n" at the end of the command, in order to
disable the sound.

However, when I start the application, the sound is always playing.

How can I remove the sound?






On Thu, Jan 22, 2009 at 6:13 PM, Rafael Ignacio Zurita
wrote:

> Hello Giovanni,
>
> --- On Thu, 1/22/09, Giovanni  wrote:
> > I installed it from opkg.org on my Om2008.12, but when I
> > click on the
> > Linball icon, I get a "Application run error" and
> > nothing happens.
> >
> > What can I do?
>
> You can try to run the game from shell and to check the output.
>
> You also need some libraries to run the game:
> http://linball.sourceforge.net/README-openmoko.txt
>
> Regards, Rafa
>
> --
> Rafael Ignacio Zurita
> Buenos Aires, Argentina
>
>
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Re: Linball (Linux Pinball) game on Openmoko Neo

2009-01-23 Thread Helge Hafting
Rafael Ignacio Zurita wrote:
> Hi!,
> 
> The last year we wrote a pinball game for a contest and now
> we want to share a version for Neo devices.
> 
Great game!

One problem though. The sound is sometimes fine, and sometimes extremely 
choppy. Is the game trying to make more advanced sound (mixing etc.) 
than the weak processor can handle? Or is there something wrong with the 
SHR distribution?

Helge Hafting

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Re: Linball (Linux Pinball) game on Openmoko Neo

2009-01-22 Thread Rafael Ignacio Zurita
Hello Giovanni,

--- On Thu, 1/22/09, Giovanni  wrote:
> I installed it from opkg.org on my Om2008.12, but when I
> click on the
> Linball icon, I get a "Application run error" and
> nothing happens.
> 
> What can I do?

You can try to run the game from shell and to check the output.

You also need some libraries to run the game:
http://linball.sourceforge.net/README-openmoko.txt

Regards, Rafa

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Re: Linball (Linux Pinball) game on Openmoko Neo

2009-01-22 Thread Giovanni
I installed it from opkg.org on my Om2008.12, but when I click on the
Linball icon, I get a "Application run error" and nothing happens.

What can I do?



On Thu, Jan 22, 2009 at 2:18 PM, kimaidou  wrote:

> Thanks very much to both of you
>
> 2009/1/22 Tobias Kündig 
>
> Just uploaded the ipk file Rafael sent me:
>> http://www.opkg.org/package_107.html
>>
>> Regards,
>> Tobias
>>
>> On Thu, Jan 22, 2009 at 04:36, Rafael Ignacio Zurita 
>> wrote:
>>
>>> Hello Marco,
>>>
>>> --- On Wed, 1/21/09, "Marco Trevisan (Treviño)"  wrote:
>>> > > The last year we wrote a pinball game for a contest
>>> > and now
>>> > > we want to share a version for Neo devices.
>>> >
>>> > Nice... However I've a feature to suggest to simulate
>>> > the dual-touch
>>> > (and so to use both the right and the left flippers
>>> > together):
>>> >
>>> > Simply, while playing, move away the "play"
>>> > option and then place
>>> > between the "left flipper" and the "right
>>> > flipper" buttons a listener
>>> > for the mouse pointer (something like an event box).
>>> > So, if the pointer is between the right and the left
>>> > flipper (i.e. if
>>> > the user is pressing on both the flippers), you sould make
>>> > both the
>>> > flippers move. Maybe you could also decide which one should
>>> > move before
>>> > than the other looking where the mouse is (if it is more on
>>> > the right or
>>> > on the left).
>>>
>>> Good idea :) I was thinking about dual-touch but I didn't like
>>> my ideas, so I am going to develop your idea if there is not
>>> another bettter ;-)
>>>
>>>
>>> > PS: what about a little bigger screen too? :)
>>>
>>> Yeah, we would like more size eh? :) But when I work with scroll
>>> and bigger sizes the game is not fluent :(
>>> I started with a smaller size and I after some improvements in the
>>> code I got the current size.. I am not sure if I will be able
>>> to have nice scroll with bigger sizes, but I will my best ;-)
>>> (we already know the problems with graphics there).
>>>
>>> Moreover I could avoid the scroll using the whole screen but
>>> I like the scroll because the game loses action if the table
>>> is fixed and only the ball is moving.
>>>
>>> Thanks for your feedback,
>>>
>>> Rafa
>>>
>>> --
>>> Rafael Ignacio Zurita
>>> Buenos Aires, Argentina
>>>
>>>
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>>
>>
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Re: Linball (Linux Pinball) game on Openmoko Neo

2009-01-22 Thread kimaidou
Thanks very much to both of you

2009/1/22 Tobias Kündig 

> Just uploaded the ipk file Rafael sent me:
> http://www.opkg.org/package_107.html
>
> Regards,
> Tobias
>
> On Thu, Jan 22, 2009 at 04:36, Rafael Ignacio Zurita 
> wrote:
>
>> Hello Marco,
>>
>> --- On Wed, 1/21/09, "Marco Trevisan (Treviño)"  wrote:
>> > > The last year we wrote a pinball game for a contest
>> > and now
>> > > we want to share a version for Neo devices.
>> >
>> > Nice... However I've a feature to suggest to simulate
>> > the dual-touch
>> > (and so to use both the right and the left flippers
>> > together):
>> >
>> > Simply, while playing, move away the "play"
>> > option and then place
>> > between the "left flipper" and the "right
>> > flipper" buttons a listener
>> > for the mouse pointer (something like an event box).
>> > So, if the pointer is between the right and the left
>> > flipper (i.e. if
>> > the user is pressing on both the flippers), you sould make
>> > both the
>> > flippers move. Maybe you could also decide which one should
>> > move before
>> > than the other looking where the mouse is (if it is more on
>> > the right or
>> > on the left).
>>
>> Good idea :) I was thinking about dual-touch but I didn't like
>> my ideas, so I am going to develop your idea if there is not
>> another bettter ;-)
>>
>>
>> > PS: what about a little bigger screen too? :)
>>
>> Yeah, we would like more size eh? :) But when I work with scroll
>> and bigger sizes the game is not fluent :(
>> I started with a smaller size and I after some improvements in the
>> code I got the current size.. I am not sure if I will be able
>> to have nice scroll with bigger sizes, but I will my best ;-)
>> (we already know the problems with graphics there).
>>
>> Moreover I could avoid the scroll using the whole screen but
>> I like the scroll because the game loses action if the table
>> is fixed and only the ball is moving.
>>
>> Thanks for your feedback,
>>
>> Rafa
>>
>> --
>> Rafael Ignacio Zurita
>> Buenos Aires, Argentina
>>
>>
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Re: Linball (Linux Pinball) game on Openmoko Neo

2009-01-22 Thread Tobias Kündig
Just uploaded the ipk file Rafael sent me:
http://www.opkg.org/package_107.html

Regards,
Tobias

On Thu, Jan 22, 2009 at 04:36, Rafael Ignacio Zurita wrote:

> Hello Marco,
>
> --- On Wed, 1/21/09, "Marco Trevisan (Treviño)"  wrote:
> > > The last year we wrote a pinball game for a contest
> > and now
> > > we want to share a version for Neo devices.
> >
> > Nice... However I've a feature to suggest to simulate
> > the dual-touch
> > (and so to use both the right and the left flippers
> > together):
> >
> > Simply, while playing, move away the "play"
> > option and then place
> > between the "left flipper" and the "right
> > flipper" buttons a listener
> > for the mouse pointer (something like an event box).
> > So, if the pointer is between the right and the left
> > flipper (i.e. if
> > the user is pressing on both the flippers), you sould make
> > both the
> > flippers move. Maybe you could also decide which one should
> > move before
> > than the other looking where the mouse is (if it is more on
> > the right or
> > on the left).
>
> Good idea :) I was thinking about dual-touch but I didn't like
> my ideas, so I am going to develop your idea if there is not
> another bettter ;-)
>
>
> > PS: what about a little bigger screen too? :)
>
> Yeah, we would like more size eh? :) But when I work with scroll
> and bigger sizes the game is not fluent :(
> I started with a smaller size and I after some improvements in the
> code I got the current size.. I am not sure if I will be able
> to have nice scroll with bigger sizes, but I will my best ;-)
> (we already know the problems with graphics there).
>
> Moreover I could avoid the scroll using the whole screen but
> I like the scroll because the game loses action if the table
> is fixed and only the ball is moving.
>
> Thanks for your feedback,
>
> Rafa
>
> --
> Rafael Ignacio Zurita
> Buenos Aires, Argentina
>
>
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Re: Linball (Linux Pinball) game on Openmoko Neo

2009-01-21 Thread Rafael Ignacio Zurita
Hello Marco,

--- On Wed, 1/21/09, "Marco Trevisan (Treviño)"  wrote:
> > The last year we wrote a pinball game for a contest
> and now
> > we want to share a version for Neo devices.
> 
> Nice... However I've a feature to suggest to simulate
> the dual-touch
> (and so to use both the right and the left flippers
> together):
> 
> Simply, while playing, move away the "play"
> option and then place
> between the "left flipper" and the "right
> flipper" buttons a listener
> for the mouse pointer (something like an event box).
> So, if the pointer is between the right and the left
> flipper (i.e. if
> the user is pressing on both the flippers), you sould make
> both the
> flippers move. Maybe you could also decide which one should
> move before
> than the other looking where the mouse is (if it is more on
> the right or
> on the left).

Good idea :) I was thinking about dual-touch but I didn't like
my ideas, so I am going to develop your idea if there is not
another bettter ;-)


> PS: what about a little bigger screen too? :)

Yeah, we would like more size eh? :) But when I work with scroll
and bigger sizes the game is not fluent :( 
I started with a smaller size and I after some improvements in the
code I got the current size.. I am not sure if I will be able 
to have nice scroll with bigger sizes, but I will my best ;-)
(we already know the problems with graphics there).

Moreover I could avoid the scroll using the whole screen but
I like the scroll because the game loses action if the table
is fixed and only the ball is moving.

Thanks for your feedback, 

Rafa

--
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Buenos Aires, Argentina


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Re: Linball (Linux Pinball) game on Openmoko Neo

2009-01-21 Thread Marco Trevisan (Treviño)
Rafael Ignacio Zurita wrote:
> Hi!,
> 
> The last year we wrote a pinball game for a contest and now
> we want to share a version for Neo devices.

Nice... However I've a feature to suggest to simulate the dual-touch
(and so to use both the right and the left flippers together):

Simply, while playing, move away the "play" option and then place
between the "left flipper" and the "right flipper" buttons a listener
for the mouse pointer (something like an event box).
So, if the pointer is between the right and the left flipper (i.e. if
the user is pressing on both the flippers), you sould make both the
flippers move. Maybe you could also decide which one should move before
than the other looking where the mouse is (if it is more on the right or
on the left).

Nice work, btw!

PS: what about a little bigger screen too? :)

-- 
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http://www.3v1n0.net/


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Re: Linball (Linux Pinball) game on Openmoko Neo

2009-01-21 Thread The Digital Pioneer
I had already renamed linball.sh to linball :\

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Re: Linball (Linux Pinball) game on Openmoko Neo

2009-01-21 Thread Samuel Pereira

Hi,

I have fixed the install script file, you can download again 
http://www.opkg.net/linball/linball-install.tar.gz


Thanks,
Samuel


OK, I'm using the later version of E17 and friends that Rasterman 
built and sent out across this list a while back, and I'm not getting 
an icon for Linball. I've edited the .desktop file several times, and 
the icons always refresh, but Linball never shows up. :\


--

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The Digital Pioneer


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Re: Linball (Linux Pinball) game on Openmoko Neo

2009-01-21 Thread Samuel Pereira

Yes, i have a bug...

On the .desktop file change Exec to this value "Exec=linball.sh"

Sorry, i have update the tar.gz online.


OK, I'm using the later version of E17 and friends that Rasterman 
built and sent out across this list a while back, and I'm not getting 
an icon for Linball. I've edited the .desktop file several times, and 
the icons always refresh, but Linball never shows up. :\


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Re: Linball (Linux Pinball) game on Openmoko Neo

2009-01-21 Thread Samuel Pereira

you are using my script ?

do you change path for extracted game ?


OK, I'm using the later version of E17 and friends that Rasterman 
built and sent out across this list a while back, and I'm not getting 
an icon for Linball. I've edited the .desktop file several times, and 
the icons always refresh, but Linball never shows up. :\


--

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The Digital Pioneer


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Re: Linball (Linux Pinball) game on Openmoko Neo

2009-01-21 Thread The Digital Pioneer
OK, I'm using the later version of E17 and friends that Rasterman built and
sent out across this list a while back, and I'm not getting an icon for
Linball. I've edited the .desktop file several times, and the icons always
refresh, but Linball never shows up. :\

-- 
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Re: Linball (Linux Pinball) game on Openmoko Neo

2009-01-21 Thread Samuel Pereira

Hi,

Thanks for the game.

I have created a install script that creates a desktop icon for launch 
the game.
Download the game and after download install script here: 
http://www.opkg.net/linball/linball-install.tar.gz


Before install, edit linball.sh and change "linball_path", to the folder 
where you extract linball game.

See README for more notes.

Good games,

Samuel Pereira


Hi!,

The last year we wrote a pinball game for a contest and now
we want to share a version for Neo devices.

You can download the tar.gz package from :
http://linball.sf.net/linball-openmoko.tar.gz

The README-openmoko.txt file inside the package has the simple 
instructions, or at :

http://linball.sourceforge.net/README-openmoko.txt

Ah, the mandatory video to know how to play:
http://www.youtube.com/watch?v=P5cycCaEdl0
But it is very easy: just use the touchscreen :-)

Have fun!

Rafa
PS. http://linball.sf.net is the home page.

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Re: Linball (Linux Pinball) game on Openmoko Neo

2009-01-21 Thread The Digital Pioneer
Ahh, much better. :)

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Re: Linball (Linux Pinball) game on Openmoko Neo

2009-01-21 Thread Risto H. Kurppa
On Wed, Jan 21, 2009 at 6:37 PM, The Digital Pioneer
 wrote:
> I'd love to try it, but right now I'm somewhere where I desperately need an
> easily accessible mute button. Please do implement. :)

Start it with -n for no sound
(see ./linball --help)

r

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Re: Linball (Linux Pinball) game on Openmoko Neo

2009-01-21 Thread Rafael Ignacio Zurita
--- On Wed, 1/21/09, The Digital Pioneer  wrote:
> I'd love to try it, but right now I'm somewhere
> where I desperately need an
> easily accessible mute button. Please do implement. :)

Have you tried "./linball -h"? :)

"DISPLAY=:0 ./linball -f -n" runs linball without sound and
super speed ;-)

Rafa

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Re: Linball (Linux Pinball) game on Openmoko Neo

2009-01-21 Thread The Digital Pioneer
I'd love to try it, but right now I'm somewhere where I desperately need an
easily accessible mute button. Please do implement. :)

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Re: Linball (Linux Pinball) game on Openmoko Neo

2009-01-21 Thread Risto H. Kurppa
Hah, fun game, thanks for it!!  An opk/ipk linked to opkg.org would be nice :)

r

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Re: Linball (Linux Pinball) game on Openmoko Neo

2009-01-21 Thread Marcel
Am Wednesday 21 January 2009 16:51:15 schrieb Helge Hafting:
> Marcel wrote:
> > The first thing that comes to my mind seeing the video: Wouldn't it be
> > cool (although kinda cheating) to control the direction of gravity with
> > the accelerometers? :)
>
> TILT if this is overdone . . .

So better not try to play in a bus or the tube... *g*

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Re: Linball (Linux Pinball) game on Openmoko Neo

2009-01-21 Thread Francesco de Virgilio
Good work but... could you provide an opk or ipk package and upload it 
to www.opkg.org? :D

Thanks,

Rafael Ignacio Zurita wrote:
> Hi!,
> 
> The last year we wrote a pinball game for a contest and now
> we want to share a version for Neo devices.
> 
> You can download the tar.gz package from :
> http://linball.sf.net/linball-openmoko.tar.gz
> 
> The README-openmoko.txt file inside the package has the simple 
> instructions, or at :
> http://linball.sourceforge.net/README-openmoko.txt
> 
> Ah, the mandatory video to know how to play:
> http://www.youtube.com/watch?v=P5cycCaEdl0
> But it is very easy: just use the touchscreen :-)
> 
> Have fun!
> 
> Rafa
> PS. http://linball.sf.net is the home page.
> 
> --
> Rafael Ignacio Zurita
> Buenos Aires, Argentina
> 
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Re: Linball (Linux Pinball) game on Openmoko Neo

2009-01-21 Thread Helge Hafting
Marcel wrote:

> The first thing that comes to my mind seeing the video: Wouldn't it be cool 
> (although kinda cheating) to control the direction of gravity with the 
> accelerometers? :)

TILT if this is overdone . . .

Helge Hafting

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Re: Linball (Linux Pinball) game on Openmoko Neo

2009-01-21 Thread Marcel
Am Wednesday 21 January 2009 16:28:34 schrieb Rafael Ignacio Zurita:
> Hi!,
>
> The last year we wrote a pinball game for a contest and now
> we want to share a version for Neo devices.
>
> You can download the tar.gz package from :
> http://linball.sf.net/linball-openmoko.tar.gz
>
> The README-openmoko.txt file inside the package has the simple
> instructions, or at :
> http://linball.sourceforge.net/README-openmoko.txt
>
> Ah, the mandatory video to know how to play:
> http://www.youtube.com/watch?v=P5cycCaEdl0
> But it is very easy: just use the touchscreen :-)
>
> Have fun!
>
> Rafa
> PS. http://linball.sf.net is the home page.
>
> --
> Rafael Ignacio Zurita
> Buenos Aires, Argentina

The first thing that comes to my mind seeing the video: Wouldn't it be cool 
(although kinda cheating) to control the direction of gravity with the 
accelerometers? :)

--
Marcel

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