Re: The forbidden topic: Glamo OpenGL

2008-11-20 Thread Dale Maggee
hehehe, it's good to see OM people having a sense of humour as well! :) Steve Mosher wrote: they don't already? please issue a ticket. we'll fix the bug. George Brooke wrote: On Wed, 19 Nov 2008 00:01:47 +1100 Dale Maggee [EMAIL PROTECTED] wrote: Tig wrote: Ok I will

Re: The forbidden topic: Glamo OpenGL

2008-11-20 Thread Dale Maggee
Warren Baird wrote: OM2008.9 and FSO walk into a bar. How are you? How are you? asks FSO. Buzzz says OM2008.9 LOL! (for once, usage of that horrible acronym is actually appropriate - I really did laugh out loud!) this is my new splash screen... :D moko_bar.gz Description: GNU

Re: The forbidden topic: Glamo OpenGL

2008-11-19 Thread Dale Maggee
Maybe these should appear on the splash screen of the Neos solar.george Brilliant! 1. Save either attachment somewhere 2. Use NeoTool or 'dfu-util -a splash -R -D filename' to flash the new splash to your neo 3. power down then turn on your neo 4. Laugh. :D -Dale moko_brick.gz

Re: The forbidden topic: Glamo OpenGL

2008-11-19 Thread Stroller
On 18 Nov 2008, at 13:22, Nicola Mfb wrote: ... Yes! When someone asks me if it's a good idea to give a try to gentoo (my preferred distro) I point them to: http://uncyclopedia.wikia.com/wiki/Gentoo :) From TFA: Old-school Linux users were desperate to find a new way to

Re: The forbidden topic: Glamo OpenGL

2008-11-19 Thread Stroller
On 18 Nov 2008, at 13:01, Dale Maggee wrote: ... Q: What's the difference between an iphone and a freerunner? A: One works but takes away your freedom, the other is free but needs your work 3 3 3 Stroller. ___ Openmoko community mailing list

Re: The forbidden topic: Glamo OpenGL

2008-11-19 Thread Stroller
On 19 Nov 2008, at 08:46, Dale Maggee wrote: Q: What's the difference between a brick and a freerunner? A: A brick isn't designed to make phone calls. Maybe these should appear on the splash screen of the Neos Brilliant! 1. Save either attachment somewhere 2. Use NeoTool or 'dfu-util -a

Re: The forbidden topic: Glamo OpenGL

2008-11-19 Thread Steve Mosher
they don't already? please issue a ticket. we'll fix the bug. George Brooke wrote: On Wed, 19 Nov 2008 00:01:47 +1100 Dale Maggee [EMAIL PROTECTED] wrote: Tig wrote: Ok I will bite :) Q: Why did OM cross the road? A: To get to another toolkit :) Q: How many OM devs does it take to

Re: The forbidden topic: Glamo OpenGL

2008-11-19 Thread Warren Baird
OM2008.9 and FSO walk into a bar. How are you? How are you? asks FSO. Buzzz says OM2008.9 On Tue, Nov 18, 2008 at 8:01 AM, Dale Maggee [EMAIL PROTECTED]wrote: Tig wrote: Ok I will bite :) Q: Why did OM cross the road? A: To get to another toolkit :)

Re: The forbidden topic: Glamo OpenGL

2008-11-18 Thread Dale Maggee
Tig wrote: Ok I will bite :) Q: Why did OM cross the road? A: To get to another toolkit :) Q: How many OM devs does it take to change a lightbulb? A: Well first we need to abandon the old lightbulb holder because at a later date we may not be able to plug a floodlight in, bring in a

Re: The forbidden topic: Glamo OpenGL

2008-11-18 Thread Nicola Mfb
2008/11/14 Minh Ha Duong [EMAIL PROTECTED] I hope the software stack becomes less of a joke in time for GTA03 or it'll be hard to get much new customers... Actually I have never read any jokes about the software stack. But it is a sign of good mental health when a community is able to

Re: The forbidden topic: Glamo OpenGL

2008-11-18 Thread George Brooke
On Wed, 19 Nov 2008 00:01:47 +1100 Dale Maggee [EMAIL PROTECTED] wrote: Tig wrote: Ok I will bite :) Q: Why did OM cross the road? A: To get to another toolkit :) Q: How many OM devs does it take to change a lightbulb? A: Well first we need to abandon the old lightbulb holder

Re: The forbidden topic: Glamo OpenGL

2008-11-17 Thread Tig
Minh Ha Duong [EMAIL PROTECTED] writes: I hope the software stack becomes less of a joke in time for GTA03 or it'll be hard to get much new customers... Actually I have never read any jokes about the software stack. But it is a sign of good mental health when a community is able to

Re: The forbidden topic: Glamo OpenGL

2008-11-16 Thread Michael Sheldon
Tim Schmidt wrote: On Fri, Nov 14, 2008 at 5:11 AM, Wolfgang Spraul [EMAIL PROTECTED] wrote: Having said that, if someone wants to seriously develop for the glamo, please get in touch with me and we will find a legally correct way to extend the smedia documentation to you. In fact we have

Re: The forbidden topic: Glamo OpenGL

2008-11-16 Thread Jacob Peterson
I just wanted to update. I am trying to locate all the information I can relating to the Glamo, including projects using the hardware acceleration features of it on this wiki page [1]. I would like to use that page as a starting point to help organize an effort to get something underway with

Re: The forbidden topic: Glamo OpenGL

2008-11-16 Thread Michael Sheldon
Tim Schmidt wrote: On Fri, Nov 14, 2008 at 5:11 AM, Wolfgang Spraul [EMAIL PROTECTED] wrote: Having said that, if someone wants to seriously develop for the glamo, please get in touch with me and we will find a legally correct way to extend the smedia documentation to you. In fact we have

Re: The forbidden topic: Glamo OpenGL

2008-11-16 Thread Michael Sheldon
Tim Schmidt wrote: On Fri, Nov 14, 2008 at 5:11 AM, Wolfgang Spraul [EMAIL PROTECTED] wrote: I am not a skilled developer, but I would be more than happy to organize, and participate in a traditional clean room re-implementation of the documentation. As a GTA02 owner, as a founding member

Re: The forbidden topic: Glamo OpenGL

2008-11-16 Thread Michael Sheldon
Tim Schmidt wrote: On Fri, Nov 14, 2008 at 5:11 AM, Wolfgang Spraul [EMAIL PROTECTED] wrote: Having said that, if someone wants to seriously develop for the glamo, please get in touch with me and we will find a legally correct way to extend the smedia documentation to you. In fact we have

Re: The forbidden topic: Glamo OpenGL

2008-11-15 Thread Graeme Gregory
On Sat, 2008-11-15 at 07:20 +, Stroller wrote: Having said that, I thought one of your engineers was already working on Glamo or XGlamo or whatever is required to use the chip's hardware acceleration. It would be good for Openmoko to reaffirm its commitment to that, to offer goals

Re: The forbidden topic: Glamo OpenGL

2008-11-15 Thread Timo Jyrinki
2008/11/14 Tim Schmidt [EMAIL PROTECTED] I am not a skilled developer, but I would be more than happy to organize, and participate in a traditional clean room re-implementation of the documentation. As a GTA02 owner, as a founding member of the Open Graphics Project, as a Director of the

Re: The forbidden topic: Glamo OpenGL

2008-11-15 Thread Richy
Great to hear that! Over the next few weeks I shall be working on Xglamo to bring it into the Xorg family of drivers. If people come up with interesting patches while I am working on this I can certainly give them a tryout. Graeme (XorA) ___

Re: The forbidden topic: Glamo OpenGL

2008-11-15 Thread Tim Schmidt
On Sat, Nov 15, 2008 at 5:36 AM, Timo Jyrinki [EMAIL PROTECTED] wrote: Yeah, Wolfgang, hopefully you didn't miss Tim's post, sounds promising :) As do the other offers of help. I'd just really like to get documentation out into the wild. I understand that performance is unlikely to ever be

Re: The forbidden topic: Glamo OpenGL

2008-11-15 Thread David Pottage
On Friday 14 November 2008 15:46:34 Yorick Moko wrote: somebody (leinir) on irc suggested you could maybe hire http://www.tungstengraphics.com (leinir Tungsten Graphics being the people behind gallium3d of course) although I don't know how much openmoko is willing to spend on it Unless we

Re: The forbidden topic: Glamo OpenGL

2008-11-15 Thread Tim Schmidt
On Sat, Nov 15, 2008 at 2:43 PM, David Pottage [EMAIL PROTECTED] wrote: Unless we want a closed source driver, I don't think that would work. Reading between the lines on the Tungsten Graphics website. it looks to me that they have one core graphics driver, that they keep porting to whatever

Re: The forbidden topic: Glamo OpenGL

2008-11-15 Thread Arthur Marsh
Michele Renda wrote, on 2008-11-14 23:59: PS. Some hints on future OpenGL chips can arrive inside the next GTAXX versions? :) Try http://www.opengraphics.org/ - once the FGPA version is fully debugged, an ASIC version could be produced. Arthur.

Re: The forbidden topic: Glamo OpenGL

2008-11-14 Thread Wolfgang Spraul
Jacob, Glamo is not a forbidden topic. Openmoko actually has learnt a lot from this. First we have learnt to not trust high-level promises as much as before. In fact I would go as far as saying that going forward, we will not trust any promises about 'we will open this up later' anymore.

Re: The forbidden topic: Glamo OpenGL

2008-11-14 Thread Rui Miguel Silva Seabra
On Fri, Nov 14, 2008 at 06:11:30PM +0800, Wolfgang Spraul wrote: built with the Freerunner is awesome. Please continue to buy Freerunners and to develop for it, same is happening internally. The next phones will build on top of the free platform we have built together, the technology

Re: The forbidden topic: Glamo OpenGL

2008-11-14 Thread Nishit Dave
I might have to skip GTA03 since I have just spent a huge 300 Euros for a GTA02 :) I hope the software stack becomes less of a joke in time for GTA03 or it'll be hard to get much new customers... Well said. ___ Openmoko community mailing list

Re: The forbidden topic: Glamo OpenGL

2008-11-14 Thread Tim Schmidt
On Fri, Nov 14, 2008 at 5:11 AM, Wolfgang Spraul [EMAIL PROTECTED] wrote: Openmoko actually has learnt a lot from this. First we have learnt to not trust high-level promises as much as before. In fact I would go as far as saying that going forward, we will not trust any promises about 'we will

Re: The forbidden topic: Glamo OpenGL

2008-11-14 Thread Wolfgang Spraul
Rui Nishit, I might have to skip GTA03 since I have just spent a huge 300 Euros for a GTA02 :) I hope the software stack becomes less of a joke in time for GTA03 or it'll be hard to get much new customers... Wow, this is actually really complicated, let me tell you a bit how I see

Re: The forbidden topic: Glamo OpenGL

2008-11-14 Thread Michele Renda
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Thank you for your answer. I bought GTA02 and I am really happy of this buy. I hope to buy the next major revision! I am not still using it as my daily phone (to say the true I hate phones), but I using my free time to develop it. About the lesson,

Re: The forbidden topic: Glamo OpenGL

2008-11-14 Thread Jacob Peterson
Thank you for the response Wolfgang. The current FreeRunner is already starting to show its potential as a kick-ass phone and defiantly has me excited to see what future version can offer, but it is sad to see the user interface will never be able to support smooth animations or run any

Re: The forbidden topic: Glamo OpenGL

2008-11-14 Thread Minh Ha Duong
I hope the software stack becomes less of a joke in time for GTA03 or it'll be hard to get much new customers... Actually I have never read any jokes about the software stack. But it is a sign of good mental health when a community is able to make fun of itself. Besides, where else would

Re: The forbidden topic: Glamo OpenGL

2008-11-14 Thread Nishit Dave
On Fri, Nov 14, 2008 at 7:06 PM, Minh Ha Duong [EMAIL PROTECTED]wrote: I hope the software stack becomes less of a joke in time for GTA03 or it'll be hard to get much new customers... Actually I have never read any jokes about the software stack. But it is a sign of good mental health

Re: The forbidden topic: Glamo OpenGL

2008-11-14 Thread Rui Miguel Silva Seabra
Dear Wolfgang, On Fri, Nov 14, 2008 at 09:11:40PM +0800, Wolfgang Spraul wrote: You say the current software is a 'joke', which is painful for me but I accept it. From where we all want to be it's a joke, yes. Agreed. So that also answers your question when GTA03 will come out. It's a

Re: The forbidden topic: Glamo OpenGL

2008-11-14 Thread Rui Miguel Silva Seabra
On Fri, Nov 14, 2008 at 02:36:27PM +0100, Minh Ha Duong wrote: I hope the software stack becomes less of a joke in time for GTA03 or it'll be hard to get much new customers... Actually I have never read any jokes about the software stack. But it is a sign of good mental health when a

Re: The forbidden topic: Glamo OpenGL

2008-11-14 Thread Yorick Moko
On Fri, Nov 14, 2008 at 11:11 AM, Wolfgang Spraul [EMAIL PROTECTED] wrote: Jacob, Glamo is not a forbidden topic. Having said that, if someone wants to seriously develop for the glamo, please get in touch with me and we will find a legally correct way to extend the smedia documentation to

Re: The forbidden topic: Glamo OpenGL

2008-11-14 Thread Yorick Moko
somebody (leinir) on irc suggested you could maybe hire http://www.tungstengraphics.com (leinir Tungsten Graphics being the people behind gallium3d of course) although I don't know how much openmoko is willing to spend on it y On Fri, Nov 14, 2008 at 11:11 AM, Wolfgang Spraul [EMAIL PROTECTED]

Re: The forbidden topic: Glamo OpenGL

2008-11-14 Thread Minh Ha Duong
Le vendredi 14 novembre 2008, Yorick Moko a écrit : On Fri, Nov 14, 2008 at 11:11 AM, Wolfgang Spraul [EMAIL PROTECTED] wrote: Jacob, Glamo is not a forbidden topic. Having said that, if someone wants to seriously develop for the glamo, please get in touch with me and we will find a

Re: The forbidden topic: Glamo OpenGL

2008-11-14 Thread Iain B. Findleton
I run Mesa on my FR without any problem, aside from the possible slowness of it, but then again, its pretty similar in performance to any 400 mhz box I have used in the past. I can only presume this complaint laments the lack of hardware acceleration for the OpenGL calls. How complex can that be

Re: The forbidden topic: Glamo OpenGL

2008-11-14 Thread Riccardo Centra
2008/11/14 Tim Schmidt [EMAIL PROTECTED] On Fri, Nov 14, 2008 at 5:11 AM, Wolfgang Spraul [EMAIL PROTECTED] wrote: Openmoko actually has learnt a lot from this. First we have learnt to not trust high-level promises as much as before. In fact I would go as far as saying that going forward,

Re: The forbidden topic: Glamo OpenGL

2008-11-14 Thread Jacob Peterson
After really digging the archives I came across one thread [1] that has a lot of good information on the limits of the Glamo and what has been tried already to get more usefulness out of it. I think it would be good to have some of the information from that thread on the wiki. Any suggestions on

Re: The forbidden topic: Glamo OpenGL

2008-11-14 Thread Lech Karol Pawłaszek
Jacob Peterson wrote: After really digging the archives I came across one thread [1] that has a lot of good information on the limits of the Glamo and what has been tried already to get more usefulness out of it. I think it would be good to have some of the information from that thread on the

Re: The forbidden topic: Glamo OpenGL

2008-11-14 Thread Thomas White
Tim Schmidt [EMAIL PROTECTED] wrote: As a GTA02 owner, as a founding member of the Open Graphics Project, as a Director of the Open Hardware Foundation, I believe I have the resources to accomplish such a task. I'd love to try. Can we make it happen? I would love to contribute in some

Re: The forbidden topic: Glamo OpenGL

2008-11-14 Thread Tim Dobson
Wolfgang Spraul wrote: Openmoko actually has learnt a lot from this. First we have learnt to not trust high-level promises as much as before. In fact I would go as far as saying that going forward, we will not trust any promises about 'we will open this up later' anymore. Either it's open

Re: The forbidden topic: Glamo OpenGL

2008-11-14 Thread Marco Trevisan (Treviño)
Wolfgang Spraul wrote: Having said that, if someone wants to seriously develop for the glamo, please get in touch with me and we will find a legally correct way to extend the smedia documentation to you. In fact we have done that in a few cases before already, but I'm not sure how much

Re: The forbidden topic: Glamo OpenGL

2008-11-14 Thread Stroller
On 14 Nov 2008, at 16:10, Minh Ha Duong wrote: Le vendredi 14 novembre 2008, Yorick Moko a écrit : On Fri, Nov 14, 2008 at 11:11 AM, Wolfgang Spraul [EMAIL PROTECTED] wrote: Jacob, Glamo is not a forbidden topic. Having said that, if someone wants to seriously develop for the glamo,