On Wed, 2007-06-27 at 01:35 +0200, Bartosz Taudul wrote:
> Currently, the cube plugin uses mipmapping only when cube is unfolded.
> When the cube is rotated, mipmaps are not used, which leads to ugly look
> of textures.
Yeah, using mipmap filtering in those cases should be optional. I've
avoided i
On Thu, Jun 28, 2007 at 12:50:44AM +0200, Bartosz Taudul wrote:
> > I think he was talking about the anisotropic filtering patch ;)
> Here they are. The compiz-anisotropic patch adds support for anisotropic
> filtering to the core and the compiz-cube-anisotropic patch exposes that
> functionality i
On Wed, Jun 27, 2007 at 04:11:32PM +0200, dragoran wrote:
> I think he was talking about the anisotropic filtering patch ;)
Here they are. The compiz-anisotropic patch adds support for anisotropic
filtering to the core and the compiz-cube-anisotropic patch exposes that
functionality in cube plugin.
[EMAIL PROTECTED] wrote:
> Danny Baumann ha scritto:
>
>> Only problem now is that Bartosz forgot to attach the patch ;-)
>>
> got it... Maybe you've some problems Danny? :o
> However the patch is pasted here: http://paste.ubuntu-nl.org/27419/
>
>
I think he was talking about the anisotr
Danny Baumann ha scritto:
> Only problem now is that Bartosz forgot to attach the patch ;-)
got it... Maybe you've some problems Danny? :o
However the patch is pasted here: http://paste.ubuntu-nl.org/27419/
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On 6/27/07, Danny Baumann <[EMAIL PROTECTED]> wrote:
> > Anisotropic filtering isn't exactly cheap. That's probably why cube
> > works the way it does.
> While you are right with that, I think a lot of people have GFX cards
> sufficiently powerful to handle anisotropic filtering.
I don't think that
Hi,
> > Currently, the cube plugin uses mipmapping only when cube is unfolded.
> > When the cube is rotated, mipmaps are not used, which leads to ugly look
> > of textures.
> >
> > The attached patch fixes this. This leads to another kind of artifacts,
> > which are fixable with anisotropic filter
On 6/26/07, Bartosz Taudul <[EMAIL PROTECTED]> wrote:
> Currently, the cube plugin uses mipmapping only when cube is unfolded.
> When the cube is rotated, mipmaps are not used, which leads to ugly look
> of textures.
>
> The attached patch fixes this. This leads to another kind of artifacts,
> whic
Currently, the cube plugin uses mipmapping only when cube is unfolded.
When the cube is rotated, mipmaps are not used, which leads to ugly look
of textures.
The attached patch fixes this. This leads to another kind of artifacts,
which are fixable with anisotropic filtering.
http://team.pld-linux.