Re: [computer-go] The dominance of search (Suzie v. GnuGo)

2007-04-11 Thread Sylvain Gelly
2007/4/11, [EMAIL PROTECTED] [EMAIL PROTECTED]: I watched MoGo playing with different rank of players. Usually 5d players has no problem winning. Starting from 4d begin to lose games. However, part of it is due to most players are not familar with 9x9 Go. Taking this into consideration I place

[computer-go] (no subject)

2007-04-11 Thread esa . seuranen
Hello, a small set of a low dan datapoints: I've been playing 9x9 go against MoGoBot on KGS as white (with guest acount guest47) with komi 0,5. My result sofar is 4 wins and 9 losses, which was a nice surprise for me (as an European 3 dan), since I wasn't expecting MoGoBot to be that strong.

Re: [computer-go] The dominance of search (Suzie v. GnuGo)

2007-04-11 Thread Álvaro Begué
On 4/11/07, Sylvain Gelly [EMAIL PROTECTED] wrote: 2007/4/11, [EMAIL PROTECTED] [EMAIL PROTECTED]: I watched MoGo playing with different rank of players. Usually 5d players has no problem winning. Starting from 4d begin to lose games. However, part of it is due to most players are not familar

Re: [computer-go] (no subject)

2007-04-11 Thread Sylvain Gelly
Hello, I'm curious to know, how many playouts (in Sensei's 100k is mentioned for CGOS) MoGoBot plays, i.e., how serious version is it? This version plays on a intel core2 duo, and on a 10 minutes game, it makes between 40 and 5 playouts per move (more at the beginning). The current

[computer-go] (no subject)

2007-04-11 Thread esa . seuranen
This version plays on a intel core2 duo, and on a 10 minutes game, it makes between 40 and 5 playouts per move (more at the beginning). snip I hope I answer here your questions. Sylvain Thanks for the info, my desire of MoGoBot knowledge has been satisfied ;) -Esa

Re: [computer-go] GTP3 should be UGI

2007-04-11 Thread Joshua Shriver
Sounds good, but the xboard protocol is also very nice. Though a UGI sounds like a good step. -Josh On 4/11/07, Chrilly [EMAIL PROTECTED] wrote: I am implementing currently for the Suzie-GUI GTP-2. I think this protocoll has a number of shortcomings. a) There is only a very strange way to

Re: [computer-go] GTP3 should be UGI

2007-04-11 Thread Álvaro Begué
I am a big fan of UCI, and it would be great if we could use a similar interface for go. The only part I would probably not try to reproduce for go is the pondering scheme. In chess assuming the opponent had moved the predicted move was the most popular choice by far, so it was ok to have it

Re: [computer-go] MoGo on KGS

2007-04-11 Thread terry mcintyre
From: Sylvain Gelly [EMAIL PROTECTED] Sent: Wednesday, April 11, 2007 12:59:57 AM Subject: Re: [computer-go] The dominance of search (Suzie v. GnuGo) On KGS, 9x9, MoGo uses about 40s per move, and on 19x19 (when rated 4kyu) used 15s per move. It would be interesting to see how MoGo does

[computer-go] Sylvain's results

2007-04-11 Thread Jacques Basaldúa
Thanks Sylvain. Sylvain Gelly wrote: The results are that in order to keep the same winning rate, you have to increase the number of simulations by something a little larger than linear in the board area. From 9x9 to 13x13, you need something like 3 times more simulations for the same

Re: [computer-go] MoGo on DGS

2007-04-11 Thread Chris Fant
Most people on DGS play many concurrent games, I'd recommend that MoGo follow the same strategy. Then you need multiple dedicated computers. It is also possible to have shorter time controls. DGS was brought up because of it's long time controls.

Re: [computer-go] The dominance of search (Suzie v. GnuGo)

2007-04-11 Thread Sylvain Gelly
I also find this kind of information very interesting and useful. Now I have a better feel for what kind of scaling is realistic to try for and how to measure it. Putting some recent data points together, it look like giving Mogo 2 orders of magnitude more computer power would result in low dan

Re: [computer-go] Sylvain's results

2007-04-11 Thread Don Dailey
On Wed, 2007-04-11 at 17:49 +0100, Jacques Basaldúa wrote: BTW. There is another stone in the way of 19x19 computer go. Knowledge. Humans play much stronger and do much stronger judgment than in 9x9. I think you said this backwards from what you intended. Obviously, humans are closer to

Re: [computer-go] Sylvain's results

2007-04-11 Thread compgo123
Are you sure the number of legal moves is proportional to the board area? It seems going up much faster than that. Daniel Liu -Original Message- From: [EMAIL PROTECTED] To: computer-go@computer-go.org Sent: Wed, 11 Apr 2007 11:49 AM Subject: [computer-go] Sylvain's results What I

Re: [computer-go] Sylvain's results

2007-04-11 Thread compgo123
Sorry, you are right. I mixed up the legal moves and legalpositions. -Original Message- From: [EMAIL PROTECTED] To: computer-go@computer-go.org Sent: Wed, 11 Apr 2007 1:25 PM Subject: Re: [computer-go] Sylvain's results Are you sure the number of legal moves is proportional to the

Re: [computer-go] Sylvain's results

2007-04-11 Thread dave . devos
During last year i played a dozen of 9x9 games against a 1d (on a turn based site) and won 50% (and I don't think it will improve much if I played some more games). On 19x19 my winning percentage against the same player during the same period was 95% over dozens of games. (all even games with

Re: [computer-go] The dominance of search (Suzie v. GnuGo)

2007-04-11 Thread Tom Cooper
Thank you Sylvain for conducting these experiments. We have had some very enlightening results posted here recently in my opinion. I have to admit, I'm surprised at how well the program seems to scale. Fortunately, I didn't make a bet. :) Taking for granted that these results indeed show what

Re: [computer-go] The dominance of search (Suzie v. GnuGo)

2007-04-11 Thread Jason House
As with anything, an efficient serial algorithm (alpha-beta, UCT, etc...) becomes less efficient when made parallel. I think you can see some significant improvement with parallel machines, but it may be that you'll get diminishing returns. I can think of two parallel approaches: 1. Instruct

RE: [computer-go] Sylvain's results

2007-04-11 Thread David Fotland
No, humans are much weaker on 9x9 than on 19x19. I'm AGA 3 Dan, and I've played thousands of 19x19 games, and hundreds of serious 19x19 tournament games. I've studied thousands of 19x19 professional games, and have had dozens of my 19x19 games analyzed by pros. I think before I tried playing

RE: [computer-go] Sylvain's results

2007-04-11 Thread Don Dailey
On Wed, 2007-04-11 at 17:29 -0700, David Fotland wrote: No, humans are much weaker on 9x9 than on 19x19. David, I saw this on Sensei's Library that indicates larger boards are harder: [ snip ] In [ext]The Theory Practice of Go, Korschelt describes an experimental 21x21 goban that

Re: [computer-go] Sylvain's results

2007-04-11 Thread Sanghyeon Seo
2007/4/12, Don Dailey [EMAIL PROTECTED]: 9x9 is a good board size for computers. I'm not really sure if there is anything special about 19x19 (why not 17x17 or 21x21?) perhaps they thought 17x17 was too hard (if it's true that smaller boards are harder for humans.) To the question why not

[computer-go] people are weaker at 9x9 go

2007-04-11 Thread David Fotland
I think I see our misunderstanding. I obviously don’t think that smaller boards are more challenging. I do think that people are better players on larger boards. This is also fairly obvious, even though 9x9 is a much simpler game. You can measure how good someone is at any game by how much he

Re: [computer-go] people are weaker at 9x9 go

2007-04-11 Thread Arend Bayer
I agree with all David Fotland has been saying. I think every strong go player would agree. In fact, I think I am stronger than most European 4ds at 9x9, simply because I realize it is a serious game, and I realize how early you have to start reading out variations deep enough until you can

RE: [computer-go] Sylvain's results

2007-04-11 Thread David Fotland
I cannot believe 9x9 is harder than 19x19 and I don't care how strong the player is who says that - I don't believe it. - Don I don't believe it either :) Sorry for the misunderstanding. I was making a statement about how strong people are at a pair of games, not a statement about which