Re: [computer-go] KGS connection

2007-11-11 Thread Stuart A. Yeates
On 10/11/2007, Nick Wedd [EMAIL PROTECTED] wrote: In message [EMAIL PROTECTED], Chris Fant [EMAIL PROTECTED] writes A beginner could easily run gnugo for a day or two, get a 7k rank for the gnugo account, then replace gnugo with an account that moves randomly for a few moves then resigns.

Re: [computer-go] KGS connection

2007-11-11 Thread Alain Baeckeroot
Le dimanche 11 novembre 2007, Stuart A. Yeates a écrit : On 10/11/2007, Nick Wedd [EMAIL PROTECTED] wrote: In message [EMAIL PROTECTED], Chris Fant [EMAIL PROTECTED] writes A beginner could easily run gnugo for a day or two, get a 7k rank for the gnugo account, then replace gnugo

Re: [computer-go] KGS connection

2007-11-11 Thread steve uurtamo
i suspect most people plays always at a certain time of the day, in their timezone, so currently there might be 3 cliques: Asia, Europe, and Americas. there are also two other cliques: blitz and non-blitz. watching a randomly chosen game among very strong players on kgs, most will be blitz.

Re: [computer-go] KGS connection

2007-11-11 Thread Stuart A. Yeates
On 11/11/2007, Alain Baeckeroot [EMAIL PROTECTED] wrote: Le dimanche 11 novembre 2007, Stuart A. Yeates a écrit: Such a metric would actually benefit all players, by encouraging them to play as many different other players as possible and avoid the formation of player cliques. One would

Re: [computer-go] Solving Go

2007-11-11 Thread Don Dailey
I am definitely interested in this.The approach that might be interesting is a hybrid solver. I do not think the endgame database approach is very useful beyond 4x4 or possibly 5x5.Even if it's possible it's not particularly interesting except as an engineering feat. 5x5 was solved