Re: [computer-go] Call for Papers: AAAI-08 Nectar Program

2007-12-03 Thread Jason House
After the conference, will the papers presented be publicly available? On 12/3/07, Martin Mueller [EMAIL PROTECTED] wrote: I forward this call for papers since it may be of interest to some of you. Martin Call for Papers:

Re: [computer-go] New engine? From a Chess programmer perspective.

2007-12-03 Thread Christoph Birk
On Sun, 2 Dec 2007, Russell Wallace wrote: I haven't seen Leela before, but the claim of high dan-level performance on 9x9 is certainly interesting. I don't think 2200 ELO on the 9x9 CGOS is equivalent to 'high dan-level' play. Christoph ___

Re: [computer-go] The global search myth

2007-12-03 Thread Don Dailey
David Doshay wrote: On 22, Nov 2007, at 9:35 AM, Don Dailey wrote: This is one of many things in life that people refuse to believe - regardless of the evidence. ... Instead, people focused on highly selective searches. In order to play strong it was clear that computers would have to

Re: [computer-go] The global search myth

2007-12-03 Thread David Doshay
Yes, in its present instantiation, SlugGo is inadmissibly selective. In this case, we clearly see that after some small number, more plies of global search result in worse play. I do not have any expectation of perfect play, only improvement over the present state of things. Cheers, David On

Re: [computer-go] Great day for CrazyStone!

2007-12-03 Thread Nick Wedd
In message [EMAIL PROTECTED], Ian Osgood [EMAIL PROTECTED] writes According to computer-go.info, today CrazyStone won both sections of the KGS tournament (against strong opposition this month) and the UEC Cup in Japan. Well done, RĂ©mi! Here is my report on the KGS event:

Re: [computer-go] The global search myth

2007-12-03 Thread Petri Pitkanen
There is something that the latest Monte Carlo programs have in common with the best chess programs - and seems to be the right way to structure a game tree search.Your selectivity should be progressive. In order to do this correctly you must re-visit nodes many times. Chess programs