[computer-go] Goal-directedness of Monte-Carlo

2008-09-08 Thread Ingo Althöfer
In the last few weeks I have been investigating Monte-Carlo (MC) game tree search on a rather abstract level. Especially I was able to reproduce the following behaviour of MC in a very clear model: MC is playing most goal-directed (zielgerichtet in German) when the position is balanced or when

[computer-go] 13x13 anchor hung

2008-09-08 Thread Don Dailey
Who is running the 13x13 anchor? It is hung and needs to be restarted. - Don ___ computer-go mailing list computer-go@computer-go.org http://www.computer-go.org/mailman/listinfo/computer-go/

Re: [computer-go] Goal-directedness of Monte-Carlo

2008-09-08 Thread Gian-Carlo Pascutto
Especially I was able to reproduce the following behaviour of MC in a very clear model: MC is playing most goal-directed (zielgerichtet in German) when the position is balanced or when the side of MC is slightly behind. However, when MC is clearly ahead or clearly behind it is playing

Re: [computer-go] Lockless hash table and other parallel search ideas

2008-09-08 Thread Olivier Teytaud
By my recent experiments, 8~9 * (threads - 1) ELO is lost. This matches my earlier result well. Do you have tricks for avoiding redundancies between simulations ? I suggest simple tricks like do not go to node X if there is a thread currently in node X (simply by setting the score of the

Re: [computer-go] Lockless hash table and other parallel search ideas

2008-09-08 Thread Álvaro Begué
On Mon, Sep 8, 2008 at 11:45 AM, Olivier Teytaud [EMAIL PROTECTED] wrote: By my recent experiments, 8~9 * (threads - 1) ELO is lost. This matches my earlier result well. Do you have tricks for avoiding redundancies between simulations ? I suggest simple tricks like do not go to node X if

Re: [computer-go] Goal-directedness of Monte-Carlo

2008-09-08 Thread Don Dailey
I have some sense that it might be possible to slightly improve the playing strength with some dynamic komi scheme. However, I have also experimented quite a bit with various ways to do this and in each case I have been able to detect at least a slight weakening of play. That probably just

Re: [computer-go] Lockless hash table and other parallel search ideas

2008-09-08 Thread Hideki Kato
Olivier Teytaud: [EMAIL PROTECTED]: By my recent experiments, 8~9 * (threads - 1) ELO is lost. This matches my earlier result well. Do you have tricks for avoiding redundancies between simulations ? Yes. I use Sylvain's fpu and decrease it a little before starting a simulation, say, fpu

[computer-go] Re: 13x13 anchor hung

2008-09-08 Thread Hideki Kato
Don Dailey: [EMAIL PROTECTED]: Who is running the 13x13 anchor? It is hung and needs to be restarted. It's me and restarted right now. Hmmm, I cannot find any strange things in the log file. My guess is that there are no players other than the anchor running for a while and the match server

Re: [computer-go] Goal-directedness of Monte-Carlo

2008-09-08 Thread Gian-Carlo Pascutto
Don Dailey wrote: That probably just means I have not stumbled on the right ideas or that I was not able to properly tune it. I would be delighted if someone was able to show us a workable scheme. I believe if something is found it will result in a very minor improvement, but that it will

[computer-go] Goal-directedness of Monte-Carlo

2008-09-08 Thread Ingo Althöfer
Hello Gian-Carlo, Gian-Carlo Pascutto wrote: There has been discussion here about dynamic komi to keep the winning rate close to 50%. As far as I saw there was no clear conclusion about whether that works. Some people argued that it should not exist and measuring objective winning rates is

Re: [computer-go] Goal-directedness of Monte-Carlo

2008-09-08 Thread Don Dailey
On Mon, 2008-09-08 at 20:01 +0200, Gian-Carlo Pascutto wrote: Don Dailey wrote: That probably just means I have not stumbled on the right ideas or that I was not able to properly tune it. I would be delighted if someone was able to show us a workable scheme. I believe if something is

Re: [computer-go] Goal-directedness of Monte-Carlo

2008-09-08 Thread terry mcintyre
Interesting analysis, Don. Human players sometimes adhere to a simple policy: rich men don't pick fights. When one is objectively far ahead, one picks up the easy profits, and otherwise takes no risks. If moves A, B, and C are comparable risk-wise, one would prefer the more profitable of the

Re: [computer-go] Goal-directedness of Monte-Carlo

2008-09-08 Thread Gian-Carlo Pascutto
Don Dailey wrote: Would a discrepancy on the amount of ELO gained or lost per handicap stone, when comparing MC bots to humans classical computers, be a good measure of the maximum possible improvement? Maybe. How could you accurately make such a measurement without thousands of games?

Re: [computer-go] Goal-directedness of Monte-Carlo

2008-09-08 Thread Jason House
Actually your summary of what people do sounds exactly like what MC programs do, except for one point... MC programs don't differentiate moves by point value. They only look at winning rate. It's extremely tough to differentiate the one move sequence with 99.1% win rate when all other

Re: [computer-go] Goal-directedness of Monte-Carlo

2008-09-08 Thread Brett Koonce
Greetings from a lurker, Forgive me if I am talking out of my hat. It has been a long time since I have done any real coding. It seems most of the gains in MC/UCT come fairly quickly (or rather you can get within 50% of a good move guess with a few iterations). It would be interesting