RE: [computer-go] Monte-Carlo Tree Search reference bot

2008-11-28 Thread Denis fidaali
My own experiments showed a very big increase in strength especially with about 1000 light-playouts. I had many features and parameters witch may make a difference. But my main hypothesis was that it shouldn't ... I think that i weighted real simulations (aka first move) 10 times more than

Re: [computer-go] Monte-Carlo Tree Search reference bot

2008-11-28 Thread Mark Boon
Denis, Thanks for the feed-back. What you describe is pretty much what I do, with a small difference that from A I don't assign any real scoring for the first move unless A has had the minimum number of playouts before it expands further. So assume that that limit is 10 playouts. For the

RE: [computer-go] Re: hex robot

2008-11-28 Thread Denis fidaali
Thanks a lot. It seems that there are much more resources for hex out there than one would think looking at the results from Google. It's just scattered everywhere in an impossibly deep labyrinth :) At some point, i expect to need a good player for getting some feed back about some of the

Re: [computer-go] Re: hex robot

2008-11-28 Thread Darren Cook
How about playing with your bot on Little Golem [1]? For anyone trying to connect for the first time, the server has been down for the past 3 days. Monitor this conversation to discover when it comes back up: http://groups.google.com/group/LittleGolem/browse_thread/thread/d93db541d46740f BTW,

Re: [computer-go] Re: hex robot

2008-11-28 Thread Tapani Raiko
GTP you can simply use as-is, I don't see why that wouldn't work. GoGui is also open-source and can possibly also be easily adapted to Hex as well. But to be honest, I don't really need a Gui that much. But twogtp is really useful. HexGui already exists. It uses GTP. Here's a link:

Re: [computer-go] RAVE formula of David Silver (reposted)

2008-11-28 Thread Mark Boon
Thanks for posting that Remi. I do remember seeing that before but somehow I didn't notice it when looking for RAVE-related stuff recently. Mathematics is not my strong point, so I have a hard time making sense of those formula's. I do get the gist that it uses a UCT value and a RAVE value

[computer-go] Re: RAVE formula of David Silver (reposted)

2008-11-28 Thread David Silver
This document is confusing, but here is my interpretation of it. And it works well for Valkyria. I would really want to see a pseudocode version of it. I might post the code I use for Valkyria, but it is probably not the same thing so I would probably just increase the confusion if I did... The

Re: [computer-go] Re: RAVE formula of David Silver (reposted)

2008-11-28 Thread Jason House
On Nov 28, 2008, at 6:03 PM, David Silver [EMAIL PROTECTED] wrote: This document is confusing, but here is my interpretation of it. And it works well for Valkyria. I would really want to see a pseudocode version of it. I might post the code I use for Valkyria, but it is probably not the same

Re: [computer-go] RAVE formula of David Silver (reposted)

2008-11-28 Thread Mark Boon
On 28-nov-08, at 17:28, [EMAIL PROTECTED] wrote: I would be very interested to see the RAVE code from Valkyria. I'm sure others would be too. I'm much more interested in a general concise description. If such a description cannot be given easily, then I think there's little point

[computer-go] 1+23-h mode

2008-11-28 Thread Ingo Althöfer
Hello all, during my latest reading in the list I found, amongst others, the following mails: Don Dailey wrote: To summarize, I have found over the years that just plain CPU/MEMORY performance is the primary barrier not just to program strength, but development time. You must