No hurry, I will be away for a week next week. :-)
Isaac,
I haven't looked at this stuff for a while. I'm not at home so I can't
look at it now.
From the error I understand that tesuji/games/general/MoveIterator is
missing. It is there in the Subversion source-tree however. So I don't
On Sat, Jan 17, 2009 at 08:29:32PM +0100, Sylvain Gelly wrote:
A small point: in PlayoutOutTree, just after if
(!played.AlreadyPlayed(move)) {, there should have a played.Play(move).
I believe it does not change the final result (as the check is also done in
the backup, and the move played in
I had a little spare time to look at it. It seems indeed I forgot to
update the GoEngineGTP.jar file last time I made some changes. This
was easy to fix even from here and I think it should work now.
Just as a note, if you want to change the number of playouts to 50K,
you need to change
Hi,
Can you explain what minimumNrNodes and nrSimulations do? In my program I
play 50k games regardless of the number of nodes, so I would like to adjust
this accordingly.
Otherwise, it works now. :)
-ibd
Original-Nachricht
Datum: Sun, 8 Feb 2009 14:47:55 -0200
Von: Mark
On Fri, 2009-02-06 at 18:55 +0100, Isaac Deutsch wrote:
The rating of the bot still seems to be drifting upwards, but I think I can
conclude my UCT implementation is OK afterall. Many thanks to the bots
provided. Does someone have a bot that does 50k light playouts + RAVE? I
would be most
On Sun, Feb 8, 2009 at 3:02 PM, Isaac Deutsch i...@gmx.ch wrote:
Hi,
Can you explain what minimumNrNodes and nrSimulations do? In my program I
play 50k games regardless of the number of nodes, so I would like to adjust
this accordingly.
minimumNrNodes is the number of games played out.