Re: [computer-go] How to properly implement RAVE?

2009-02-08 Thread Isaac Deutsch
No hurry, I will be away for a week next week. :-) Isaac, I haven't looked at this stuff for a while. I'm not at home so I can't look at it now. From the error I understand that tesuji/games/general/MoveIterator is missing. It is there in the Subversion source-tree however. So I don't

Re: [computer-go] How to properly implement RAVE?

2009-02-08 Thread Petr Baudis
On Sat, Jan 17, 2009 at 08:29:32PM +0100, Sylvain Gelly wrote: A small point: in PlayoutOutTree, just after if (!played.AlreadyPlayed(move)) {, there should have a played.Play(move). I believe it does not change the final result (as the check is also done in the backup, and the move played in

Re: [computer-go] How to properly implement RAVE?

2009-02-08 Thread Mark Boon
I had a little spare time to look at it. It seems indeed I forgot to update the GoEngineGTP.jar file last time I made some changes. This was easy to fix even from here and I think it should work now. Just as a note, if you want to change the number of playouts to 50K, you need to change

Re: [computer-go] How to properly implement RAVE?

2009-02-08 Thread Isaac Deutsch
Hi, Can you explain what minimumNrNodes and nrSimulations do? In my program I play 50k games regardless of the number of nodes, so I would like to adjust this accordingly. Otherwise, it works now. :) -ibd Original-Nachricht Datum: Sun, 8 Feb 2009 14:47:55 -0200 Von: Mark

Re: [computer-go] How to properly implement RAVE?

2009-02-08 Thread Jason House
On Fri, 2009-02-06 at 18:55 +0100, Isaac Deutsch wrote: The rating of the bot still seems to be drifting upwards, but I think I can conclude my UCT implementation is OK afterall. Many thanks to the bots provided. Does someone have a bot that does 50k light playouts + RAVE? I would be most

Re: [computer-go] How to properly implement RAVE?

2009-02-08 Thread Mark Boon
On Sun, Feb 8, 2009 at 3:02 PM, Isaac Deutsch i...@gmx.ch wrote: Hi, Can you explain what minimumNrNodes and nrSimulations do? In my program I play 50k games regardless of the number of nodes, so I would like to adjust this accordingly. minimumNrNodes is the number of games played out.