Re: [computer-go] Digital Mars

2009-04-24 Thread Łukasz Lew
On Fri, Apr 24, 2009 at 01:52, Łukasz Lew lukasz@gmail.com wrote: I get g++-4.1  35 kpps/GHz g++-4.2  45 kpps/GHz g++-4.3  40 kpps/GHz I'm happy it's quite consistent on core2 I'm curious about 4.4 as well. g++-4.4 45 kpps/GHz package gcc-snapshot on ubuntu $

Re: [computer-go] Digital Mars

2009-04-24 Thread Michael Williams
According to my math, that comes out to around 205 cycles per playout move. Pretty damn good, I'd say. Łukasz Lew wrote: On Fri, Apr 24, 2009 at 01:52, Łukasz Lew lukasz@gmail.com wrote: I get g++-4.1 35 kpps/GHz g++-4.2 45 kpps/GHz g++-4.3 40 kpps/GHz I'm happy it's quite consistent

Re: [computer-go] Digital Mars

2009-04-24 Thread Jason House
My math seems to be way different 1e9 / 45000= 22,222 cycles per playout On Apr 24, 2009, at 12:22 PM, Michael Williams michaelwilliam...@gmail.com wrote: According to my math, that comes out to around 205 cycles per playout move. Pretty damn good, I'd say. Łukasz Lew wrote: On Fri,

Re: [computer-go] Digital Mars

2009-04-24 Thread Jason House
Of course, I now realize what I missed after sending it. Playout vs. Playout move... At a little over 100 moves per playout, our numbers agree Sent from my iPhone On Apr 24, 2009, at 12:54 PM, Jason House jason.james.ho...@gmail.com wrote: My math seems to be way different 1e9 / 45000=

Re: [computer-go] Digital Mars

2009-04-24 Thread Łukasz Lew
You have to take into account that there is time needed to load base position and score the game after playout. I remember that in my old tests it was around 180 cc per move. (libego got a little bit faster since then) Lukasz On Fri, Apr 24, 2009 at 18:56, Jason House jason.james.ho...@gmail.com