I found interesting the concept of Probability limited search 2015-09-15 2:58 GMT+02:00 Ray Tayek <rta...@ca.rr.com>:
> > http://games.slashdot.org/story/15/09/14/2122229/neural-network-chess-computer-abandons-brute-force-for-human-approach > > Posted by samzenpus <samzen...@slashdot.org> on Monday September 14, 2015 > @06:53PM from the how-about-a-nice-game-of-global-thermonuclear-war dept. > > An anonymous reader writes: *A new chess AI utilizes a neural network to > approach the millions of possible moves in the game without just throwing > compute cycles <http://arxiv.org/abs/1509.01549> at the problem the way > that most chess engines have done since Von Neumann. 'Giraffe' returns to > the practical problems which defeated chess researchers who tried to create > less 'systematic' opponents in the mid-1990s, and came up against the > (still present) issues of latency and branch resolution in search. Invented > by an MSc student at Imperial College London, Giraffe taught itself chess > and reached FIDE International Master level > <https://thestack.com/iot/2015/09/14/neural-network-chess-computer-abandons-brute-force-for-selective-human-approach/> > on a modern mainstream PC within three days.* > > -- > Honesty is a very expensive gift. So, don't expect it from cheap people - > Warren Buffetthttp://tayek.com/ > > > _______________________________________________ > Computer-go mailing list > Computer-go@computer-go.org > http://computer-go.org/mailman/listinfo/computer-go >
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