Hi, some time back I mentioned creating a program that evaluates the
aesthetics of a game of Go. Has anyone given it some thought? I'd love
to have a comparison between professional and amateur dan matches, or
across time periods or players. There are a few papers on aesthetics for
chess so I
Is playing bad moves good for aesthetics? No? Then why call it
aesthetics? Call it perfect / good play. The most "beautiful" stone is
bad if it is dead.
--
robert jasiek
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It's an inherently subjective thought-exercise -- ask 10 different players
and you will get 10 different ideas of what constitutes beauty. I'm not
even sure I agree with the metrics proposed in
http://www.wseas.us/e-library/transactions/computers/2008/26-184.pdf for
chess -- why is it inherently
My first montecarloprogram Viking worked something like this (this was
before UCT).
It used alpha-beta evaluating each terminal node with 500 simulations.
But I would do early cutoffs after 50 moves or so if a coinfidence
interval was outside the current alfa or beta.
This together with heavy
Hi Xavier,
I have considered this, but even level-2 Nested MCTS requires quite a
bit of thinking time. Let's say you can do 1000 playouts per second in
your game, and you want to do at least 500 playouts on levels 1 and 2
for each move decision. Assume your playouts have 50 moves on average.
Then
Hi Nick,
Thanks for mentioning our team! This is our first tournament. Hopefully we
could do better next time.
Best,
Yuandong
On Mon, Jan 11, 2016 at 4:00 AM,
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