Re: [Computer-go] Deep Zen vs Cho Chikun -- Round 1

2016-11-21 Thread Hideki Kato
>Hi all, > >the match was in German TV (ZDF) today, in an 8 second snipet. > >It included a scene from the press conference: >http://www.dgob.de/yabbse/index.php?action=dlattach;topic=6322.0;attach=5391;image > >I recognise Cho Chikun in the center and Hideki Kato, second from left. >Who are the

Re: [Computer-go] Deep Zen vs Cho Chikun -- Round 1

2016-11-21 Thread Ingo Althöfer
Hi all, the match was in German TV (ZDF) today, in an 8 second snipet. It included a scene from the press conference: http://www.dgob.de/yabbse/index.php?action=dlattach;topic=6322.0;attach=5391;image I recognise Cho Chikun in the center and Hideki Kato, second from left. Who are the other

Re: [Computer-go] Aya reaches pro level on GoQuest 9x9 and 13x13

2016-11-21 Thread Gian-Carlo Pascutto
On 17-11-16 22:38, Hiroshi Yamashita wrote: > Value Net is 32 Filters, 14 Layers. > 32 5x5 x1, 32 3x3 x11, 32 1x1 x1, fully connect 256, fully connect tanh 1 I think this should be: 32 5x5 x1, 32 3x3 x11, 1 1x1 x1, fully connect 256, fully connect tanh 1 Else one has a 361 * 32 * 256 layer with

Re: [Computer-go] Aya reaches pro level on GoQuest 9x9 and 13x13

2016-11-21 Thread Detlef Schmicker
You are absolutely right, as I was in understanding RL policy network mode I thought, everything is about this, sorry Am 21.11.2016 um 15:22 schrieb Gian-Carlo Pascutto: > On 20-11-16 11:16, Detlef Schmicker wrote: >> Hi Hiroshi, >> >>> Now I'm making 13x13 selfplay games like AlphaGo paper. 1.

Re: [Computer-go] Aya reaches pro level on GoQuest 9x9 and 13x13

2016-11-21 Thread valkyria
Yes, I think the important thing of the value function is to detect moves that are very bad so that MC-eval does not have to sample more than once for many variations. If the evaluation function was trained on pro moves only, it would not know what a bad move looks like. At least the

Re: [Computer-go] Aya reaches pro level on GoQuest 9x9 and 13x13

2016-11-21 Thread Gian-Carlo Pascutto
On 20-11-16 11:16, Detlef Schmicker wrote: > Hi Hiroshi, > >> Now I'm making 13x13 selfplay games like AlphaGo paper. 1. make a >> position by Policy(SL) probability from initial position. 2. play a >> move uniformly at random from available moves. 3. play left moves >> by Policy(RL) to the end.