Re: [computer-go] 3-4-5 rule

2008-12-30 Thread Berk Ozbozkurt
Don Dailey wrote: After 842 games with 19x19 go the version with the 3-4-5 line rule is scoring about 55% I thought it might do better, I think the rule is reasonably sound - but 55% is pretty respectable for such an easy change and it hardly slows down the search at all. Rank Name Elo+

Re: [computer-go] Publishing source for (yet another) MC simulator

2008-11-04 Thread Berk Ozbozkurt
terry mcintyre wrote: From: Don Dailey [EMAIL PROTECTED] On Tue, 2008-11-04 at 10:13 -0800, terry mcintyre wrote: Some language may make it easy to encapsulate information gleaned during local searches into a kind of short term memory and exploit that to speed up evaluation of many

[computer-go] random numbers with functional languages

2007-12-19 Thread Berk Ozbozkurt
Hi, I'm currently writing a UCT based go program in Clean to see if it is feasible to write one in a functional language. This is my first attempt at functional languages, and I'm having trouble with random numbers. A mersenne twister module is available for Clean. Once initialized it is

Re: [computer-go] random numbers with functional languages

2007-12-19 Thread Berk Ozbozkurt
the random number generator with the current time (usually a long expressed in milliseconds). This naturally fails if you ever create more than one sequence per millisecond. cheers stuart On 19/12/2007, Berk Ozbozkurt [EMAIL PROTECTED] wrote: Hi, I'm currently writing a UCT based go program in Clean

Re: [computer-go] random numbers with functional languages

2007-12-19 Thread Berk Ozbozkurt
() with MyRandomNumberGenerator.getNextInt(). Actually I can see how a lot of people would still call this ugly... But it's just a lookup so I think it will beat any other solution that involves generating a new random number by a reasonable margin. On Dec 19, 2007 5:15 AM, Berk Ozbozkurt

Re: [computer-go] Efficiently selecting a point to play in a random playout

2007-05-30 Thread Berk Ozbozkurt
Álvaro Begué wrote: At least for Windows programmers, providing a solution that compiles with major IDEs would help. I assume what you do is standard in Linux, but the things the compiler did not understand neither did I, and I could not find the time for googleing. With 1.08 version of lego