RE: [computer-go] Fw: Compensation for handicap plays?

2006-12-29 Thread House, Jason J.
From what I know about rulesets, I actually prefer AGA. I believe it was designed to have the same result for both area and territory scoring. It has the pass costs one point rule. There's something special about if white passes first because then the number of stones places on the board are

RE: [computer-go] Fw: Compensation for handicap plays?

2006-12-29 Thread House, Jason J.
However, I will probably maintain the current scheduling algorithm which will make the larger mismatches fairly rare though not impossible. This will be good because it means we will still prefer non-handicap games, and I'm guessing that the vast majority of games will not be be large hendicap

RE: [computer-go] Fw: Compensation for handicap plays?

2006-12-29 Thread House, Jason J.
My plan was to simply use the same scheduling algorithm I currently use. I would take the weaker base player and see if handicap versions of himself more closely matches the ELO rating needed to give an even game. I assume the same method of an updated engine connecting with a new login still

RE: [computer-go] Fw: Compensation for handicap plays?

2006-12-28 Thread House, Jason J.
There are 3 gtp commands for handling this: fixed_handicap place_free_handicap set_free_handicap You are arguing that fixed_handicap, even though it's quite explicit, is the wrong one to use in this situation? set_free_handicap would also work - the server just specifies the points and

RE: [computer-go] Anchor Player

2006-12-22 Thread House, Jason J.
Yes, in Chinese rules you need to compensate white for the extra area you gain from the actual stones. The handicap is only meant to be the extra strength/stability. To be slightly more specific, the extra compensation is specific to area scoring rule systems. In a game with only two passes,

RE: [computer-go] Slow KGS computer Go Tournament idea

2006-12-20 Thread House, Jason J.
this might be a counterproductive idea, but does anyone who mc's also ponder? I think I've heard that valkyra ponders. ___ computer-go mailing list computer-go@computer-go.org http://www.computer-go.org/mailman/listinfo/computer-go/

RE: [computer-go] Fast Board implementation

2006-12-18 Thread House, Jason J.
You published it everybody will appreciate, and start using. But I guess it wasn't easy to see benefits. I wonder how many really good ideas came through this list unnoticed. Best Regards, Lukasz On 12/11/06, House, Jason J. [EMAIL PROTECTED] wrote: Wow. Did

RE: [computer-go] firstChild/nextSibling in a DAG

2006-12-07 Thread House, Jason J.
DAG's have a problem with graph history, especially with super ko considerations. Do you need the parent play for more than ko considerations? -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Peter Drake Sent: Thursday, December 07, 2006 5:47 PM To:

[computer-go] http://senseis.xmp.net/?KGSWishlist and http://senseis.xmp.net/?KGSWishlist2

2006-12-06 Thread House, Jason J.
What are peoples perspectives on the KGSWishlist maintained at senseis? It seems like someone long ago decided to overhaul the page(s) and then stopped. For kgsGtp, I've seen more than one page dedicated to issues (but only one has a response from wms). With cgoban3 out, is it a good time to

RE: [computer-go] language choices

2006-12-04 Thread House, Jason J.
I've debating trying to switch over to D with my project, but have not yet done it. I use http://www.boost.org for a number of missing features of C++ and worry about simply not having such things available if I did switch over. I also worry that using D would scare away developers.

RE: [computer-go] Technical Report on MoGo

2006-12-04 Thread House, Jason J.
I'd be a bit more careful about the comparison with alpha-beta in section 2.3. I believe that iterative deepening of alpha-beta is very common. It can be argued that when iterative deepening is used, an early termination isn't very detrimental. I've seen people get completely turned off to a