[computer-go] KGS: kgs-chat GTP command in games

2007-11-14 Thread Petr Baudis
Hi, is anyone successfully using the kgs-chat GTP command in games? I cannot get kgsGtp to send me the command when I make a comment inside a game (as the bot's opponent). I receive the command when I private-message the bot. Is there a special trick I need to do to enable this inside games

Re: [computer-go] KGS: Sending game comments

2007-11-13 Thread Petr Baudis
On Tue, Nov 13, 2007 at 07:10:30PM +0100, Gian-Carlo Pascutto wrote: Petr Baudis wrote: Hi, is there any way to send game comments through kgsGtp on your own (without the opponent triggering you)? I think some possibility to send messages would be great. I could swear I saw

Re: [computer-go] Speed of generating random playouts

2007-11-13 Thread Petr Baudis
On Mon, Nov 12, 2007 at 05:14:16PM -0500, Eric Boesch wrote: On 11/12/07, Petr Baudis [EMAIL PROTECTED] wrote: Does any frequently playing real-world bot use libEGO? It seems still order of magnitude faster, but it looks like that is because it simplifies some things too much. For example

Re: [computer-go] Speed of generating random playouts

2007-11-13 Thread Petr Baudis
On Mon, Nov 12, 2007 at 03:31:12PM -0500, Imran Hendley wrote: Sorry I did not have time to look at your code, but here a few quick hints: Thanks! 1) Before any optimization make sure that your code works 100% correctly. This means testing extensively and writing tests that you can use as

Re: [computer-go] Speed of generating random playouts

2007-11-13 Thread Petr Baudis
On Tue, Nov 13, 2007 at 03:32:03PM -0500, John Tromp wrote: On Nov 13, 2007 2:48 PM, Petr Baudis [EMAIL PROTECTED] wrote: I'm now somewhat torn. The speedup from using pseudo-liberty counts could be huge, estimating from my profiling. On the other hand, it would be very useful to still

Re: [computer-go] Speed of generating random playouts

2007-11-13 Thread Petr Baudis
On Tue, Nov 13, 2007 at 04:10:54PM -0500, John Tromp wrote: Yes, you can generalize pseudoliberties by extending them with another field, such that if the (summed) pseudoliberty field is between 1 and 4, then the other (summed) field will tell you if all these are coming from a

[computer-go] Speed of generating random playouts

2007-11-12 Thread Petr Baudis
Hi, I started experimenting with implementing own Go robot and first I created a generic infrastructure that various engines should be able to plug into. Currently, a random player and a straightforward MonteCarlo bot (plays as zzgobot on KGS now) engines are implemented; the sources are at

Re: [computer-go] Speed of generating random playouts

2007-11-12 Thread Petr Baudis
On Mon, Nov 12, 2007 at 06:05:01PM +0100, Heikki Levanto wrote: On Mon, Nov 12, 2007 at 04:58:49PM +0100, Petr Baudis wrote: http://rover.dkm.cz/w/zzgo.git I seem not to be able to find anything there. Is that link correct? Sorry, it's http://repo.or.cz/w/zzgo.git

Re: [computer-go] Speed of generating random playouts

2007-11-12 Thread Petr Baudis
On Mon, Nov 12, 2007 at 08:45:14PM +0100, Heikki Levanto wrote: On Mon, Nov 12, 2007 at 06:10:21PM +0100, Petr Baudis wrote: Sorry, it's http://repo.or.cz/w/zzgo.git I've had a quick look at it, and have already two comments: 1) You seem to use struct {x,y} for coordinates all the way. I

<    1   2   3   4