Re: [computer-go] Neural networks

2009-11-03 Thread Richard Brown
On Tue, Nov 3, 2009 at 6:43 AM, Willemien wilem...@googlemail.com wrote: I disagree with the point that MCTS is a neural network, In my opinion (and i maybe completely off target) One of the essences of neural networks is that the program changes/learns from the games it has played. . I

Re: [computer-go] COGS bug in Ko detection?

2009-04-14 Thread Richard Brown
2009/4/14 Brian Sheppard sheppar...@aol.com: But in game 739216 the stones are the same, but the other color is moving. That can't be a repetition... Well, that's what distinguishes _positional_ superko from _situational_ superko. See http://senseis.xmp.net/?Superko . As Jason House wrote,

Re: [computer-go] COGS bug in Ko detection?

2009-04-14 Thread Richard Brown
On Tue, Apr 14, 2009 at 10:51 AM, Robert Jasiek jas...@snafu.de wrote: Richard Brown wrote: Positional superko, IMHO, has no such elegant rationale. It is a ko rule that depends on only what one can see on the board. Elegant. And what is the _reason_ to leave out the information of whose

[computer-go] The Enemy's Key Point Is My Own

2008-10-28 Thread Richard Brown
The enemy's key point is my own is often invoked, for example, as a reason to occupy the central point of a _nakade_ shape, or to play a double sente point, or to make an extension that would also be an extension for the opponent. I would like now to talk about it in the context of the potential

Re: [computer-go] Programmers representative (ICGA)

2008-05-19 Thread Richard Brown
On Mon, May 19, 2008 at 9:30 AM, Jason House [EMAIL PROTECTED] wrote: On May 19, 2008, at 10:09 AM, RĂ©mi Coulom [EMAIL PROTECTED] wrote: [ICGA...] So I am your representative, and any question or suggestion is welcome. I don't know what that

Re: [computer-go] Micro-Matrix GO Machine

2007-11-30 Thread Richard Brown
On Nov 30, 2007 9:00 AM, Ben Lambrechts [EMAIL PROTECTED] wrote: You find it in http://daogo.org/download/computer_go_02.pdf page 27 I was a subscriber to this journal. When I read this piece back in 1987, I had assumed that it was humor; a joke. The article provides a number of subtle clues

Re: [computer-go] U. of Alberta bots vs. the Poker pros

2007-07-26 Thread Richard Brown
On 7/26/07, chrilly [EMAIL PROTECTED] wrote: This is a remarkable result. I think poker is more difficult than Go and of course chess. My hypothesis (its just a hypothesis) for the success is. There is someone - Dave Billings - who worked for many years very consequently on the topic. And he is

Re: [computer-go] Neural Networks

2007-07-20 Thread Richard Brown
On 7/20/07, Joshua Shriver [EMAIL PROTECTED] wrote: Anyone recommend a good book on programming Neural Networks in C or C++? Been digging around the net for while and haven't come up with anything other than an encyclopedia-like definition/writeup. No examples or tutorials. There are some C

Re: [computer-go] Re: Why are different rule sets?

2007-07-12 Thread Richard Brown
On 7/12/07, Chris Fant [EMAIL PROTECTED] wrote: No, gomputers are real: http://www.google.com/search?q=gomputer Maybe you were joking, but did you notice that one of the hits from that search was a URL where the spelling was not only used _intentionally_, but also -- in a remarkable

Re: [computer-go] Explanation to MoGo paper wanted.

2007-07-11 Thread Richard Brown
On 7/11/07, Don Dailey [EMAIL PROTECTED] wrote: The dirty hack I'm referring to is the robotic way this is implemented in programs, not how it's done in humans. With a pattern based program you essentially specify everything and the program is not a participant in the process. It comes down

Re: [computer-go] Explanation to MoGo paper wanted.

2007-07-10 Thread Richard Brown
On 7/10/07, Chris Fant [EMAIL PROTECTED] wrote: Nonetheless, a program that could not only play a decent game of go, but somehow emulate the _style_ of a given professional would be of interest, would it not? Is this the case in chess? If so, I've never heard of it. I don't think that it

Re: [computer-go] Progressive unpruning in Mango 19x19

2007-05-25 Thread Richard Brown
Nick Wedd wrote: I prefer unprune to graft. Graft implies adding something to a tree which does not naturally belong there. Not naturally? Consider a tree, to which you, the tree surgeon, have taken a pair of shears, and lopped off a branch. What has been pruned, has been pruned. Q. By

Re: [computer-go] UCT article

2007-02-22 Thread Richard Brown
Sylvain Gelly wrote: Thank you all for your precise answers! Sylvain p.s. the find out more link at the bottom of your page http://www.inria.fr/futurs/ressources-1/computer-culture/mogo-champion-program-for-go-games is pointing to the wrong place, isn't it? What do you mean?

Re: [computer-go] UCT article

2007-02-21 Thread Richard Brown
Sylvain Gelly wrote: my favorite line: In Go all marbles are identical... My English prevent me to understand the subtlety here. Is there any relation to the type of stone meaning of marble? No, not really. Here the meaning of marbles is that of children's toys, small spherical

Re: [computer-go] Big board

2007-02-20 Thread Richard Brown
Chris Fant wrote: Here is a completed game of Go between two random players... on a very large board. For ascetics, the eyes have been filled after both players passed. I think you mean aesthetics. Ascetics are guys who torture themselves, and deny themselves pleasure, in a struggle to

Re: [computer-go] Is skill transitive? No.

2007-01-31 Thread Richard Brown
Vlad Dumitrescu wrote: Unfortunately, having more than one dimensions makes comparisons impossible - if an ordering relation is defined over the domain, then this domain is one-dimensional with regard to that relation. In other words, one can't compare vectors, just scalars. So the