During last year i played a dozen of 9x9 games against a 1d (on a turn
based site) and won 50% (and I don't think it will improve much if I
played some more games). On 19x19 my winning percentage against the
same player during the same period was 95% over dozens of games. (all
even games with
- Oorspronkelijk bericht -
Van: Matt Gokey [EMAIL PROTECTED]
Datum: maandag, januari 22, 2007 9:59 pm
Onderwerp: Re: [computer-go] an idea... computer go program's rank vs
time
Nick Apperson wrote:
He is saying this (I think):
to read m moves deep with a branching factor of b
- Oorspronkelijk bericht -
Van: Ray Tayek [EMAIL PROTECTED]
Datum: zondag, januari 21, 2007 4:18 am
Onderwerp: Re: [computer-go] an idea for a new measure of a computer go
program's rank.
also i suspect that at least 33% of the moves (at my 1-dan level)
are
wrong (what you
- Oorspronkelijk bericht -
Van: Don Dailey [EMAIL PROTECTED]
Datum: zondag, januari 21, 2007 7:02 pm
Onderwerp: Re: [computer-go] an idea for a new measure of a computer go
program's rank.
By the way, can I assume that in world champion GO matches they use
fast time
- Oorspronkelijk bericht -
Van: Don Dailey [EMAIL PROTECTED]
Datum: zaterdag, januari 20, 2007 9:06 pm
Onderwerp: Re: [computer-go] an idea for a new measure of a computer
go program's rank.
Years ago A player in the chess
club kept beating me over the head with a
In my opinion lowering the time limit just forces players (human and
computer) towards random play. I am sure there exists a time limit
where a random playing program can beat Lee Chang-Ho 50% of the time.
But what is the use of that? To me it sounds like an invention to be
able to show some
And Mark Boon also neglected the future use of wormholes, replicators
and who knows what? :)
Sorry, but how do you what future quantum computers can churn so much
data?
10^400 is a rediculously large number. Even if you multiply the volume
of the visible universe expressed in in cubic Planck
In our club we estimate twice the komi for sente equal to a handicap
stone, except for the first handicap stone one, which is just one time
the komi.
Using a komi of 6.5 for sente amounts to:
Hand. Value
1 = 6.5
2 = 19.5
3 = 32.5
4 = 45.5
5 = 58.5
6 = 71.5
7 = 84.5
8 =