> I have been told that bots that are based on MC play better when they only
> record the result of each roll out (W or L)
> rather than the margin of victory.
>
> To me this is counter-intuitive.
>
> Does anyone have an intelligible reason why it should be so?
The search then optimizes for
losses.
Simon Lucas
-Original Message-
From: Computer-go [mailto:computer-go-boun...@computer-go.org] On Behalf Of
Charles Leedham-green
Sent: 08 December 2016 23:23
To: computer-go@computer-go.org
Subject: Re: [Computer-go] Go Tournament with hinteresting rules
I have been told
December 08, 2016 3:23 PM
> To: computer-go@computer-go.org
> Subject: Re: [Computer-go] Go Tournament with hinteresting rules
>
> I have been told that bots that are based on MC play better when they only
> record the result of each roll out (W or L) rather than the margin of
> victo
I have been told that bots that are based on MC play better when they only
record the result of each roll out (W or L)
rather than the margin of victory.
To me this is counter-intuitive.
Does anyone have an intelligible reason why it should be so?
Charles
> On 8 Dec 2016, at 22:56, Erik van
>
>
> The basic explanation for why this is not straightforward is that you
> never want your program to consider moves in the direction of
> low-probability wins, no matter how large margins they might have; the
> MC measurement function is very noisy with regards to individual samples.
>
I do
Hi!
On Thu, Dec 08, 2016 at 11:23:50PM -0800, Freeman Ng wrote:
> No, it's because the bots' mc based algorithms currently don't care how
> much they win by. (At least I'm assuming that's what Ingo meant.) They just
> try to maximize their odds of winning.
>
> I've often wondered about this,
No, it's because the bots' mc based algorithms currently don't care how
much they win by. (At least I'm assuming that's what Ingo meant.) They just
try to maximize their odds of winning.
I've often wondered about this, though, and maybe the bot developers here
can give me an answer. There's no
Well, the system i identical to that besides:
- there are 19 bonus points for winning (I really like that one...)
- it is capped at +40 an -40
But I do not think it is too interesting for bots right now mostly due to
lack of similar strengths bots. And while the GtI tourney does equalize
this
So why not add the amount of points equal to your score? You win by 16.5
points? You get 16.5 points. You lose by 4.5. You lose 4.5 points. At the
end of the tournament, there will be contestants with a negative score, but
it seems a more straightforward system to me, and the players losing only
On Thu, Dec 8, 2016 at 10:58 PM, "Ingo Althöfer" <3-hirn-ver...@gmx.de> wrote:
> Playing under such conditions might be a challenge for the bots
Why? Do you think the humans will collude? ;-)
Erik.
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Hi,
this is info on a human-human go tournament, but with
interesting scoring.
Wins by 40 or more points (or by resignation) give score 100,
Win by 39 gives score 99
Win by 38 gives score 98 ...
Win by 1 gives score 60.
Loss by 40 or more gives score 0,
Loss by 39 gives score 1
...
Loss by 1
11 matches
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