The funny thing is, that in computer go there are no goals, except winning.
And therefore, the reason for a win cannot be determined.
One crude measure might be to use stronger attacking moves in the
playouts, when the winrate is low.
unrelated:
Does anyone know if the successful Arimaa bot
I played few games against bots in arimaa.com and they seemed to react. I
think the eval can be used for that?
I did not find the game interesting. Just being hard for computers does not
make it fun. So I quit playing after few games
Petri
2015-04-23 18:32 GMT+03:00 Stefan Kaitschick
The Slashdot article was low on info, but an Arimaa program, Sharp,
apparently beat the humans to win the $12000 prize described here:
http://arimaa.com/arimaa/challenge/2015/
There is some description of what it did to improve here:
, 2015 10:26 AM
To: computer-go@computer-go.org
Subject: [Computer-go] OT (maybe): Arimaa bot notably stronger
The Slashdot article was low on info, but an Arimaa program, Sharp,
apparently beat the humans to win the $12000 prize described here:
http://arimaa.com/arimaa/challenge/2015