Re: [computer-go] GPUs and go algorithms?

2007-12-07 Thread terry mcintyre
t they mean to be masters. -- Daniel Webster - Original Message From: Darren Cook <[EMAIL PROTECTED]> To: computer-go Sent: Thursday, December 6, 2007 5:07:50 PM Subject: Re: [computer-go] GPUs and go algorithms? Joshua Shriver wrote: > I've been looking into GPGPU f

Re: [computer-go] GPUs and go algorithms?

2007-12-06 Thread Darren Cook
Joshua Shriver wrote: > I've been looking into GPGPU for several years now, there was even some buzz > in the comp-chess stream but the downsides seemed to be to much. Think the > big problem is the latency on the PCI/AGP bus. Though that might not be as > much an issue now with PCI-x, etc. Thanks

Re: [computer-go] GPUs and go algorithms?

2007-12-06 Thread Joshua Shriver
I've been looking into GPGPU for several years now, there was even some buzz in the comp-chess stream but the downsides seemed to be to much. Think the big problem is the latency on the PCI/AGP bus. Though that might not be as much an issue now with PCI-x, etc. For more info I'd refer you to this

[computer-go] GPUs and go algorithms?

2007-12-06 Thread Darren Cook
An interesting article on using GPUs for general purpose computation: http://www.linux-mag.com/microsites.php?site=business-class-hpc&sid=build&p=4543 In (current mainstream) computer go there are two main CPU-bound algorithms: playouts (random, or incorporating logic or patterns) and tactical sea