I'm starting heavy plyouts, with variable move selection weights. The
proximity heuristic seems like a performance killer since most weights
would require an update with each move.
How do others handle this? Is proximity reserved for the search tree?
How do others store data for rapid
@computer-go.org
Sent: Mon, 21 Jul 2008 7:32 pm
Subject: [computer-go] Incremental move weights
I'm starting heavy plyouts, with variable move selection weights. The proximity
heuristic seems like a performance killer since most weights would require an
update with each move.?
?
How do others handle
-
From: Jason House [EMAIL PROTECTED]
To: computer-go computer-go@computer-go.org
Sent: Mon, 21 Jul 2008 7:32 pm
Subject: [computer-go] Incremental move weights
I'm starting heavy plyouts, with variable move selection weights.
The proximity heuristic seems like a performance killer since most
@computer-go.org
Sent: Mon, 21 Jul 2008 8:45 pm
Subject: Re: [computer-go] Incremental move weights
On Jul 21, 2008, at 7:54 PM, [EMAIL PROTECTED] wrote:
I use proximity in the heavy playouts themselves.
What kind of proximity heuristic do you use? Remí's paper implies a different
weight
On Mon, Jul 21, 2008 at 7:32 PM, Jason House
[EMAIL PROTECTED] wrote:
I'm starting heavy plyouts, with variable move selection weights. The
proximity heuristic seems like a performance killer since most weights would
require an update with each move.
How do others handle this? Is proximity
-go.org
Sent: Mon, 21 Jul 2008 8:45 pm
Subject: Re: [computer-go] Incremental move weights
On Jul 21, 2008, at 7:54 PM, [EMAIL PROTECTED] wrote:
I use proximity in the heavy playouts themselves.
What kind of proximity heuristic do you use? Remí's paper implies a
different weight for many many
On Jul 21, 2008, at 10:26 PM, Álvaro Begué [EMAIL PROTECTED]
wrote:
On Mon, Jul 21, 2008 at 7:32 PM, Jason House
[EMAIL PROTECTED] wrote:
I'm starting heavy plyouts, with variable move selection weights. The
proximity heuristic seems like a performance killer since most
weights would
On Mon, Jul 21, 2008 at 10:41 PM, Jason House
[EMAIL PROTECTED] wrote:
On Jul 21, 2008, at 10:26 PM, Álvaro Begué [EMAIL PROTECTED] wrote:
On Mon, Jul 21, 2008 at 7:32 PM, Jason House
[EMAIL PROTECTED] wrote:
I'm starting heavy plyouts, with variable move selection weights. The
proximity
I only use proximity in the search. My playouts are pretty light.
David
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of
[EMAIL PROTECTED]
Sent: Monday, July 21, 2008 4:54 PM
To: computer-go@computer-go.org
Subject: Re: [computer-go] Incremental move weights
I use
there aren't so
many of them, it makes sense to build a lookup table.
- Dave Hillis
-Original Message-
From: Jason House [EMAIL PROTECTED]
To: computer-go computer-go@computer-go.org
Sent: Mon, 21 Jul 2008 10:27 pm
Subject: Re: [computer-go] Incremental move weights
On Jul 21, 2008, at 10:03
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