[computer-go] Incremental move weights

2008-07-21 Thread Jason House
I'm starting heavy plyouts, with variable move selection weights. The proximity heuristic seems like a performance killer since most weights would require an update with each move. How do others handle this? Is proximity reserved for the search tree? How do others store data for rapid

Re: [computer-go] Incremental move weights

2008-07-21 Thread dhillismail
@computer-go.org Sent: Mon, 21 Jul 2008 7:32 pm Subject: [computer-go] Incremental move weights I'm starting heavy plyouts, with variable move selection weights. The proximity heuristic seems like a performance killer since most weights would require an update with each move.? ? How do others handle

Re: [computer-go] Incremental move weights

2008-07-21 Thread Jason House
- From: Jason House [EMAIL PROTECTED] To: computer-go computer-go@computer-go.org Sent: Mon, 21 Jul 2008 7:32 pm Subject: [computer-go] Incremental move weights I'm starting heavy plyouts, with variable move selection weights. The proximity heuristic seems like a performance killer since most

Re: [computer-go] Incremental move weights

2008-07-21 Thread dhillismail
@computer-go.org Sent: Mon, 21 Jul 2008 8:45 pm Subject: Re: [computer-go] Incremental move weights On Jul 21, 2008, at 7:54 PM, [EMAIL PROTECTED] wrote: I  use proximity in the heavy playouts themselves. What kind of proximity heuristic do you use? Remí's paper implies a different weight

Re: [computer-go] Incremental move weights

2008-07-21 Thread Álvaro Begué
On Mon, Jul 21, 2008 at 7:32 PM, Jason House [EMAIL PROTECTED] wrote: I'm starting heavy plyouts, with variable move selection weights. The proximity heuristic seems like a performance killer since most weights would require an update with each move. How do others handle this? Is proximity

Re: [computer-go] Incremental move weights

2008-07-21 Thread Jason House
-go.org Sent: Mon, 21 Jul 2008 8:45 pm Subject: Re: [computer-go] Incremental move weights On Jul 21, 2008, at 7:54 PM, [EMAIL PROTECTED] wrote: I use proximity in the heavy playouts themselves. What kind of proximity heuristic do you use? Remí's paper implies a different weight for many many

Re: [computer-go] Incremental move weights

2008-07-21 Thread Jason House
On Jul 21, 2008, at 10:26 PM, Álvaro Begué [EMAIL PROTECTED] wrote: On Mon, Jul 21, 2008 at 7:32 PM, Jason House [EMAIL PROTECTED] wrote: I'm starting heavy plyouts, with variable move selection weights. The proximity heuristic seems like a performance killer since most weights would

Re: [computer-go] Incremental move weights

2008-07-21 Thread Álvaro Begué
On Mon, Jul 21, 2008 at 10:41 PM, Jason House [EMAIL PROTECTED] wrote: On Jul 21, 2008, at 10:26 PM, Álvaro Begué [EMAIL PROTECTED] wrote: On Mon, Jul 21, 2008 at 7:32 PM, Jason House [EMAIL PROTECTED] wrote: I'm starting heavy plyouts, with variable move selection weights. The proximity

RE: [computer-go] Incremental move weights

2008-07-21 Thread David Fotland
I only use proximity in the search. My playouts are pretty light. David From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of [EMAIL PROTECTED] Sent: Monday, July 21, 2008 4:54 PM To: computer-go@computer-go.org Subject: Re: [computer-go] Incremental move weights I use

Re: [computer-go] Incremental move weights

2008-07-21 Thread dhillismail
there aren't so many of them, it makes sense to build a lookup table. - Dave Hillis -Original Message- From: Jason House [EMAIL PROTECTED] To: computer-go computer-go@computer-go.org Sent: Mon, 21 Jul 2008 10:27 pm Subject: Re: [computer-go] Incremental move weights On Jul 21, 2008, at 10:03