It is possible that Your uniform playout part is a lot more efficient
than UCT part, because
of costly move choosing procedure (loop).
On last Computer and Games conference I and Jakub Pawlewicz published an
article describing 1+epsilon trick that increases efficiency of
proof-number search.
It
On 1/10/07, Don Dailey [EMAIL PROTECTED] wrote:
On Wed, 2007-01-10 at 12:12 +0100, Łukasz Lew wrote:
The interesting thing is that it can do a lot more play-outs when
when X is high, although it is less strong. I need to understand
why.
Based on the paltry data I have now it's a
Just add a new child only when parent is visited more times than X.
I'm testing this very idea with UCT. I'm testing 3 versions right
now where X is different in each version. I'm testing 5, 10 and 100.
I've always used a higher value than 1 but never thoroughly checked
this out. In my
Just add a new child only when parent is visited more times than X.
You will loose only a minimal amount of information.
Hope this helps :)
Lukasz
___
computer-go mailing list
computer-go@computer-go.org