Considering how monte carlo actually works, I think it's plausible
to argue that it works best where the distance to endgame is small.
Is it then natural use it only after middle game.
Build fuseki-joseki-extend scripted engine and change for monte-carlo engine
in middle game?
t. harri
Not only is it interesting to know what the strongest engine is, but
also what the strongest opener is, the strongest middle-gamer, and the
strongest finisher. It seems like a general consensus that UCT makes
for a strong finisher.
On 10/13/07, Harri Salakoski [EMAIL PROTECTED] wrote:
From: Dave Dyer [EMAIL PROTECTED]
Considering how monte carlo actually works, I think it's plausible
to argue that it works best where the distance to endgame is small.
For a 19x19 board, the playing speed may be only a factor of 4 worse,
but the effective learning speed for an opening
Considering how monte carlo actually works, I think it's plausible
to argue that it works best where the distance to endgame is small.
For a 19x19 board, the playing speed may be only a factor of 4 worse,
but the effective learning speed for an opening position might be
exponentially worse. In