Re: [computer-go] another subject?

2007-03-26 Thread Don Dailey
On Mon, 2007-03-26 at 12:33 -0800, [EMAIL PROTECTED] wrote: > > Your idea is useful if it can be show to be superior in some > > way to other move generation techniques. It may be superior > > in speed or some other metric. > > > > Main superiority I can think of: It becomes easy to combine condi

Re: [computer-go] another subject?

2007-03-26 Thread forrestc
> Your idea is useful if it can be show to be superior in some > way to other move generation techniques. It may be superior > in speed or some other metric. > Main superiority I can think of: It becomes easy to combine conditions like (example) "All points with one black piece above and one whit

Re: [computer-go] another subject?

2007-03-26 Thread Don Dailey
> For example, something I suggested the last time I was on a computer go > list, back in the 90's: Take an array of 7 64-bit integers... I believe very similar techniques are pretty common - I don't know how common but it's been used before. I believe you might as well just use use bit-boa

Re: [computer-go] another subject?

2007-03-26 Thread Erik van der Werf
On 3/25/07, forrest curo <[EMAIL PROTECTED]> wrote: Does this bunch ever get around to the merits of various ways of representing the board and arriving at moves? Sure, e.g.: http://computer-go.org/pipermail/computer-go/2006-December/thread.html#7452 For example, something I suggested the l

Re: [computer-go] another subject?

2007-03-25 Thread forrest curo
Since I signed up for this list, I've been receiving all sorts of material about how to test existing programs against one another. Does this bunch ever get around to the merits of various ways of representing the board and arriving at moves? For example, something I suggested the last time I