Hi ,
I remeber a version where the call was just
./cgosview-linux-x86_32 cgos.boardspace.net 6819
Hi!
How do I use cgosview-linux-x86_32? By default it connects to the
19x19 server and that works (displays empty game list window), but
I can't find out how to tell it to connect to
Hi!
On Tue, Sep 29, 2009 at 01:45:40PM +0200, Lars Schäfers wrote:
I remeber a version where the call was just
./cgosview-linux-x86_32 cgos.boardspace.net 6819
Ahh, thanks, that works. I think the website should be fixed then. :-)
Petr Pasky Baudis
*sigh*
I made a wiki for CGOS as part of the sourceforge project. I should
just take it down since it never became the official home page. I
don't even think it has a link to it from the official home page! Even
things like download links are duplicated...
Sent from my iPhone
On Sep 29,
Jason House wrote:
Just curious if anyone knows if this is possible. cgosView has a mac
(universal) binary that I'd expect to be runnable. I just don't know
if the iPhone is restricted or has any other special requirements. I
believe it runs Mac OSXI may have an iPhone in my future and
I asked that question wrong - what is the resolution of the screen?
Does it scroll to simulate higher resolution?
- Don
Jason House wrote:
On Feb 6, 2008 3:21 PM, Don Dailey [EMAIL PROTECTED]
mailto:[EMAIL PROTECTED] wrote:
What is the screen size?
2x3.5 inches? I'm unsure
At the moment it's not possible to develop iPhone applications. An
SDK comes out this months and we have to wait and see what it supports.
Mark
On 6-feb-08, at 18:21, Don Dailey wrote:
Jason House wrote:
Just curious if anyone knows if this is possible. cgosView has a mac
(universal)
I'm a palm fan and palm is working on linux devices now.
My face is turning purple from holding my breath.
- Don
Mark Boon wrote:
At the moment it's not possible to develop iPhone applications. An SDK
comes out this months and we have to wait and see what it supports.
Mark
On 6-feb-08,
On Feb 6, 2008 3:39 PM, Don Dailey [EMAIL PROTECTED] wrote:
I asked that question wrong - what is the resolution of the screen?
Does it scroll to simulate higher resolution?
Poking around online, I see 480x320. The web browser allows a zoom/unzoom
and also scrolling... Two nice ways to
obedience is to commence tyranny in the nursery.”
Benjamin Disraeli, Speech in the House of Commons [June 15, 1874]
- Original Message
From: Jason House [EMAIL PROTECTED]
To: computer-go computer-go@computer-go.org
Sent: Wednesday, February 6, 2008 12:31:46 PM
Subject: Re: [computer-go
On Wed, 6 Feb 2008, Mark Boon wrote:
At the moment it's not possible to develop iPhone applications. An SDK comes
out this months and we have to wait and see what it supports.
http://developer.apple.com/iphone/devcenter/
Christoph
___
computer-go
On Mon, Apr 02, 2007 at 02:34:47PM -0400, Don Dailey wrote:
On Mon, 2007-04-02 at 14:26 -0400, Chris Fant wrote:
Does the new cgos have a standby player that fills in when an odd
number of engines are logged-in?
I want it to have that, but it doesn't yet. But it will.
I was thinking
It also makes sense to me that the ready player should be
the anchor ... or either anchor if there are 2.
Cheers,
David
On 4, Apr 2007, at 2:18 AM, Heikki Levanto wrote:
On Mon, Apr 02, 2007 at 02:34:47PM -0400, Don Dailey wrote:
On Mon, 2007-04-02 at 14:26 -0400, Chris Fant wrote:
Does
I now have a primitive but working prototype of a graphical game
viewer for CGOS. Although it's primitive, it's quite nice for
viewing games as they are being played.
Please download one for your platform by going the link and
finding it under the section getting started
I like it. Thanks.
Does the new cgos have a standby player that fills in when an odd
number of engines are logged-in?
On 4/2/07, Don Dailey [EMAIL PROTECTED] wrote:
I now have a primitive but working prototype of a graphical game
viewer for CGOS. Although it's primitive, it's quite nice
On Mon, 2007-04-02 at 14:26 -0400, Chris Fant wrote:
I like it. Thanks.
Does the new cgos have a standby player that fills in when an odd
number of engines are logged-in?
I want it to have that, but it doesn't yet. But it will.
I was thinking of building a simple player right into the
I received a surprising number of responses to the new viewer
I posted and even fixed a bug based on your feedback.
I now have a client for MAC's, so there is something for
3 common platforms so far. If your platform isn't covered,
I can probably fix that too with a little help.
So right
Also, I am hoping someone will be interested enough to build
a better client, perhaps in java or C. I will assist with
information on the protocol - additions to the protocol if
needed, etc. It's really very trivial and simple.
In case anyone is thinking about doing this, a browser-based
Works for PPC.
Cheers,
David
On 2, Apr 2007, at 7:18 PM, Don Dailey wrote:
Presumably the darwin client runs on powerPC as well as x86
but I have not tested this client. I hope someone will
try it for me and let me know if it works.
___
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