RE: [computer-go] Another odd seki

2009-07-11 Thread David Fotland
Many Faces has the same problem. Chinese rules, it thinks O wins about 70%. -Original Message- From: computer-go-boun...@computer-go.org [mailto:computer-go- boun...@computer-go.org] On Behalf Of Brian Sheppard Sent: Friday, July 10, 2009 7:05 PM To: computer-go@computer-go.org

Re: [computer-go] Another odd seki

2009-07-11 Thread Magnus Persson
Valkyria correctly behaves as if this is seki. It actually does not now it is seki explicitely, but it prunes all moves that would break the seki. The principle to do this as simple as possible is thus not actually to identify seki in general but to find simple rules that prunes bad

Re: [computer-go] Another odd seki

2009-07-11 Thread Mark Boon
I have thought about this kind of thing a bit, but it's hard to formulate a general solution. What happens is when you prohibit certain 'bad' moves is that you slant the result in favour of the side with more 'bad' moves. This gets to be a problem in situations where there are few moves to