Re: [computer-go] Incremental move weights

2008-07-21 Thread dhillismail
I? use proximity in the heavy playouts themselves. I think most (all?)?people do this.?I have a precalculated table with the 3x3 and 5x5 neighbors for every position on the board.? - Dave Hillis -Original Message- From: Jason House [EMAIL PROTECTED] To: computer-go

Re: [computer-go] Incremental move weights

2008-07-21 Thread Jason House
On Jul 21, 2008, at 7:54 PM, [EMAIL PROTECTED] wrote: I use proximity in the heavy playouts themselves. What kind of proximity heuristic do you use? Remí's paper implies a different weight for many many points on the board. I think MoGo uses an alternate approach of examining the local

Re: [computer-go] Incremental move weights

2008-07-21 Thread dhillismail
@computer-go.org Sent: Mon, 21 Jul 2008 8:45 pm Subject: Re: [computer-go] Incremental move weights On Jul 21, 2008, at 7:54 PM, [EMAIL PROTECTED] wrote: I  use proximity in the heavy playouts themselves. What kind of proximity heuristic do you use? Remí's paper implies a different weight

Re: [computer-go] Incremental move weights

2008-07-21 Thread Álvaro Begué
On Mon, Jul 21, 2008 at 7:32 PM, Jason House [EMAIL PROTECTED] wrote: I'm starting heavy plyouts, with variable move selection weights. The proximity heuristic seems like a performance killer since most weights would require an update with each move. How do others handle this? Is proximity

Re: [computer-go] Incremental move weights

2008-07-21 Thread Jason House
-go.org Sent: Mon, 21 Jul 2008 8:45 pm Subject: Re: [computer-go] Incremental move weights On Jul 21, 2008, at 7:54 PM, [EMAIL PROTECTED] wrote: I use proximity in the heavy playouts themselves. What kind of proximity heuristic do you use? Remí's paper implies a different weight for many many

Re: [computer-go] Incremental move weights

2008-07-21 Thread Jason House
On Jul 21, 2008, at 10:26 PM, Álvaro Begué [EMAIL PROTECTED] wrote: On Mon, Jul 21, 2008 at 7:32 PM, Jason House [EMAIL PROTECTED] wrote: I'm starting heavy plyouts, with variable move selection weights. The proximity heuristic seems like a performance killer since most weights would

Re: [computer-go] Incremental move weights

2008-07-21 Thread Álvaro Begué
On Mon, Jul 21, 2008 at 10:41 PM, Jason House [EMAIL PROTECTED] wrote: On Jul 21, 2008, at 10:26 PM, Álvaro Begué [EMAIL PROTECTED] wrote: On Mon, Jul 21, 2008 at 7:32 PM, Jason House [EMAIL PROTECTED] wrote: I'm starting heavy plyouts, with variable move selection weights. The proximity

RE: [computer-go] Incremental move weights

2008-07-21 Thread David Fotland
I only use proximity in the search. My playouts are pretty light. David From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of [EMAIL PROTECTED] Sent: Monday, July 21, 2008 4:54 PM To: computer-go@computer-go.org Subject: Re: [computer-go] Incremental move weights I use

Re: [computer-go] Incremental move weights

2008-07-21 Thread dhillismail
there aren't so many of them, it makes sense to build a lookup table. - Dave Hillis -Original Message- From: Jason House [EMAIL PROTECTED] To: computer-go computer-go@computer-go.org Sent: Mon, 21 Jul 2008 10:27 pm Subject: Re: [computer-go] Incremental move weights On Jul 21, 2008, at 10:03