Re: [computer-go] Pattern radius, fast probability player

2010-01-04 Thread Rémi Coulom
Petr Baudis wrote: I forgot to ask about another unclear thing in your paper - you say that in simulations, you use the continuity feature. Does that effectively mean distance-to-last-move feature with just two levels, one for d=3, another for d3? Yes. I believe I called it contiguity. Rémi

Re: [computer-go] Pattern radius, fast probability player

2010-01-04 Thread Rémi Coulom
Petr Baudis wrote: On Wed, Dec 16, 2009 at 08:57:24PM +0100, Rémi Coulom wrote: The problem is that I am not using the same set of features for biasing the tree, and for playouts. Playouts only use fast light features. The tree part uses slow complex features. In particular, I use patterns of

Re: [computer-go] Pattern radius, fast probability player

2010-01-04 Thread Aja
Petr Baudis wrote: On Wed, Dec 16, 2009 at 08:57:24PM +0100, Rémi Coulom wrote: The problem is that I am not using the same set of features for biasing the tree, and for playouts. Playouts only use fast light features. The tree part uses slow complex features. In particular, I use patterns of

Re: [computer-go] Pattern radius, fast probability player

2010-01-02 Thread Petr Baudis
On Sat, Jan 02, 2010 at 01:49:06PM +0100, Petr Baudis wrote: On Wed, Dec 16, 2009 at 08:57:24PM +0100, Rémi Coulom wrote: The problem is that I am not using the same set of features for biasing the tree, and for playouts. Playouts only use fast light features. The tree part uses slow

RE: [computer-go] Pattern radius, fast probability player

2010-01-02 Thread David Fotland
You say radius = 3, then 3x3 patterns. Which is it? Radius 3 would be 5x5 to 7x7, depending on how you define the radius. David -Original Message- From: computer-go-boun...@computer-go.org [mailto:computer-go- boun...@computer-go.org] On Behalf Of Petr Baudis Sent: Saturday,

Re: [computer-go] Pattern radius, fast probability player

2010-01-02 Thread Petr Baudis
On Sat, Jan 02, 2010 at 09:58:10AM -0800, David Fotland wrote: You say radius = 3, then 3x3 patterns. Which is it? Radius 3 would be 5x5 to 7x7, depending on how you define the radius. I use it in the CrazyStone/Stern sense, where they use what I call the gridcular metric: d = dx + dy +