Re: [computer-go] scalability with the quality of play-outs.

2008-04-22 Thread Gian-Carlo Pascutto
Don Dailey wrote: The rest of your story is rather anecdotal and I won't comment on it. Are you trying to be politely condescending? No! Thing is: 1) I disagree with quite a few things which I have no interest in arguing (much) about because... 2) I wouldn't trust any opinion (including

Re: [computer-go] scalability with the quality of play-outs.

2008-04-22 Thread A van Kessel
Alpha-beta gets better with increasing depth even with a random evaluation. http://www.cs.umd.edu/~nau/papers/pathology-aaai80.pdf (this link is from an earlier discussion: http://computer-go.org/pipermail/computer-go/2005-January/002344.html ) AvK

Re: [computer-go] Test position set for MC programs

2008-04-22 Thread Gian-Carlo Pascutto
I attached the fixed version to this email. Thanks for your help. Leela 0.3.14 1k - 19/50 passes 10k - 28/50 passes 100k - 36/50 passes -- GCP ___ computer-go mailing list computer-go@computer-go.org

Re: [computer-go] scalability with the quality of play-outs.

2008-04-22 Thread compgo123
Be carefull about the term 'random'. When the game ended, does it counting the score randomly??If so, it throws the rules of the game out of the window. How can it improve with the depth? If not, then it's not completely random. As?Don mentioned earlier, if the?evaluation function can evaluate

Re: [computer-go] scalability with the quality of play-outs.

2008-04-22 Thread Don Dailey
Those results were actually published many years ago by Don Beal and I asked a lot of questions at the time. I remember that some care was taken to make the study fair. It went something like this: 1. A search of depth N was performed. 2. Pseudo random number generator was called at

Re: [computer-go] Test position set for MC programs

2008-04-22 Thread Gunnar Farnebäck
Yamato wrote: Gunnar Farnebäck wrote: 143: I don't see how A3 could win the semeai. A2 and C4 look more effective. Typo, it was A2. C4 cannot work. How does white defend against C4? I'm looking at B C4, W B4, B B5, W B6, B A2 without finding a way out for white. Did I miss something? Oh,

Re: [computer-go] scalability with the quality of play-outs.

2008-04-22 Thread Don Dailey
Gian-Carlo Pascutto wrote: Don Dailey wrote: The rest of your story is rather anecdotal and I won't comment on it. Are you trying to be politely condescending? No! Thing is: 1) I disagree with quite a few things which I have no interest in arguing (much) about because... 2) I wouldn't

Re: [computer-go] scalability with the quality of play-outs.

2008-04-22 Thread Gian-Carlo Pascutto
Don Dailey wrote: BOTH versions have NullMove Pruning and History Pruning turned off because I feel that it would bias the test due to interactions between selectivity and evaluation quality (I believe it would make the strong version look even more scalable than it is.) There is nothing in

Re: [computer-go] Test position set for MC programs

2008-04-22 Thread Yamato
Thanks Gian-Carlo, Gunnar. Current list of results. GNU Go 3.7.12 level 0 : 24/50 GNU Go 3.7.12 level 10 : 34/50 GNU Go 3.7.12 level 15 : 37/50 GNU Go 3.7.12 mc, 1k : 30/50 GNU Go 3.7.12 mc, 10k : 31/50 GNU Go 3.7.12 mc, 100k : 38/50 GNU Go

Re: [computer-go] scalability with the quality of play-outs.

2008-04-22 Thread Don Dailey
Gian-Carlo Pascutto wrote: Don Dailey wrote: BOTH versions have NullMove Pruning and History Pruning turned off because I feel that it would bias the test due to interactions between selectivity and evaluation quality (I believe it would make the strong version look even more scalable than

RE: [computer-go] Test position set for MC programs

2008-04-22 Thread David Fotland
Traditional Many Faces (my current experimental version) gets 37 right. I gave it about 10 seconds on each problem. David -Original Message- From: [EMAIL PROTECTED] [mailto:computer-go- [EMAIL PROTECTED] On Behalf Of Yamato Sent: Tuesday, April 22, 2008 7:42 PM To: computer-go

RE: [computer-go] Test position set for MC programs

2008-04-22 Thread David Fotland
I didn’t see this: 148: D1 also wins? You are right. Thanks for correction. Many Faces played D1, so change it to 38 correct. David -Original Message- From: [EMAIL PROTECTED] [mailto:computer-go- [EMAIL PROTECTED] On Behalf Of Gunnar Farnebäck Sent: Tuesday, April 22, 2008 12:20