[computer-go] Counting the final score with seki

2008-08-25 Thread Jacques Basaldúa
Hi all, When you detect self atari in the playouts (something I haven't tried yet, but from recent posts in this group I am convinced that it is an important issue) a new problem arises: How can you score the board _fast_ at the end? My previous version killed all groups in seki and scanned

Re: [computer-go] Counting the final score with seki

2008-08-25 Thread Rémi Coulom
Jacques Basaldúa wrote: But when self atari is avoided in the playouts, groups live in seki and counting dame points really fast is required. You should not worry about that kind of speedup. Looking at neighbors has a very small cost. Negligible in comparison to the playout. Especially if

Re: [computer-go] Counting the final score with seki

2008-08-25 Thread Magnus Persson
Quoting Jacques Basaldúa [EMAIL PROTECTED]: When you detect self atari in the playouts (something I haven't tried yet, but from recent posts in this group I am convinced that it is an important issue) a new problem arises: How can you score the board _fast_ at the end? Valkyria makes a

Re: [computer-go] Counting the final score with seki

2008-08-25 Thread Álvaro Begué
On Mon, Aug 25, 2008 at 7:06 AM, Magnus Persson [EMAIL PROTECTED] wrote: Quoting Jacques Basaldúa [EMAIL PROTECTED]: When you detect self atari in the playouts (something I haven't tried yet, but from recent posts in this group I am convinced that it is an important issue) a new problem

[computer-go] yet a mogo vs human game

2008-08-25 Thread Olivier Teytaud
Dear all, Just for information, mogo will play in a few minutes (on Kgs / computer-go) some games against high level humans. However, we point out that these runs will be on moderately big hardware - we will come back at the end of september for very big hardware (hopefully bigger than against