Re: [computer-go] Re: Disputes under Japanese rules

2008-09-16 Thread Li Li
This case is simple. You needn't capture and remove the dead stone actually before the game ends. If you think it's alive, you have the right to resume to game after double pass to make it alive (e.g. make two eyes). But I have to say, there are two many arbitrary judging rules in Japanese rule

Re: [computer-go] Re: Disputes under Japanese rules

2008-09-16 Thread Robert Jasiek
Dave Dyer wrote: The Japanese rules are just a human optimization, to avoid having to make the last 100 meaningless moves, and still arrive at the correct score with a minimum of extraneous manipulation. I shall assume that with meaningless you do not mean dame because, under Japanese

Re: [computer-go] Re: Disputes under Japanese rules

2008-09-16 Thread Magnus Persson
I would also like to add the following: The real answer to this question about how to end a game with japanese rules is that it over a longer course of time it is solved through social interaction. If someone refuses to score games correctly you simply never play a game with that person

Re: [computer-go] Re: Disputes under Japanese rules

2008-09-16 Thread Li Li
Strongly agreed on its is a social game not a mathematical abstraction. As well-known, there have been several contentious very important matches which may even change the direction of Japanese Go history. On Tue, Sep 16, 2008 at 3:08 PM, Magnus Persson [EMAIL PROTECTED]wrote: I would also

Re: [computer-go] Re: Disputes under Japanese rules

2008-09-16 Thread Li Li
Strongly agreed on its is a social game not a mathematical abstraction. As well-known, there have been several contentious very important matches which may even change the direction of Japanese Go history. On Tue, Sep 16, 2008 at 3:08 PM, Magnus Persson [EMAIL PROTECTED]wrote: I would also like

Re: [computer-go] Disputes under Japanese rules

2008-09-16 Thread Nick Wedd
In message [EMAIL PROTECTED], Peter Drake [EMAIL PROTECTED] writes I've asked this question of a couple of people and got different answers, so I thought I'd check here. Suppose, under Japanese rules, I throw a (hopeless) stone into your territory. I keep passing until you've actually removed

Re: [computer-go] Re: Disputes under Japanese rules

2008-09-16 Thread Nick Wedd
In message [EMAIL PROTECTED], Li Li [EMAIL PROTECTED] writes This case is simple. You needn't capture and remove the dead stone actually before the game ends. If you think it's alive, you have the right to resume to game after double pass to make it alive (e.g. make two eyes).   But I have to

Re: [computer-go] Disputes under Japanese rules

2008-09-16 Thread steve uurtamo
I've asked this question of a couple of people and got different answers, so I thought I'd check here. to get a different set of different answers. :) Suppose, under Japanese rules, I throw a (hopeless) stone into your territory. I keep passing until you've actually removed it (playing four

Re: [computer-go] Re: Disputes under Japanese rules

2008-09-16 Thread Jeff Nowakowski
On Mon, 2008-09-15 at 21:05 -0700, Ross Werner wrote: Agreed. Japanese may be bad for computers, but I think it's one of the best rulesets for humans. Ok, tired old topic, tired old response: Japanese rules aren't good for beginners. They also aren't good at resolving disputes (genuine

Re: [computer-go] Re: Disputes under Japanese rules

2008-09-16 Thread Don Dailey
On Mon, 2008-09-15 at 21:05 -0700, Ross Werner wrote: Dave Dyer wrote: Japanese: bad. I don't think this is the case at all. The Japanese rules are just a human optimization, to avoid having to make the last 100 meaningless moves, and still arrive at the correct score with a

[computer-go] Congratulations to Leela and to Many Faces!

2008-09-16 Thread Nick Wedd
Congratulations to Leela and to Many Faces of Go, the winners of the two divisions of Sunday's KGS bot tournament. My report is at http://www.weddslist.com/kgs/past/42/index.html I am sure it has as many errors as usual, and I look forward to receiving your corrections. I would also

Re: [computer-go] Re: Disputes under Japanese rules

2008-09-16 Thread Don Dailey
On Tue, 2008-09-16 at 07:57 -0400, Jeff Nowakowski wrote: On Mon, 2008-09-15 at 21:05 -0700, Ross Werner wrote: Agreed. Japanese may be bad for computers, but I think it's one of the best rulesets for humans. Ok, tired old topic, tired old response: Japanese rules aren't good for

Re: [computer-go] Congratulations to Leela and to Many Faces!

2008-09-16 Thread Jeff Nowakowski
On Tue, 2008-09-16 at 14:21 +0100, Nick Wedd wrote: I would also appreciate views on my proposal to change the time system used for these events, so that instead of say 18 minutes absolute time, they will use 18 minutes plus 20 stones/20 seconds Canadian overtime. What happens if you get

Re: [computer-go] Congratulations to Leela and to Many Faces!

2008-09-16 Thread Don Dailey
It's a shame Fischer Timing is not available. A small Fischer increment of 1 or 2 seconds would do the job nicely. - Don On Tue, 2008-09-16 at 14:21 +0100, Nick Wedd wrote: Congratulations to Leela and to Many Faces of Go, the winners of the two divisions of Sunday's KGS bot tournament.

Re: [computer-go] Congratulations to Leela and to Many Faces!

2008-09-16 Thread Jeff Nowakowski
On Tue, 2008-09-16 at 10:10 -0400, Don Dailey wrote: It's a shame Fischer Timing is not available. A small Fischer increment of 1 or 2 seconds would do the job nicely. It doesn't solve the problem of two programs that don't pass. You can't keep to a fixed schedule if you keep on allowing

[computer-go] Re: Congratulations to Leela and to Many Faces!

2008-09-16 Thread Hideki Kato
Hi Nick, Thank you for origanizing the tounaments. However, the hardware I (FudoBot) used is wrong. It was running on a loosely coupled cluster of four PCs connected through a usual Gigabit Ethernet LAN. Each PC has one Intel Core2Quad processor running at 3GHz. So, 16 cores in total.

Re: [computer-go] Congratulations to Leela and to Many Faces!

2008-09-16 Thread Jason House
HBotSVN's processor details are empty, and there seems to be confusion about the end of the round 6 game. I hope the additional detail below is helpful. Processor: - One core of an Intel(R) Core(TM)2 Duo CPU T5450 @ 1.66GHz Open Division, Round 6: - I noticed that KGS was

Re: [computer-go] Re: Disputes under Japanese rules

2008-09-16 Thread Gian-Carlo Pascutto
Disputes that beginners get into are another class of disputes that these rules cannot easily resolve without the beginner feeling as if they were being handled.You pretty much have to rely on his good nature to eventually just accept the result without questioning it. At some point you

RE: [computer-go] Re: Disputes under Japanese rules

2008-09-16 Thread David Fotland
Some comments: First, I've seen tournament games between beginners where both agreed on the death of a group because it was bent 4 in the corner when in fact the shape was not bent-4 and the group was alive. It's very hard for observers not so say something when the game is scored incorrectly.

Re: [computer-go] Disputes under Japanese rules

2008-09-16 Thread Peter Drake
On Sep 15, 2008, at 6:18 PM, David Fotland wrote: If you fail to make it live, then we now agree on the status of the group, and we restore the position to what it was when we both passed, and score it. Ah, this is the key point I was failing to grasp. I didn't realize that the moves

Re: [computer-go] Re: Disputes under Japanese rules

2008-09-16 Thread Peter Drake
I agree -- the AGA rules are quite clear. Note that the British Go Association has recently adopted the same rules. Peter Drake http://www.lclark.edu/~drake/ On Sep 16, 2008, at 8:12 AM, David Fotland wrote: Finally, a plug for American rules: American rules are the same as chinese

Re: [computer-go] Re: Disputes under Japanese rules

2008-09-16 Thread Don Dailey
On Tue, 2008-09-16 at 12:10 -0400, Don Dailey wrote: In chess, there is some logic that all games end (at least in principle) with with repetition, stalemate, or checkmate. The 50 move rule is a practical substitute for the repetition rule based on the assumption that these games would end

Re: [computer-go] Congratulations to Leela and to Many Faces!

2008-09-16 Thread steve uurtamo
without vast captures of territory, someone will either violate the superko rule or make an illegal move before lots of time passes. s. On Tue, Sep 16, 2008 at 10:24 AM, Jeff Nowakowski [EMAIL PROTECTED] wrote: On Tue, 2008-09-16 at 10:10 -0400, Don Dailey wrote: It's a shame Fischer Timing is

Re: [computer-go] Disputes under Japanese rules

2008-09-16 Thread Nick Wedd
In message [EMAIL PROTECTED], Peter Drake [EMAIL PROTECTED] writes On Sep 15, 2008, at 6:18 PM, David Fotland wrote: If you fail to make it live, then we now agree on the status of the group, and we restore the position to what it was when we both passed, and score it. Ah, this is the key

[computer-go] Re: Disputes under Japanese rules

2008-09-16 Thread Dave Dyer
The formalized rules are the tortured details I referred to. I've played thousands of games of Go, and I've never even seen any of those versions of the rules. The Japanese rules I refer to are the informal procedures I use every time I play, both to estimate the score during the game, and at

Re: [computer-go] Re: Disputes under Japanese rules

2008-09-16 Thread Robert Jasiek
David Fotland wrote: Japanese rules' [...] the actual counting [...] The position is preserved Japanese counting destroys the position by - removal of dead stones - filling in of (most) prisoners - rearrangements of stones - rearrangements of borders - border stone colour changes After the

Re: [computer-go] Congratulations to Leela and to Many Faces!

2008-09-16 Thread Jeff Nowakowski
On Tue, 2008-09-16 at 12:29 -0400, steve uurtamo wrote: without vast captures of territory, someone will either violate the superko rule or make an illegal move before lots of time passes. It depends on how the bots play. What if you get two bots that each insist on playing in the opponent's

RE: [computer-go] Re: Disputes under Japanese rules

2008-09-16 Thread David Fotland
I was speaking of how people count, not computers. Chinese players count by taking all the stones off the board and putting them in piles of ten. I've done (and seen) point by point counting on a real board, and it is really hard to get a correct result. You have to count at least twice to

Re: [computer-go] Re: Disputes under Japanese rules

2008-09-16 Thread Don Dailey
You also cannot score Japanese from just the board position unless you have a prisoner count of both sides. This state has to be carried either explicitly (by a bowl full of stones) or implicitly by a complete game record. So I suppose it's possible to have what appears to be 2 identical

RE: [computer-go] Re: Disputes under Japanese rules

2008-09-16 Thread David Fotland
Knowing who is winning requires calculating the value of each endgame position and understanding the best order to play into them. Professional players can do this 100 moves from the end of the game and typically be within a point or 2 of the final score. I'm AGA 3 Dan, and I'm happy if I can

RE: [computer-go] Re: Disputes under Japanese rules

2008-09-16 Thread Don Dailey
I bet with practice and using Chinese scoring, you could very rapidly calculate the score without touching the board. In fact, if I were trying to become a dan level players I would think that in Chinese I would want to be able to quickly sum the board like this. In real close games I

Re: [computer-go] Re: Disputes under Japanese rules

2008-09-16 Thread Nick Wedd
In message [EMAIL PROTECTED], Don Dailey [EMAIL PROTECTED] writes You also cannot score Japanese from just the board position unless you have a prisoner count of both sides. This state has to be carried either explicitly (by a bowl full of stones) or implicitly by a complete game record. So I

Re: [computer-go] Re: Disputes under Japanese rules

2008-09-16 Thread Robert Jasiek
David Fotland wrote: Professional players can do this 100 moves from the end of the game and typically be within a point or 2 of the final score. Nice myth, but I doubt it. Rather very strongly it depends on the kind of position. In some kinds of early middle game positions (150 to 200

Re: [computer-go] Re: Disputes under Japanese rules

2008-09-16 Thread Robert Jasiek
Nick Wedd wrote: If there are too many to be counted as they lie in the lid, I would take this to mean that the opponent is entitled to tip them out and count them. In EGF / German tournaments (with open prisoners prescribed), I do it when necessary for my updated positional judgement. I do

RE: [computer-go] Re: Disputes under Japanese rules

2008-09-16 Thread dave.devos
It seems to be more efficient for humans to count territory instead of area during the game. I've heard that even chinese professionals save time by estimating the score during the game by counting territory japanese style and correcting for stones captured (you have to remember captures, which

Re: [computer-go] Disputes under Japanese rules

2008-09-16 Thread Basti Weidemyr
In European tournaments, I have been told, when a group is claimed by one player to be a seki, and by the other player to be dead, the player who claims it is dead will receive one stone, as a prisoner, from his stubborn opponent foreach stone he plays in his own would-be- territory. If

Re: [computer-go] Disputes under Japanese rules

2008-09-16 Thread Nick Wedd
In message [EMAIL PROTECTED], Basti Weidemyr [EMAIL PROTECTED] writes In European tournaments, I have been told, when a group is claimed by one player to be a seki, and by the other player to be dead, the player who claims it is dead will receive one stone, as a prisoner, from his stubborn

Re: [computer-go] Disputes under Japanese rules

2008-09-16 Thread Jeff Nowakowski
On Wed, 2008-09-17 at 00:00 +0200, Basti Weidemyr wrote: If dame was filled, I see no reason why this would not be possible to implement as a cleanup phase on go-servers, like the one used for new zealand and chinese rules. Do you? It would be the human-adaption of the

Re: [computer-go] Re: Disputes under Japanese rules

2008-09-16 Thread Ross Werner
Don Dailey wrote: On Mon, 2008-09-15 at 21:05 -0700, Ross Werner wrote: Dave Dyer wrote: Japanese: bad. I don't think this is the case at all. The Japanese rules are just a human optimization, to avoid having to make the last 100 meaningless moves, and still arrive at the correct score

RE: [computer-go] Re: Disputes under Japanese rules

2008-09-16 Thread David Fotland
Good players don't grab at everything. That's a losing strategy. Once one player is ahead, the player ahead plays safely to secure a high confidence win, and the player behind creates complications to try for an upset. The proverb says when you are ahead, don't pick fights. David But I am