Re: [computer-go] Ko in light playouts

2009-06-15 Thread Matthew Woodcraft
Ivan Dubois wrote: It has been discussed already on this list. The common approach is to not even bother to try detect ko in playouts. In case of infinite game (very rare but happens) you can just put a threshold on the number of moves and igore the result. Of course you have to detect ko in

Re: [computer-go] Ko in light playouts

2009-06-15 Thread steve uurtamo
what happens with the following? rank the moves as normal, ignoring ko. choose the highest ranked legal move at the end. (i.e. only check for ko-legality when choosing the final move) s. On Mon, Jun 15, 2009 at 4:45 PM, Heikki Levantohei...@lsd.dk wrote: I am slowly getting my little bot to

Re: [computer-go] New CGOS - need your thoughts.

2009-06-15 Thread Darren Cook
I agree with David. Have one time control per board size. I like the 5-minute controls for 9x9. You can take your program down for extensive offline testing and still get 100 games per day. That is far more data than you can analyze. Still, the speed is fast enough for ratings to stabilize

Re: [computer-go] New CGOS - need your thoughts.

2009-06-15 Thread Don Dailey
On Mon, Jun 15, 2009 at 9:43 PM, Jason House jason.james.ho...@gmail.comwrote: Given all the negative reaction to nested time control, I have to say I like it. The pool won't be diluted as long as there's an obvious main venue. A good compromise might be to have only 2 venues, one such as

Re: [computer-go] New CGOS - need your thoughts.

2009-06-15 Thread Zach Wegner
I'll express my opinion here, but keep in mind that my engine (cogito) has only played 44 games as of now on CGOS. I have a few problems with separate time controls. --It dilutes the rating pool. If there is only one time control, everyone can play everyone. If there are separate time controls,

Re: [computer-go] New CGOS - need your thoughts.

2009-06-15 Thread Peter Drake
I'm for keeping the number of pools small, to keep their sizes large. Peter Drake http://www.lclark.edu/~drake/ ___ computer-go mailing list computer-go@computer-go.org http://www.computer-go.org/mailman/listinfo/computer-go/

Re: [computer-go] New CGOS - need your thoughts.

2009-06-15 Thread Don Dailey
On Mon, Jun 15, 2009 at 11:18 PM, Zach Wegner zweg...@gmail.com wrote: I'll express my opinion here, but keep in mind that my engine (cogito) has only played 44 games as of now on CGOS. I have a few problems with separate time controls. --It dilutes the rating pool. If there is only one time

RE: [computer-go] New CGOS - need your thoughts.

2009-06-15 Thread David Fotland
If more than one venue is mandatory I probably won't be able to join, since I want to spend my limited programming time making the engine stronger, not programming multiple time controls. Please allow me to play with just a singe time limit without changing my cgos interface code. David