Ivan Dubois wrote:
It has been discussed already on this list. The common approach is to not
even bother to try detect ko in playouts. In case of infinite game (very
rare but happens) you can just put a threshold on the number of moves and
igore the result. Of course you have to detect ko in
what happens with the following?
rank the moves as normal, ignoring ko.
choose the highest ranked legal move at the end.
(i.e. only check for ko-legality when choosing the
final move)
s.
On Mon, Jun 15, 2009 at 4:45 PM, Heikki Levantohei...@lsd.dk wrote:
I am slowly getting my little bot to
I agree with David. Have one time control per board size.
I like the 5-minute controls for 9x9. You can take your program
down for extensive offline testing and still get 100 games per day.
That is far more data than you can analyze. Still, the speed is
fast enough for ratings to stabilize
On Mon, Jun 15, 2009 at 9:43 PM, Jason House jason.james.ho...@gmail.comwrote:
Given all the negative reaction to nested time control, I have to say I
like it. The pool won't be diluted as long as there's an obvious main venue.
A good compromise might be to have only 2 venues, one such as
I'll express my opinion here, but keep in mind that my engine (cogito)
has only played 44 games as of now on CGOS. I have a few problems with
separate time controls.
--It dilutes the rating pool. If there is only one time control,
everyone can play everyone. If there are separate time controls,
I'm for keeping the number of pools small, to keep their sizes large.
Peter Drake
http://www.lclark.edu/~drake/
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On Mon, Jun 15, 2009 at 11:18 PM, Zach Wegner zweg...@gmail.com wrote:
I'll express my opinion here, but keep in mind that my engine (cogito)
has only played 44 games as of now on CGOS. I have a few problems with
separate time controls.
--It dilutes the rating pool. If there is only one time
If more than one venue is mandatory I probably won't be able to join, since
I want to spend my limited programming time making the engine stronger, not
programming multiple time controls. Please allow me to play with just a
singe time limit without changing my cgos interface code.
David