On Mon, Feb 27, 2017 at 4:30 PM, Darren Cook wrote:
> > But those video games have a very simple optimal policy. Consider Super
> Mario:
> > if you see an enemy, step on it; if you see a whole, jump over it; if
> you see a
> > pipe sticking up, also jump over it; etc.
>
> A bit
> But those video games have a very simple optimal policy. Consider Super
> Mario:
> if you see an enemy, step on it; if you see a whole, jump over it; if you see
> a
> pipe sticking up, also jump over it; etc.
A bit like go? If you see an unsettled group, make it live. If you have
a ko, play
The March KGS bot tournament will start on Sunday, March 5th, starting at
22:00 UTC and end by 14:00 UTC on Wednesday 8th. It will use 19x19 boards,
with time limits of 235 minutes each plus fast Canadian overtime, and komi
of 7½. That's four hours each, so each round will take eight hours.
It