Re: [Computer-go] dealing with multiple local optima

2017-02-27 Thread Erik van der Werf
On Mon, Feb 27, 2017 at 4:30 PM, Darren Cook wrote: > > But those video games have a very simple optimal policy. Consider Super > Mario: > > if you see an enemy, step on it; if you see a whole, jump over it; if > you see a > > pipe sticking up, also jump over it; etc. > > A bit

Re: [Computer-go] dealing with multiple local optima

2017-02-27 Thread Darren Cook
> But those video games have a very simple optimal policy. Consider Super > Mario: > if you see an enemy, step on it; if you see a whole, jump over it; if you see > a > pipe sticking up, also jump over it; etc. A bit like go? If you see an unsettled group, make it live. If you have a ko, play

[Computer-go] March KGS bot tournament - slow

2017-02-27 Thread Nick Wedd
The March KGS bot tournament will start on Sunday, March 5th, starting at 22:00 UTC and end by 14:00 UTC on Wednesday 8th. It will use 19x19 boards, with time limits of 235 minutes each plus fast Canadian overtime, and komi of 7½. That's four hours each, so each round will take eight hours. It