As the theme says,I wanna some advise of how could I judge the
situation/circumstances?Just like ,How could I know how many crosses/mu each
player has? Appreciate for any answer. ___
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I had a similar issue where pthread/gcc/cygwin combination produced a very
slow application. I had better success with Visual C++ and Boost (for
portable threads).
You are right, I should have used Boost for the threads...
Unfortunately, I used pthread, and that mean that the threading part
2007/9/10, David Stafford [EMAIL PROTECTED]:
What are the options for someone who would like a dan-level opponent (even if
it's 9x9)
but doesn't have a Linux system currently? Are there choices other than
MoGo? If not,
I'm willing to build a Linux box but I have some questions:
- Is a
Have you tried Visual C++?
http://msdn2.microsoft.com/en-us/express/aa975050.aspx
The thing is that VC++ does not have the pthread library.
Sylvain
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2007/9/10, Don Dailey [EMAIL PROTECTED]:
The command line parameter to change board size does nothing.
I tried:
./mogo --19
./mogo -19
and it only seemed to want to play on 9x9 boards.Am I doing
something wrong?
As I explained earlier in an answer, the command line parameters
00:00 1 name
tried to open opening, success 0-- in grey
Here it does not find the file, because the file is with the binaries
and gogui (at least your version) looks into the gogui/bin directory.
But that does not prevent MoGo to work.
I think gogui is in fact looking
I'm a little confused. If I operate with no parameters it works ok,
No parameters means --19
but if I do ./mogo --7 (for instance) it goes into some kind of
self-training mode.
Did you see a --7 option on the manual? :-p
There is no --7 option, nor a --13 one. You should put a --9 or a
Well, I'm hoping for a Mac version someday...
Hopefully it will happen. As I don't have a Mac, I rely on external
help. I'll let you know :).
Sylvain
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tried to open opening, success 0-- in grey
Here it does not find the file, because the file is with the binaries
and gogui (at least your version) looks into the gogui/bin directory.
But that does not prevent MoGo to work.
I guess so, as when I added
when I run the Linux exeutable on my Fedora 8/Athlon XP, I get a
coredump:
$ mogo --9 --time 12
Load opening database opening succeed (nbEntries=618) (nbIllegalMoves removed
0)
tried to open opening, success 1
Illegal instruction (core dumped)
could it be that it is compiled for specific
Is there a option like gnugo's --capture-all-dead?
In my test(./mogo --9 --time 1), seems mogo passed when not capture
alldead stones.
As this release is mainly for humans to play, it is set to play
against humans, so passing as soon as the opponent passes and it is
safe to pass.
If you
I think gogui is in fact looking for files in the directory from which
it is launched. Try this to copy the opening database in this directory.
Yes exactly, thank you Guillaume for explaining better than I can :p
It runs perfectly on an Opteron 2.6GHz.
Good!
But not on a Power5+ processor.
Sylvain Gelly: [EMAIL PROTECTED]:
tried to open opening, success 0-- in grey
Here it does not find the file, because the file is with the binaries
and gogui (at least your version) looks into the gogui/bin directory.
But that does not prevent MoGo to work.
I guess
Hi all,
Thank you for all your comments and reports, and I am pleased some of
you are happy to use it. Please feel free to share the links,
especially for players who do not read this list.
I am sorry it does not work for some of you. I will look into it as
soon as I can.
BTW, I tried to answer
I guess the search path you've coded is something wrong or different
depends on the distributions.
The search path is simply .
I'd like to suggest to use some
environment variable dedicated to mogo.
I think the recent version of gogui let you define the working
directory. Also, as Guillaume,
It's just setting of Gogui. When I turned off the auto-number
feature, mogo worked fine.
# Settings - Configure Shell - Auto number
Cheers,
Hideki
Sylvain Gelly: [EMAIL PROTECTED]:
I guess the search path you've coded is something wrong or different
depends on the distributions.
The search
Ah, now that makes sense, the additional number you posted on your
email was actually sent to MoGo, and I understand now why it did not
work.
Thank you for having solving it, and let us know :)
Sylvain
2007/9/10, Hideki Kato [EMAIL PROTECTED]:
It's just setting of Gogui. When I turned off the
Hi Sylvain and all,
Thank you very much for sharing the binaries.
I am very interested in a windows binary to use MoGo as an
extra sparring partner, (I cannot use linux at this moment),
I do not mind if the binary is slower, because even then
the MoGo program will be stonger then my
Have you tried Visual C++?
http://msdn2.microsoft.com/en-us/express/aa975050.aspx
The thing is that VC++ does not have the pthread library.
This library might be help.
http://sources.redhat.com/pthreads-win32/
# I have not used it, though
--
Yamato
On Monday 10 September 2007, Sylvain Gelly wrote:
could it be that it is compiled for specific CPU architecture?
Of course it is :).
Ok, good (well, rather sad :)), to know that it does not work on
Athlon XP. I should rebuild with an older architecture then (but it
will be slower :-( ).
I
On Monday 10 September 2007, Sylvain Gelly wrote:
Ah, now that makes sense, the additional number you posted on your
email was actually sent to MoGo, and I understand now why it did not
work.
auto-numbering in GoGui prepends all commands with an integer ID,
which is sent to the program and
auto-numbering in GoGui prepends all commands with an integer ID,
which is sent to the program and should be used by the program in
its response, see the GTP specification.
Ok, I did not know that, thanks. So that part of GTP is simply not
supported in MoGo :).
Cheers,
Sylvain
The point is that if I start it with ANY command line options (not using
goui but typing the gtp commands in a shell) it immediately goes into
some self-learning mode and you cannot play games.
I haven't tried it with gogui.
- Don
On Mon, 2007-09-10 at 10:21 +0200, Sylvain Gelly wrote:
On Mon, 2007-09-10 at 10:34 +0200, Sylvain Gelly wrote:
I'm a little confused. If I operate with no parameters it works ok,
No parameters means --19
but if I do ./mogo --7 (for instance) it goes into some kind of
self-training mode.
Did you see a --7 option on the manual? :-p
It
Ok,
Sorry for all the trouble.I didn't know you HAD to type a level
option.
I can now do ./mogo --9 --nbThreads 2
I think I was a bit confused by the self-train initialization message
which appears whether it's accepting gtp commands or not.
If you do ./mogo --nbThreads 2 as you say it
Hi Markus, Hi all,
I updated the package to fix the issues you get and some other minor
ones. Please update before reporting a problem, and please report any
further problem :-).
I don't know about Ubuntu, but the default GCC configuration on Fedora
does not set CPU-specific compiler options,
On 9/10/07, h.l.s.t [EMAIL PROTECTED] wrote:
As the theme says,I wanna some advise of how could I judge the
situation/circumstances?Just like ,How could I know how many crosses/mu each
player has?
Appreciate for any answer.
If I understand your question correctly, you are asking how to
Was reading a page about Go and came across this term. Anyone know
what it means?
Some googling yielded that it's some kind of tactic position. Though I
might have misinterpreted it.
-Josh
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Joshua Shriver said:
Was reading a page about Go and came across this term. Anyone know what
it means?
Some googling yielded that it's some kind of tactic position. Though I
might have misinterpreted it.
Essentially, a sharp move. If we used the word in chess, moves that formed
pins or
Tesuji is also used for the first move of such sequence of moves.
-gg
Hideki Kato: [EMAIL PROTECTED]:
Hi Shriver,
Tesuji is really a Japanese word. Te means a hand or a move and
suji means a line or a sequence. So, tesuji means a sequence of
good moves, in general. Usually used for some
On 9/11/07, Joshua Shriver [EMAIL PROTECTED] wrote:
Was reading a page about Go and came across this term. Anyone know
what it means?
With no disrespect intended, it seems like there are a fair number of
go programmers who don't actually know go very much beyond the rules
themselves. (I'm
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