[computer-go] How to design the stronger playout policy?

2008-01-04 Thread Yamato
I guess the current top programs have much better playout policy than the classical MoGo-style one. The original policy of MoGo was, (1) If the last move is an Atari, plays one saving move randomly. (2) If there are "interesting" moves in the 8 positions around the last move, plays one random

Re: [computer-go] Please have your bot resign, for your own good

2008-01-04 Thread Raymond Wold
On Fri, 2008-01-04 at 16:50 -0800, steve uurtamo wrote: > TCP/IP communication can be viewed as round-trip. > > UCP is one-way, TCP requires a response for each > packet. > For a high-level protocol, it's all the same. The fact that a TCP/IP packet is acknowledged matters not at all because the

Re: [computer-go] Please have your bot resign, for your own good

2008-01-04 Thread steve uurtamo
s/UCP/UDP/g; - Original Message From: steve uurtamo <[EMAIL PROTECTED]> To: computer-go Sent: Friday, January 4, 2008 7:50:34 PM Subject: Re: [computer-go] Please have your bot resign, for your own good TCP/IP communication can be viewed as round-trip. UCP is one-way, TCP requires a r

Re: [computer-go] Please have your bot resign, for your own good

2008-01-04 Thread steve uurtamo
TCP/IP communication can be viewed as round-trip. UCP is one-way, TCP requires a response for each packet. s. - Original Message From: Jason House <[EMAIL PROTECTED]> To: computer-go Sent: Friday, January 4, 2008 4:50:31 PM Subject: Re: [computer-go] Please have your bot resign, for y

Re: [computer-go] Please have your bot resign, for your own good

2008-01-04 Thread Jason House
On Jan 4, 2008 4:44 PM, Gian-Carlo Pascutto <[EMAIL PROTECTED]> wrote: > steve uurtamo wrote: > >> It was my understanding that the netlag to the Philippines was about > >> 380 ms; accounting for an additiaonal 15% packet loss and we end up > >> at about 440 ms. > > > > i think that it works out t

Re: [computer-go] Please have your bot resign, for your own good

2008-01-04 Thread Gian-Carlo Pascutto
steve uurtamo wrote: It was my understanding that the netlag to the Philippines was about 380 ms; accounting for an additiaonal 15% packet loss and we end up at about 440 ms. i think that it works out to roughly double that because of the protocol, right? Yes, the server sends out the move an

[computer-go] cgos time gift adjustment.

2008-01-04 Thread Don Dailey
I altered the time gift for CGOS 9x9. I set it to 0.75 seconds. In other words, the first 3/4 second of each move doesn't count against your total time used. - Don ___ computer-go mailing list computer-go@computer-go.org http://www.computer-go.or

Re: [computer-go] Please have your bot resign, for your own good

2008-01-04 Thread steve uurtamo
> It was my understanding that the netlag to the Philippines was about > 380 ms; accounting for an additiaonal 15% packet loss and we end up > at about 440 ms. i think that it works out to roughly double that because of the protocol, right? s. ___

Re: [computer-go] Please have your bot resign, for your own good

2008-01-04 Thread Christoph Birk
On Fri, 4 Jan 2008, Don Dailey wrote: It was my understanding the bot was losing 2 seconds per move. 1/2 second would probably not fix this. It was my understanding that the netlag to the Philippines was about 380 ms; accounting for an additiaonal 15% packet loss and we end up at about 440 ms

Re: [computer-go] Please have your bot resign, for your own good

2008-01-04 Thread Don Dailey
It was my understanding the bot was losing 2 seconds per move. 1/2 second would probably not fix this. - Don Christoph Birk wrote: > On Fri, 4 Jan 2008, Don Dailey wrote: >> I think Fischer time is the solution to network lag. I can't give back >> the lag time, but I can make it so that you

Re: [computer-go] CGOS 19 is stuck

2008-01-04 Thread Don Dailey
Hi Olivier, Do you want me to send you the scripts?They are bash scripts and you may have to slightly modify them. - Don Olivier Teytaud wrote: >> Any progress on CGOS 19x19? >> >> It appears to have been stuck for 2 weeks now? > > Hum, I have not seen these emails before now; > I launch th

Re: [computer-go] CGOS 19 is stuck

2008-01-04 Thread Don Dailey
I will ask Olivier if he wants my scripts. - Don Gian-Carlo Pascutto wrote: > Chris Fant wrote: >> CGOS 19 is has been stuck for a while now. >> >> At the bottom of the page, it says Many Faces is in a game, but does >> not show it as currently playing at the top of the page. Perhaps the >> p

Re: [computer-go] Please have your bot resign, for your own good

2008-01-04 Thread Don Dailey
[EMAIL PROTECTED] wrote: > After 2000 playouts, AntIgo checks the estimated score. If it's way > ahead, it stops thinking and just plays the best move it has so far. > This way it plays very quickly when the game is won and the opponent > does not resign. (I don't apply this rule in the beginning

Re: [computer-go] CGOS 19 is stuck

2008-01-04 Thread Olivier Teytaud
I will ask Olivier if he wants to incorporate my scripts into the 19x19 server once I have it set up in cron. The server is now hopefully working properly. Don, I'll include your script soon; well, I hope so, when I have a few minutes :-) The trouble was reported with a title emphasizing the CGO

Re: [computer-go] Please have your bot resign, for your own good

2008-01-04 Thread Christoph Birk
On Fri, 4 Jan 2008, Don Dailey wrote: I think Fischer time is the solution to network lag. I can't give back the lag time, but I can make it so that you should not lose games as a result of it (unless it gets ridiculous.) I don't object to Fisher Time but just increasing the move-credit to 0.

Re: [computer-go] low-hanging fruit - yose

2008-01-04 Thread Gian-Carlo Pascutto
Rémi Coulom wrote: In Crazy Stone (maybe that is the case of MoGo, too), nakade is such a big problem because the program avoids playing self-atari in playouts. Crazy Stone will play the self-ataris anyway, but with a low probability, so they are played at the end of the playout only. In case

Re: [computer-go] CGOS 19 is stuck

2008-01-04 Thread Olivier Teytaud
Any progress on CGOS 19x19? It appears to have been stuck for 2 weeks now? Hum, I have not seen these emails before now; I launch the Cgos19x19 right now, sorry for that. I have received Don's email about the script, but I do not use it yet. Minutes are very expensive :-) Olivier

Re: [computer-go] CGOS 19 is stuck

2008-01-04 Thread Gian-Carlo Pascutto
Chris Fant wrote: CGOS 19 is has been stuck for a while now. At the bottom of the page, it says Many Faces is in a game, but does not show it as currently playing at the top of the page. Perhaps the problem is related to a bot leaving near the time a round is ending/beginning. I guess Oliver i

Re: [computer-go] Please have your bot resign, for your own good

2008-01-04 Thread dhillismail
After 2000 playouts, AntIgo checks the estimated score. If it's way ahead, it stops thinking and just plays the best move it has so far. This way it plays very quickly when the game is won and the opponent does not resign. (I don't apply this rule in the beginning to avoid confusion in handicap

Re: [computer-go] Please have your bot resign, for your own good

2008-01-04 Thread Don Dailey
I think Fischer time is the solution to network lag. I can't give back the lag time, but I can make it so that you should not lose games as a result of it (unless it gets ridiculous.) - Don Jacques Basaldúa wrote: > The problem is avoiding that an inferior program wins a lost position > on tim

Re: [computer-go] Please have your bot resign, for your own good

2008-01-04 Thread Jacques Basaldúa
The problem is avoiding that an inferior program wins a lost position on time extending the number of moves. If you could choose, what side would you prefer to be? As a human, there is no doubt. But as a program it is even better: the strongest program. Because computers can play faster than human

[computer-go] January KGS Computer Go tournament: THIS SUNDAY

2008-01-04 Thread Nick Wedd
The January 2008 KGS computer Go tournament will be this Sunday, January 6th, in the Asian night, European evening and American morning, starting at 17:00 UTC (GMT) and ending about 21:00 UTC (GMT). The Formal division will be an 8-round Swiss with 9x9 boards and 13 minutes each sudden death.

RE: [computer-go] more network delay specifics

2008-01-04 Thread dave.devos
It might be possible to estimate lag by looking up the geographic location of a bot's ISP. For instance via http://www.hostip.info/use.html . Dave Van: [EMAIL PROTECTED] namens Peter Christopher Verzonden: vr 4-1-2008 5:27 Aan: computer-go@computer-go.org Ond