Re: [computer-go] 19x19 Study - prior in bayeselo, and KGS study

2008-01-30 Thread Jacques Basaldúa
Dave Hillis wrote: I've noticed this in games on KGS; a lot of people lose games with generous time limits because they, rashly, try to keep up with my dumb but very fast bot and make blunders. What Don says about humans scaling applies to humans making an effort to use the time they have,

Re: [computer-go] 19x19 Study - prior in bayeselo, and KGS study

2008-01-30 Thread Don Dailey
Dave, I really thought about mentioning that in my original post because it does affect the ability of human players. In fact one technique I use when I'm losing badly in chess is to start playing instantly.I have actually salvaged a few games that way - the opponent starts playing fast

Re: [computer-go] CGOS result tables

2008-01-30 Thread Don Dailey
That information is in the autotester, but it wouldn't be accurate on the main page since many computers of various types and with various loads are being used in the study. I suppose one could argue that the total conglomerate average would be reasonably accurate according to the law of

[computer-go] CGOS result tables

2008-01-30 Thread Michael Williams
Any chance of adding a new column to the CGOS result tables to show the average amount of time used per game? ___ computer-go mailing list computer-go@computer-go.org http://www.computer-go.org/mailman/listinfo/computer-go/

Re: [computer-go] 19x19 Study - prior in bayeselo, and KGS study

2008-01-30 Thread Don Dailey
Jacques Basaldúa wrote: Dave Hillis wrote: I've noticed this in games on KGS; a lot of people lose games with generous time limits because they, rashly, try to keep up with my dumb but very fast bot and make blunders. What Don says about humans scaling applies to humans making an

Re: [computer-go] 19x19 Study

2008-01-30 Thread Olivier Teytaud
I can provide a new release with double instead of float. (unless the other mogo-people reading this mailing-list do not agree for this; Sylvain, no problem for you ?). I don't know exactly when it begins to do bad moves. However, I know that after several hours, the estimated winning rate

Re: [computer-go] 19x19 Study - prior in bayeselo, and KGS study

2008-01-30 Thread steve uurtamo
I would agree at 100% if it wasn't for the known limitations: Nakade, not filling own eyes, etc. Because the program is blind to them it is blind in both senses: it does not consider those moves when defending, but it does not consider them when

Re: [computer-go] 19x19 Study

2008-01-30 Thread Sylvain Gelly
Hi, I don't know exactly when it begins to do bad moves. However, I know that after several hours, the estimated winning rate converges to 1 or 0, with crazy principal variations, and the cause is low resolution of single floats. In this study, it should no be a big factor of unscalability given

[computer-go] More generic GTP

2008-01-30 Thread Mark Boon
Recently one of the things I've been doing is introducing more and more generics in my code. In the days when I was using C++ I always felt templates were a mixed blessing. It's a powerful concept but it also often makes code extremely difficult to read and debug. Maybe this has improved a

Re: [computer-go] 19x19 Study - prior in bayeselo, and KGS study

2008-01-30 Thread terry mcintyre
I am, sadly, in the 9 kyu AGA range, yet can regularly create situations which Mogo cannot read on a 19x19 board. Harder to do on a 9x9 board, but I have done it. Don asks how significant a jump of 3 kyu is. On a 19x19 board, one with a 3 kyu advantage can give a 3 stone handicap to the weaker

Re: [computer-go] More generic GTP

2008-01-30 Thread steve uurtamo
But if ever there's new version of GTP in the making I would suggest replacing the 'komi' and 'board_size' commands by a more general 'set property- name property-value' command and turn the Go Text Protocol more into a Game Text Protocol. okay,

Re: [computer-go] More generic GTP

2008-01-30 Thread Heikki Levanto
On Wed, Jan 30, 2008 at 01:15:39PM -0200, Mark Boon wrote: There's one bit that so far thwarts my effort to obtain maximum modularization. And that is I have a GoEngine interface that is kind of mirroring GTP, since GTP is the preferred communication method between Go-playing engines. My

Re: [computer-go] More generic GTP

2008-01-30 Thread Mark Boon
I didn't say there was a big difference. It's simply a matter of elegance, if none of the commands are game-specific a large part of the protocol implementation can be abstracted. I suppose beauty is in the eye of the beholder. On 30-jan-08, at 14:23, Heikki Levanto wrote: On Wed, Jan

Re: [computer-go] More generic GTP

2008-01-30 Thread Jason House
On Jan 30, 2008 12:02 PM, steve uurtamo [EMAIL PROTECTED] wrote: you should rename the protocol TP then. Or just call it game text protocol ;) ___ computer-go mailing list computer-go@computer-go.org

Re: [computer-go] More generic GTP

2008-01-30 Thread Mark Boon
On 30-jan-08, at 15:06, Jason House wrote: On Jan 30, 2008 12:02 PM, steve uurtamo [EMAIL PROTECTED] wrote: you should rename the protocol TP then. Or just call it game text protocol ;) Which is of course exactly what I said in my message. Maybe it's the idealist in me thinking we

Re: [computer-go] More generic GTP

2008-01-30 Thread steve uurtamo
you should rename the protocol TP then. s. - Original Message From: Mark Boon [EMAIL PROTECTED] To: computer-go computer-go@computer-go.org Sent: Wednesday, January 30, 2008 11:47:32 AM Subject: Re: [computer-go] More generic GTP I didn't say there was a big difference. It's

Re: [computer-go] 19x19 Study

2008-01-30 Thread Don Dailey
Hi Olivier, Yes, that would be great. Please do. Also, is there a Mac version of this? We have the possiblity of using a huge cluster of Mac machines if we have a working binary. We could probably get you a temporary account to build such a thing if you don't already have it. - Don

Re: [computer-go] 19x19 Study - prior in bayeselo, and KGS study

2008-01-30 Thread Don Dailey
I am concerned that the current study is, as Jacques has so ably described, a study of a restricted game where nakade and certain other moves are considered to be illegal; this restricted game approaches the game of Go, but the programs have certain blind spots which humans can and do

Re: [computer-go] 19x19 Study - prior in bayeselo, and KGS study

2008-01-30 Thread Gian-Carlo Pascutto
Don Dailey wrote: If a nakade fixed version of mogo (that is truly scalable) was in the study, how much higher would it be in your estimation? You do realize that you are asking how much perfect life and death knowledge is worth? -- GCP ___

Re: [computer-go] 19x19 Study - prior in bayeselo, and KGS study

2008-01-30 Thread Don Dailey
I changed bayeselo to use the prior command as Rémi suggested I could do. It raised the ELO rating of the highest rated well established player by about 60 ELO! I set prior to 0.1 http://cgos.boardspace.net/study/ - Don Rémi Coulom wrote: Don Dailey wrote: They seem under-rated to me

Re: [computer-go] 19x19 Study - prior in bayeselo, and KGS study

2008-01-30 Thread Don Dailey
Is nakade actually a problem in mogo? Are there positions it could never solve or is merely a general weakness. I thought the search corrected such problems eventually. - Don Gian-Carlo Pascutto wrote: Don Dailey wrote: If a nakade fixed version of mogo (that is truly scalable) was in

Re: [computer-go] 19x19 Study - prior in bayeselo, and KGS study

2008-01-30 Thread Don Dailey
I must not understand the problem. My program has no trouble with nakade unless you are talking about some special case position.My program immediately places the stone on the magic square to protect it's 2 eyes.I can't believe mogo doesn't do this, it would be very weak if it didn't.

Re: [computer-go] 19x19 Study - prior in bayeselo, and KGS study

2008-01-30 Thread terry mcintyre
We could test this: find some nakade problems in the games, crank up the number of simulations, and see if Mogo finds the crucial moves. There's the question of how long eventually is. I Terry McIntyre [EMAIL PROTECTED] “Wherever is found what is called a paternal government, there is found

Re: [computer-go] 19x19 Study - prior in bayeselo, and KGS study

2008-01-30 Thread Gian-Carlo Pascutto
Don Dailey wrote: I must not understand the problem. My program has no trouble with nakade unless you are talking about some special case position.My program immediately places the stone on the magic square to protect it's 2 eyes. Can your program identify sekis? Nice examples in

Re: [computer-go] 19x19 Study - prior in bayeselo, and KGS study

2008-01-30 Thread Don Dailey
Gian-Carlo Pascutto wrote: Don Dailey wrote: I must not understand the problem. My program has no trouble with nakade unless you are talking about some special case position.My program immediately places the stone on the magic square to protect it's 2 eyes. Can your program

Re: [computer-go] 19x19 Study - prior in bayeselo, and KGS study

2008-01-30 Thread Don Dailey
Is is just my email client or does Terry's post have one word per line when quoting others? - Don terry mcintyre wrote: Someone recently posted a 19x19 example. Mogo failed to defend it's position. Terry McIntyre [EMAIL PROTECTED] “Wherever is found what is called a paternal government,

Re: [computer-go] 19x19 Study - prior in bayeselo, and KGS study

2008-01-30 Thread Jason House
On Jan 30, 2008 2:48 PM, Don Dailey [EMAIL PROTECTED] wrote: So are you saying that if mogo had this position: | # # # # # # | O O O O O # | + + + + O # a b c d e That mogo would not know to move to nakade point c1 with either color? That's not nakade... Even if it was one shorter,

Re: [computer-go] 19x19 Study - prior in bayeselo, and KGS study

2008-01-30 Thread Jason House
You're not crazy. Gmail shows it that way too. On Jan 30, 2008 2:49 PM, Don Dailey [EMAIL PROTECTED] wrote: Is is just my email client or does Terry's post have one word per line when quoting others? - Don terry mcintyre wrote: Someone recently posted a 19x19 example. Mogo failed to

Re: [computer-go] 19x19 Study - prior in bayeselo, and KGS study

2008-01-30 Thread terry mcintyre
Someone recently posted a 19x19 example. Mogo failed to defend it's position. Terry McIntyre [EMAIL PROTECTED] “Wherever is found what is called a paternal government, there is found state education. It has been discovered that the best way to insure implicit obedience is to commence tyranny

Re: [computer-go] 19x19 Study - prior in bayeselo, and KGS study

2008-01-30 Thread Don Dailey
According to Sensei's Library, nakade is: It refers to a situation in which a group has a single large internal, enclosed space that can be made into two eyes by the right move--or prevented from doing so by an enemy move. Several examples are shown that where there are exactly 3

Re: [computer-go] 19x19 Study - prior in bayeselo, and KGS study

2008-01-30 Thread Gian-Carlo Pascutto
Don Dailey wrote: So I think this is nakade. Yes. Leela 0.2.x would get it wrong [1]. [1] Not eternally, but it would still take unreasonably long. -- GCP ___ computer-go mailing list computer-go@computer-go.org

Re: [computer-go] 19x19 Study - prior in bayeselo, and KGS study

2008-01-30 Thread Don Dailey
Does mogo have a play-out rule that says, don't move into self-atari? If so, then I can see how the play-out would miss this. But the tree search would not miss this.I still don't see the problem. I can see how a play-out strategy would delay the understanding of positions, but that's

Re: [computer-go] 19x19 Study - prior in bayeselo, and KGS study

2008-01-30 Thread Jason House
While bigger examples exist, 4 in a line (with both ends enclosed) is not nakade because the two center points are miai (b and c in your example). It requires two moves (both b and c) to reduce your example to a single eye. Because of that, it is not nakade. A comprehensive list of nakade shapes

Re: [computer-go] 19x19 Study - prior in bayeselo, and KGS study

2008-01-30 Thread Alain Baeckeroot
Le mercredi 30 janvier 2008, David Fotland a écrit : 3 kyu at this level is a lot for a person. I've know club players who never got better than 9k, and people who study and play may still take a year or more to make this much improvement. Many club players stall somewhere between 7k and 4k

Re: [computer-go] 19x19 Study - prior in bayeselo, and KGS study

2008-01-30 Thread Don Dailey
It would get it eventually, which means this doesn't inhibit scalability. I don't expect every aspect of a program to improve at the same rate - but if a program is properly scalable, you can expect that it doesn't regress with extra time. It only moves forward, gets stronger with more

Re: [computer-go] 19x19 Study - prior in bayeselo, and KGS study

2008-01-30 Thread Don Dailey
Vlad Dumitrescu wrote: Hi Don, On Jan 30, 2008 9:02 PM, Don Dailey [EMAIL PROTECTED] wrote: According to Sensei's Library, nakade is: It refers to a situation in which a group has a single large internal, enclosed space that can be made into two eyes by the right move--or

Re: [computer-go] 19x19 Study - prior in bayeselo, and KGS study

2008-01-30 Thread Gian-Carlo Pascutto
Don Dailey wrote: Yes, the tree generates pass moves and with 2 passes the game is scored without play-outs. How do you detect dead groups after 2 passes? Static analysis? All is alive/CGOS? I can't believe mogo doesn't do this, it would be very weak if it didn't. That's just an

Re: [computer-go] 19x19 Study - prior in bayeselo, and KGS study

2008-01-30 Thread Vlad Dumitrescu
Hi Don, On Jan 30, 2008 9:02 PM, Don Dailey [EMAIL PROTECTED] wrote: According to Sensei's Library, nakade is: It refers to a situation in which a group has a single large internal, enclosed space that can be made into two eyes by the right move--or prevented from doing so by an

Re: [computer-go] 19x19 Study - prior in bayeselo, and KGS study

2008-01-30 Thread terry mcintyre
There are other shapes which are known to be dead. For example, four points in a square shape make one eye, not two. If the defender plays one point, trying to make two eyes, the opponent plays the diagonally opposite point, which is the center of three; the group dies.

Re: [computer-go] 19x19 Study - prior in bayeselo, and KGS study

2008-01-30 Thread terry mcintyre
I think yahoo changed something. I first saw this on Steve's posts, and he also uses Yahoo. I haven't changed anything on my preferences, so blame Yahoo for tinkering with their software. Terry McIntyre [EMAIL PROTECTED] “Wherever is found what is called a paternal government, there is found

Re: [computer-go] 19x19 Study - prior in bayeselo, and KGS study

2008-01-30 Thread Christoph Birk
On Tue, 29 Jan 2008, Don Dailey wrote: I wish I knew how that translates to win expectancy (ELO rating.)Is 3 kyu at this level a pretty significant improvement? in the order of 90% Christoph ___ computer-go mailing list

Re: [computer-go] 19x19 Study - prior in bayeselo, and KGS study

2008-01-30 Thread Don Dailey
Alain Baeckeroot wrote: Le mercredi 30 janvier 2008, David Fotland a écrit : 3 kyu at this level is a lot for a person. I've know club players who never got better than 9k, and people who study and play may still take a year or more to make this much improvement. Many club players

Re: [computer-go] 19x19 Study - prior in bayeselo, and KGS study

2008-01-30 Thread Jason House
On Jan 30, 2008 3:51 PM, terry mcintyre [EMAIL PROTECTED] wrote: There are other shapes which are known to be dead. For example, four points in a square shape make one eye, not two. If the defender plays one point, trying to make two eyes, the opponent plays the diagonally opposite point,

Re: [computer-go] 19x19 Study - prior in bayeselo, and KGS study

2008-01-30 Thread Heikki Levanto
On Wed, Jan 30, 2008 at 03:23:35PM -0500, Don Dailey wrote: Having said that, I am interested in this. Is there something that totally prevents the program from EVER seeing the best move?I don't mean something that takes a long time, I mean something that has the theoretical property

Re: [computer-go] 19x19 Study - prior in bayeselo, and KGS study

2008-01-30 Thread Don Dailey
Heikki Levanto wrote: On Wed, Jan 30, 2008 at 03:23:35PM -0500, Don Dailey wrote: Having said that, I am interested in this. Is there something that totally prevents the program from EVER seeing the best move?I don't mean something that takes a long time, I mean something that has

Re: [computer-go] 19x19 Study - prior in bayeselo, and KGS study

2008-01-30 Thread Jason House
On Jan 30, 2008 4:35 PM, Don Dailey [EMAIL PROTECTED] wrote: Heikki Levanto wrote: On Wed, Jan 30, 2008 at 03:23:35PM -0500, Don Dailey wrote: Having said that, I am interested in this. Is there something that totally prevents the program from EVER seeing the best move?I don't

Re: [computer-go] 19x19 Study - prior in bayeselo, and KGS study

2008-01-30 Thread Don Dailey
Regardless of the exact example, _if_ pruning rules exclude a move, then an engine will never play it. That means that for that situation, they're not scalable. That may be a big if but will definitely affect some bot implementations. Progressive widening and soft-pruning rules probably

Re: [computer-go] 19x19 Study - prior in bayeselo, and KGS study

2008-01-30 Thread Gian-Carlo Pascutto
Don Dailey wrote: I am concerned that the current study is, as Jacques has so ably described, a study of a restricted game where nakade and certain other moves are considered to be illegal; this restricted game approaches the game of Go, but the programs have certain blind spots which humans can

Re: [computer-go] 19x19 Study. Nakade is difficult

2008-01-30 Thread Alain Baeckeroot
Le mercredi 30 janvier 2008, Don Dailey a écrit : I must not understand the problem. My program has no trouble with nakade unless you are talking about some special case position.My program immediately places the stone on the magic square to protect it's 2 eyes.I can't believe mogo

Re: [computer-go] 19x19 Study - prior in bayeselo, and KGS study

2008-01-30 Thread Don Dailey
I agree with this completely. If fixing this problem was just a simple matter of course, then I'm sure the mogo team would have done so very quickly.The cure could be worse than the disease in this case. But I think what we forget is that this discussion has been hijacked in a sense,

Re: [computer-go] 19x19 Study. Nakade is difficult

2008-01-30 Thread Don Dailey
Good position. I think this illustrates my point. In this case we are not talking about whether a program is capable of seeing a nakade position, but instead a situation very complicated to the extent that even very strong players missed it. For instance I would not use this position to

Re: [computer-go] 19x19 Study. Nakade is difficult

2008-01-30 Thread terry mcintyre
That particular position is indeed complex, but there are many simpler variations which are not at all difficult to construct. 20kyu human players eventually learn to recognize when their 10 kyu opponents trap them via the simpler positions. 1dan amateur players play still subtler versions.

Re: [computer-go] 19x19 Study. Nakade is difficult

2008-01-30 Thread terry mcintyre
Earlier Don Dailey asked how much of a difference it would make, if UCT programs understood nakade plays. I'll throw out a ballpark figure: if the current UCT programs understood nakade as well as I do ( which is not terribly well), that would make four handicap stones difference on a 19x19

Re: [computer-go] 19x19 Study. Nakade is difficult

2008-01-30 Thread Don Dailey
terry mcintyre wrote: That particular position is indeed complex, but there are many simpler variations which are not at all difficult to construct. 20kyu human players eventually learn to recognize when their 10 kyu opponents trap them via the simpler positions. 1dan amateur players

Re: [computer-go] 19x19 Study. Nakade is difficult

2008-01-30 Thread Don Dailey
terry mcintyre wrote: Earlier Don Dailey asked how much of a difference it would make, if UCT programs understood nakade plays. But actually they already understand nakade play. It was a misconception that they don't, and I at first believed it because I didn't know for sure what nakade

Re: [computer-go] CGOS result tables

2008-01-30 Thread Michael Williams
I was not talking about the study. I was talking about the main CGOS servers. Don Dailey wrote: That information is in the autotester, but it wouldn't be accurate on the main page since many computers of various types and with various loads are being used in the study. I suppose one could

Re: [computer-go] 19x19 Study - prior in bayeselo, and KGS study

2008-01-30 Thread Michael Williams
Don, welcome to my battle last week (or was it the week before?). It was the exact same discussion. I don't know if people are assuming that a typical UCT reference implementation does not consider all moves or if they just don't understand the difference between a playout policy and a tree

RE: [computer-go] 19x19 Study - prior in bayeselo, and KGS study

2008-01-30 Thread David Fotland
I believe you COULD improve as fast as that young guy you are talking about, but you would need to do serious study. Not read some books while watching television, but putting yourself in a quiet room and being totally focused.A 3 dan teacher would help enormously. Agreed. It

Re: [computer-go] 19x19 Study - prior in bayeselo, and KGS study

2008-01-30 Thread Hideki Kato
Don Dailey: [EMAIL PROTECTED]: About Don's arguments on self testing: I would agree at 100% if it wasn't for the known limitations: Nakade, not filling own eyes, etc. Because the program is blind to them it is blind in both senses: it does not consider those moves when defending, but it

Re: [computer-go] 19x19 Study - prior in bayeselo, and KGS study

2008-01-30 Thread Michael Williams
Are you kidding? That's based on only 10 games. Hideki Kato wrote: Don Dailey: [EMAIL PROTECTED]: About Don's arguments on self testing: I would agree at 100% if it wasn't for the known limitations: Nakade, not filling own eyes, etc. Because the program is blind to them it is blind in both

[computer-go] handtalk at 9x9? (was 19x19 Study - prior...)

2008-01-30 Thread Darren Cook
See the handtalk's winning rates on cgos 9x9 (http://cgos.boardspace.net/9x9/cross/handtalk.html). He won agains MoGo at 60% but his rating is about 200 ELO behind it. This happened probably because he know MoGo's weakpoint, misunderstanding of LD at corners (including Nakde) very well,

Re: [computer-go] 19x19 Study - prior in bayeselo, and KGS study

2008-01-30 Thread Darren Cook
... That mogo would not know to move to nakade point c1 with either color? Mogo tends to get confused on nakade positions when there are still external liberties. Here is my report on this with a couple of examples: http://computer-go.org/pipermail/computer-go/2007-October/011327.html If I've

Re: [computer-go] 19x19 Study - prior in bayeselo, and KGS study

2008-01-30 Thread Petri Pitkanen
2008/1/30, Don Dailey [EMAIL PROTECTED]: It would get it eventually, which means this doesn't inhibit scalability. Having said that, I am interested in this. Is there something that totally prevents the program from EVER seeing the best move?I don't mean something that takes a long

[computer-go] Re: handtalk at 9x9? (was 19x19 Study - prior...)

2008-01-30 Thread Hideki Kato
Darren Cook: [EMAIL PROTECTED]: See the handtalk's winning rates on cgos 9x9 (http://cgos.boardspace.net/9x9/cross/handtalk.html). He won agains MoGo at 60% but his rating is about 200 ELO behind it. This happened probably because he know MoGo's weakpoint, misunderstanding of LD at

[computer-go] CGOS 19x19 down

2008-01-30 Thread Olivier Teytaud
Cgos 19x19 is down, I'm trying to fix that (more serious trouble than usually, it is seemingly a trouble on the machine, which is the only one allowed to be connected from outside the university). Olivier ___ computer-go mailing list