Mark Boon wrote:
>There are 16 4-distance points, so if you spill ino that by one > point you get 315 or a little over 14 million patterns. Multiplied > by 3 for every don't-care point within less than 4 distance. Ouch. True, but the number of patterns is learned automatically. When I first learn the 55K+ games, there are so many patterns that I can only create a pattern file of less than 2000 games. I create 32 such files an call "importance" the number of files in which each pattern is found. (a value from 1 to 32). The number of patterns are: # of imp = 32 97132 (97132) # of imp = 31 26493 (123625) # of imp = 30 21460 (145085) # of imp = 29 19335 (164420) # of imp = 28 18415 (182835) # of imp = 27 18703 (201538) # of imp = 26 18619 (220157) # of imp = 25 19345 (239502) # of imp = 24 20390 (259892) # of imp = 23 21611 (281503) # of imp = 22 22959 (304462) # of imp = 21 24675 (329137) # of imp = 20 26808 (355945) # of imp = 19 29081 (385026) # of imp = 18 31938 (416964) # of imp = 17 35319 (452283) # of imp = 16 39188 (491471) # of imp = 15 43899 (535370) # of imp = 14 50391 (585761) # of imp = 13 57259 (643020) # of imp = 12 67062 (710082) # of imp = 11 79013 (789095) # of imp = 10 95292 (884387) # of imp = 9 117109 (1001496) # of imp = 8 147810 (1149306) Depending on the threshold value used (and also the number of times the pattern is seen) I can create databases from about 100K patterns to 1M patterns, more than that means including patterns that are too seldom, their urgency information won't be very accurate either due to the small sample size. Jacques. _______________________________________________ computer-go mailing list computer-go@computer-go.org http://www.computer-go.org/mailman/listinfo/computer-go/