Mark Boon wrote:

>There are 16 4-distance points, so if you spill ino that by one
> point you get 315 or a little over 14 million patterns. Multiplied
> by 3 for every don't-care point within less than 4 distance. Ouch.

True, but the number of patterns is learned automatically. When I
first learn the 55K+ games, there are so many patterns that I can
only create a pattern file of less than 2000 games. I create 32
such files an call "importance" the number of files in which each
pattern is found. (a value from 1 to 32). The number of patterns
are:

# of imp = 32           97132  (97132)
# of imp = 31           26493  (123625)
# of imp = 30           21460  (145085)
# of imp = 29           19335  (164420)
# of imp = 28           18415  (182835)
# of imp = 27           18703  (201538)
# of imp = 26           18619  (220157)
# of imp = 25           19345  (239502)
# of imp = 24           20390  (259892)
# of imp = 23           21611  (281503)
# of imp = 22           22959  (304462)
# of imp = 21           24675  (329137)
# of imp = 20           26808  (355945)
# of imp = 19           29081  (385026)
# of imp = 18           31938  (416964)
# of imp = 17           35319  (452283)
# of imp = 16           39188  (491471)
# of imp = 15           43899  (535370)
# of imp = 14           50391  (585761)
# of imp = 13           57259  (643020)
# of imp = 12           67062  (710082)
# of imp = 11           79013  (789095)
# of imp = 10           95292  (884387)
# of imp =  9          117109  (1001496)
# of imp =  8          147810  (1149306)

Depending on the threshold value used (and also the number
of times the pattern is seen) I can create databases from about
100K patterns to 1M patterns, more than that means including
patterns that are too seldom, their urgency information won't be
very accurate either due to the small sample size.

Jacques.

_______________________________________________
computer-go mailing list
computer-go@computer-go.org
http://www.computer-go.org/mailman/listinfo/computer-go/

Reply via email to