I'm voting for 2 time settings: One normal and one fast (so maybe 5 min and 1
min on 9x9).
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From what I can see, there is resistance to this idea - so what I'm going to
do is to provide venues which are standalone but makes it possible later to
add a time control.In other words for now there will be only 1 time
control per board size but the server will be flexible enough that other
Hi, I've decided to build a go program based on combinatorial game theory,
And I'm looking for any pointers or advice that might save me trouble
later. I looked a little in the archives, and while there are references to
CGT in a few places, I haven't seen any attempts to build a full engine
Sounds interesting. Have you considered learning these temperatures from pro
games?
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Maybe we could agree that 1 day out of 7 in a week would be played on
6 times faster time controls.
The same bots, connections, logins, the same number of games per week.
Different rating of course.
This would be a problem only for hardcoded bots with no time control.
The advantage would be that
I vote for 2 venues, each optional. Separate rating pools is a must.
Łukasz Lew wrote:
Maybe we could agree that 1 day out of 7 in a week would be played on
6 times faster time controls.
The same bots, connections, logins, the same number of games per week.
Different rating of course.
This
Whatever the eventual decision is - personally I would love a fast-play
venue as an alternative, with separate rating - please don't worry too
much about engines with fixed playouts, or engines that cannot handle
certain time limits.
The GTP client sitting between the engine and server will
On Mon, 15 Jun 2009, Brian Sheppard wrote:
Please don't do anything that decreases the frequency of games in order
to accommodate programs that want to play on multiple venues. Keep venues
strictly separate. Programs that want to play on multiple venues can just
log in multiple times.
I second