Re: [computer-go] (no subject)

2010-01-04 Thread Nick Wedd
In message 20100104070048.50...@gmx.net, Ingo Althöfer 3-hirn-ver...@gmx.de writes Hello all, especially hello Nick, http://www.weddslist.com/kgs/future.html are there already plans for KGS bot tournaments in 2010? Yes. I must set up a schedule this week. I plan to continue last year's

Re: [computer-go] Pattern radius, fast probability player

2010-01-04 Thread Rémi Coulom
Petr Baudis wrote: I forgot to ask about another unclear thing in your paper - you say that in simulations, you use the continuity feature. Does that effectively mean distance-to-last-move feature with just two levels, one for d=3, another for d3? Yes. I believe I called it contiguity. Rémi

Re: [computer-go] Pattern radius, fast probability player

2010-01-04 Thread Rémi Coulom
Petr Baudis wrote: On Wed, Dec 16, 2009 at 08:57:24PM +0100, Rémi Coulom wrote: The problem is that I am not using the same set of features for biasing the tree, and for playouts. Playouts only use fast light features. The tree part uses slow complex features. In particular, I use patterns of

Re: [computer-go] (no subject)

2010-01-04 Thread Alain Baeckeroot
Le 04/01/2010 à 14:19, Nick Wedd a écrit : I have discussed these extra events in the past, and received feedback here; which, unfortunately, I have forgotten. So please, anyone who is interested, make your suggestions now. As a spectator i would like an Hanh tournament on 19x19, not too

Re: [computer-go] (no subject)

2010-01-04 Thread Petr Baudis
On Mon, Jan 04, 2010 at 01:19:25PM +, Nick Wedd wrote: In message 20100104070048.50...@gmx.net, Ingo Althöfer 3-hirn-ver...@gmx.de writes Hello all, especially hello Nick, http://www.weddslist.com/kgs/future.html are there already plans for KGS bot tournaments in 2010? Yes. I

Re: [computer-go] (no subject)

2010-01-04 Thread Nick Wedd
In message 201001041753.46668.alain.baecker...@laposte.net, Alain Baeckeroot alain.baecker...@laposte.net writes Le 04/01/2010 à 14:19, Nick Wedd a écrit : I have discussed these extra events in the past, and received feedback here; which, unfortunately, I have forgotten. So please, anyone

Re: [computer-go] (no subject)

2010-01-04 Thread Peter Drake
On Jan 4, 2010, at 9:09 AM, Petr Baudis wrote: I don't think Hahn tournament would be that interesting, it would require some extensive modifications of especially the top programs and involve a lot of work in the tournament setup as well. I agree -- the Hahn game changes the victory

[computer-go] Re: on KGS bot tournaments

2010-01-04 Thread Ingo Althöfer
Hi Nick, ... So please, anyone who is interested, make your suggestions now. I have a really exotic proposal: what about one pair-go bot tournament in 2010 ? A pair consists of two bots A and B from different programmers. In a game, a pair takes one side (Black or White), and A and B are

Re: [computer-go] (no subject) wish hahn

2010-01-04 Thread Alain Baeckeroot
Le 04/01/2010 à 18:09, Petr Baudis a écrit : I don't think Hahn tournament would be that interesting, As a physicist i like to experiment first, and think later, to understand what happened, which obviously was not foreseen ;-) I believe it will reveal some hidden aspect of the stronger engines,

[computer-go] Re: (no subject) wish hahn

2010-01-04 Thread Ingo Althöfer
Hi all, Alain Baeckeroot wrote: As a physicist i like to experiment first, and think later, to understand what happened, which obviously was not foreseen ;-) This attitude I like very much, being an experimental mathematician. I believe it will reveal some hidden aspect of the stronger

Re: [computer-go] Re: (no subject) wish hahn

2010-01-04 Thread dhillismail
Interesting is in the eye of the beholder, but I think a Hahn tournment would be interesting. Everyone with an MC bot could easily modify it to play by setting it (carefully) not to resign, and changing it to try to maximize average score rather than probability of win. That's really just a

Re: [computer-go] Pattern radius, fast probability player

2010-01-04 Thread Aja
Petr Baudis wrote: On Wed, Dec 16, 2009 at 08:57:24PM +0100, Rémi Coulom wrote: The problem is that I am not using the same set of features for biasing the tree, and for playouts. Playouts only use fast light features. The tree part uses slow complex features. In particular, I use patterns of