You are welcome. Figure 1 in [2] is the diagram I was thinking
of.
On 03-Nov-15 20:39, Tobias Pfeiffer
wrote:
This helps very much, thank you for taking the time to answer!
You might be looking for for "Combining Online and
I have repeatedly seen people assert that komi must be different for
players of different skill levels, and have repeatedly questioned it, but I
have never seen anyone try to substantiate the claim. People who believe it
find it obvious, but I don't. There are two pieces of evidence that I can
Many years ago, when "auction komi" was tried out at a London Open Go
tournament, I collected statistics on what the winning komi bid was among
players of various strengths. There was a positive correlation between
playing strength and komi. Of course this does not answer the question, it
just
I do doubt that there is sufficient data available on Go as it is not
popular enough. But lets face it 7 points guaranteed profit is way easier
to utilize than initiative.
For chess it clearly visible quotation from wikipedia
"database between players with similar Elo ratings, commissioned by GM
On Nov 5, 2015, at 4:44 AM, Nick Wedd wrote:
> However, there's a powerful counterargument to the above I can put the first
> black stone on the board as well as any professional can. And now, assuming I
> am playing an equally weak human, it's White who suffers most from
On Thu, Nov 05, 2015 at 09:03:38AM +0200, Petri Pitkanen wrote:
> 2015-11-05 0:04 GMT+02:00 Hideki Kato :
>
> > The correct komi value assuming both players are perfect. Or, black
> > utilize his advantage (maybe in an early stage) perfectly. Actual
> > players, even
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Hi,
I would like to train features like in
http://www.remi-coulom.fr/Amsterdam2007/
but using DCNN probabilities as an additional not trained gamma, which
is always present. Did anybody try using an additional not trained
gamma (not necessarily
I agree with Robert. 7 is still a hot candidate for all board sizes.
Stefan
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Wrong kind of information if the issue is komi(or white win rate) vs
streng. EGD seems to have something but with grabby interface. So to get
any meaninfull data one would have request
Nothing as useful as chess-results
http://www.chess-results.com/tnr184639.aspx?lan=1=2=1=821 exists
where a
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Of course. You always use win rate, never margin for that type of analysis.
On Nov 5, 2015, at 9:57 AM, Darren Cook wrote:
>> Of course, that's anecdata...anyone is welcome to prove or disprove this
>> old claim by analyzing the stats on KGS, or Tygem or wherever else.
>
>
Hi,
I tried darkforest by using Aya.
darkforest is 0-3 against 2d bot. (AyaMC2) (0 wins, 3 losses)
darkforest is 1-4 against 1k bot. (AyaBot4)
darkfores1 is 1-3 against 1k bot. (AyaBot4)
It looks like darkforest is 1k or 2k.
It plays very quickly, and plays ko very well. But sometimes
it fails
We know the true values for some small boards that were solved, and what
some strong human players believed those values should be before they were
solved. I think that for all cases the humans where either correct, or
under-estimating. I don't remember any over-estimations.
Here are some cases
On Thu, Nov 05, 2015 at 02:42:20PM +0200, Petri Pitkanen wrote:
> I do doubt that there is sufficient data available on Go as it is not
> popular enough.
How much data is enough? The games from KGS alone ought to be in
millions, and even EGD must carry at least tens of thousands of serious
Of course. You always use win rate, never margin for that type of analysis.
Problem is, this is not relevant unless we have games with different
komi.
The winrate depends as much on the width of the distribution as on the
median. Hence for weak players, it may go closer to 50%, even if the
and in Go one move advantage need that your 1st pro-level mode works
together with your subsequent non-pro-moves
2015-11-05 14:55 GMT+02:00 Christoph Birk :
>
> On Nov 5, 2015, at 4:44 AM, Nick Wedd wrote:
> > However, there's a powerful
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