Re: [Computer-go] Frisbee Go

2016-02-20 Thread Gonçalo Mendes Ferreira
I don't like it very much, simply selecting only from the valid neighbors would simplify the rules and shorten the game, but I guess maybe it does seem similar to what would happen in real life. Are there other games played with frisbees? Anyways I propose a frisbee-probability GTP command, it is

Re: [Computer-go] Frisbee Go

2016-02-20 Thread John Tromp
I don't remember if there was consensus, but can repeat my previous thoughts: > 1. What happens with plays unintentionally on top of stones or out of > bounds? Converted to involuntary pass. Note that a throw must have some positive probability of converting into a legal move. This way, infinitel

[Computer-go] Frisbee Go

2016-02-20 Thread Gonçalo Mendes Ferreira
Hello all, Has a consensus been reached about the rules/GTP modifications for frisbee Go? I assume a genmove turns into a genmove_reg+play, but: 1. What happens with plays unintentionally on top of stones or out of bounds? 1.1 If converted to passes, do they count towards end of play and scoring

Re: [Computer-go] longest 3x3 game

2016-02-20 Thread grok
As the smoke cleared, Darren Cook mounted the barricade and roared out: > >> The longest I've been able to find, by more or less random sampling, > >> is only 521 moves, > > > > Found a 582 move 3x3 game... Is AlphaGo 'aware' of this database..? -- grok. ___

Re: [Computer-go] longest 3x3 game

2016-02-20 Thread Darren Cook
>> The longest I've been able to find, by more or less random sampling, >> is only 521 moves, > > Found a 582 move 3x3 game... Again by random sampling? Are there certain moves(*) that bring games to an end earlier, or certain moves(*) that make games go on longer? Would weighting them appropria

Re: [Computer-go] longest 3x3 game

2016-02-20 Thread John Tromp
> The longest I've been able to find, by more or less random sampling, > is only 521 moves, Found a 582 move 3x3 game... regards, -John ___ Computer-go mailing list Computer-go@computer-go.org http://computer-go.org/mailman/listinfo/computer-go

Re: [Computer-go] Everybody should participate!

2016-02-20 Thread Erik van der Werf
Don't think so, for most people it was already 'over' years ago, but Go has a great handicap system :-) Op 20 feb. 2016 17:53 schreef Ingo Althöfer <3-hirn-ver...@gmx.de>: > Possibly the last opportunity before "game over". > > Ingo. > > > *Gesendet:* Samstag, 20. Februar 2016 um 15:38 Uhr > *Von:

[Computer-go] Everybody should participate!

2016-02-20 Thread Ingo Althöfer
Possibly the last opportunity before "game over".   Ingo.     Gesendet: Samstag, 20. Februar 2016 um 15:38 Uhr Von: "Nick Wedd" An: computer-go@computer-go.org Betreff: Re: [Computer-go] February KGS bot tournament Reminder - it's tomorrow   Nick   On 11 February 2016 at 11:38, Nick Wed

Re: [Computer-go] February KGS bot tournament

2016-02-20 Thread Nick Wedd
Reminder - it's tomorrow Nick On 11 February 2016 at 11:38, Nick Wedd wrote: > The February KGS bot tournament will be on Sunday, February 21st, > starting at 16:00 UTC and ending at 22:40 UTC. It will use 9x9 boards, > with time limits of 4 minutes each plus fast Canadian overtime, and komi