I don't like it very much, simply selecting only from the valid
neighbors would simplify the rules and shorten the game, but I guess
maybe it does seem similar to what would happen in real life. Are there
other games played with frisbees?
Anyways I propose a frisbee-probability GTP command, it is
I don't remember if there was consensus, but can repeat my previous thoughts:
> 1. What happens with plays unintentionally on top of stones or out of
> bounds?
Converted to involuntary pass.
Note that a throw must have some positive probability of converting into
a legal move. This way, infinitel
Hello all,
Has a consensus been reached about the rules/GTP modifications for
frisbee Go? I assume a genmove turns into a genmove_reg+play, but:
1. What happens with plays unintentionally on top of stones or out of
bounds?
1.1 If converted to passes, do they count towards end of play and
scoring
As the smoke cleared, Darren Cook
mounted the barricade and roared out:
> >> The longest I've been able to find, by more or less random sampling,
> >> is only 521 moves,
> >
> > Found a 582 move 3x3 game...
Is AlphaGo 'aware' of this database..?
-- grok.
___
>> The longest I've been able to find, by more or less random sampling,
>> is only 521 moves,
>
> Found a 582 move 3x3 game...
Again by random sampling?
Are there certain moves(*) that bring games to an end earlier, or
certain moves(*) that make games go on longer? Would weighting them
appropria
> The longest I've been able to find, by more or less random sampling,
> is only 521 moves,
Found a 582 move 3x3 game...
regards,
-John
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Don't think so, for most people it was already 'over' years ago, but Go has
a great handicap system :-)
Op 20 feb. 2016 17:53 schreef Ingo Althöfer <3-hirn-ver...@gmx.de>:
> Possibly the last opportunity before "game over".
>
> Ingo.
>
>
> *Gesendet:* Samstag, 20. Februar 2016 um 15:38 Uhr
> *Von:
Possibly the last opportunity before "game over".
Ingo.
Gesendet: Samstag, 20. Februar 2016 um 15:38 Uhr
Von: "Nick Wedd"
An: computer-go@computer-go.org
Betreff: Re: [Computer-go] February KGS bot tournament
Reminder - it's tomorrow
Nick
On 11 February 2016 at 11:38, Nick Wed
Reminder - it's tomorrow
Nick
On 11 February 2016 at 11:38, Nick Wedd wrote:
> The February KGS bot tournament will be on Sunday, February 21st,
> starting at 16:00 UTC and ending at 22:40 UTC. It will use 9x9 boards,
> with time limits of 4 minutes each plus fast Canadian overtime, and komi