Yes. This is a long-known phenomenon.
I was able to get improvements in Pebbles based on the idea of forgetting
unsuccessful results. It has to be done somewhat carefully, because results
propagate up the tree. But you can definitely make it work.
I recall a paper published on this basis. A paper presumably about CrazyStone:
Efficient Selectivity and Backup Operators in
Monte-Carlo Tree Search. I see a paper called “Accelerated UCT and Its
Application to
Two-Player Games”. Could be others.
From: Computer-go [mailto:computer-go-boun...@computer-go.org] On Behalf Of
David Wu
Sent: Sunday, July 23, 2017 12:25 PM
To: computer-go@computer-go.org
Subject: [Computer-go] Possible idea - decay old simulations?
I've been using Leela 0.10.0 for analysis quite often, and I've noticed
something that might lead to an improvement for the search, and maybe also for
other MCTS programs.
Sometimes, after putting hundreds of thousands of simulations into a few
possible moves, Leela will appear to favor one, disliking the others for having
clearly worse reported winrates. But then every once in a while, the winrate
for one of the other disliked moves will start rising gradually, but very
consistently.
When this happens, if I play down the variation for that move and look at the
analysis window, I often find that Leela has discovered a new tactic.
Specifically, I find a node in that subtree where one move has a greatly higher
winrate than all the others, but does not have too many simulations yet,
meaning Leela only just now found it.
(Possibly it already has more simulations than any other single move, but the
number of simulations of all of the other moves combined still significantly
outweighs it).
Going back to the root, it's clear that if the new tactic has a high enough
winrate, then the previously disliked move will eventually overtake the favored
move. But it takes a long time, since the disliked move has a lot of bad
simulations to outweigh - it's painful to watch the winrate creep up slowly but
with high upward consistency, until it finally beats out the previously favored
move.
I think there's a chance that the search could be improved by adding a small
decay over time to the weight of old simulations. This would allow a move to be
promoted a bit more rapidly with the discovery of a better tactic. You would
probably want to set the decay over time so that the total weight over time
still readily approaches infinity (e.g. a fixed exponential decay would
probably be bad, that would bound the total weight by a constant), but perhaps
a bit slower than linearly.
Thinking about it from the multi-armed-bandit perspective, I think this also
makes sense. The distribution of results from each child is nonstationary,
because the subtree below the child is evolving over time. If they were
stationary you would weight all historical simulations equally, but since they
aren't, the more-recent results from a child should get a little bit more
weight since they give you more information about the current performance of
the child move.
Has anyone tried this sort of idea before?
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