[computer-go] Re: CGOS

2007-02-19 Thread Don Dailey
On Mon, 2007-02-19 at 11:25 -0500, Don Dailey wrote: The idea is to try to guarantee that your programs internal clock is a lower bound on the time actually used from CGOS point of view. Actually, I said that backwards. The idea is that if your program thinks it used

Re: [computer-go] Observations on pure MC players

2007-02-20 Thread Don Dailey
On Tue, 2007-02-20 at 14:22 +0100, Heikki Levanto wrote: I have been playing with pure MC players, thanks to Lukas Lew's library. I noticed that they tend to play silly moves, like putting the opponent into atari, even if the move is a self-atari as well. Any reasonable player can see that

Re: [computer-go] Big board

2007-02-20 Thread Don Dailey
On Tue, 2007-02-20 at 08:20 -0700, Markus Enzenberger wrote: On Monday 19 February 2007, Chris Fant wrote: Here is a completed game of Go between two random players... on a very large board. For ascetics, the eyes have been filled after both players passed.

Re: [computer-go] Observations on pure MC players

2007-02-20 Thread Don Dailey
On Tue, 2007-02-20 at 12:27 -0500, Don Dailey wrote: Wasn't Anchorman some version of MC? One other comment about AnchorMan - it's a tiny low resource program. It's not very strong (1500 on CGOS) but it is a very simple and fast program. It plays pretty close to full strength in just

Re: Re[2]: [computer-go] UCT vs MC

2007-02-21 Thread Don Dailey
On Wed, 2007-02-21 at 16:56 +0300, Dmitry Kamenetsky wrote: Thank you for your answer. However, I am even more confused now. I understand that - is for negamax, but I don't understand why it became 1-. I am trying to implement your algorithm and I just want to know what lines 7, 16 and 26

Re: [computer-go] UCT article

2007-02-21 Thread Don Dailey
There is also the expression, He isn't playing with all his marbles! I don't think the author did this by accident, instead I think he liked the sound of it. It's common for writers to take liberties like this to jazz up an article. - Don On Wed, 2007-02-21 at 14:01 -0800, Thomas Johnson

[computer-go] scalability studies with UCT

2007-02-22 Thread Don Dailey
I've been doing some interesting scalability studies with Lazarus. On the big 19x19 boards, along with the help of others, we tested versions of Lazarus against other versions of Lazarus at different levels. We set up individual versions of Lazarus where the weakest version was Lazarus doing

Re: [computer-go] Library of Effective GO routines v 0.106

2007-02-22 Thread Don Dailey
Hi Richard, I'm very much interested in core 2 duo performance and would appreciate hearing what others have experienced in this regard. I don't know what OS you use, but here are my experiences so far with Linux: I'm a little disappointed with the speed of a single threaded application on my

Re: [computer-go] Library of Effective GO routines v 0.106

2007-02-22 Thread Don Dailey
On Thu, 2007-02-22 at 17:05 +0100, Sylvain Gelly wrote: So, what should I be looking for in a processor if I want to get the most out of my single threaded UCT program? The best way is to find a friend with exactly the processor you want and try your program on it... The second best is see

Re: [computer-go] CPU for UTC

2007-02-22 Thread Don Dailey
On Thu, 2007-02-22 at 09:02 -0800, Richard J. Lorentz wrote: model name : Intel(R) Core(TM)2 CPU 6700 @ 2.66GHz stepping: 6 cpu MHz : 2660.110 cache size : 4096 KB is the fastest processor for MoGo I have access to. Each processor (there are 2), is

Re: [computer-go] Library of Effective GO routines v 0.106

2007-02-22 Thread Don Dailey
On Thu, 2007-02-22 at 18:50 +0100, Sylvain Gelly wrote: I'm very much interested in core 2 duo performance and would appreciate hearing what others have experienced in this regard. I don't know what OS you use, but here are my experiences so far with Linux: You seem to have exactly

Re: [computer-go] Library of Effective GO routines v 0.106

2007-02-22 Thread Don Dailey
to work in 64 bit mode, and still run 32 bit OS, at least for the utilites that benefit from it (and there are some that do.)I haven't sorted it all out yet. - Don -gg (Hideki) Don Dailey: [EMAIL PROTECTED]: On Thu, 2007-02-22 at 18:50 +0100, Sylvain Gelly wrote: I'm very much

Re: [computer-go] scalability studies with UCT

2007-02-22 Thread Don Dailey
On Thu, 2007-02-22 at 18:31 +, alain Baeckeroot wrote: Le jeudi 22 février 2007 17:00, Don Dailey a écrit : It appears that at 9x9 Lazarus needs more play-outs to equalize with gnugo. However, it also appears that at higher levels the superiority is even greater than in the 7x7 games

Re: [computer-go] Library of Effective GO routines v 0.106

2007-02-22 Thread Don Dailey
Ok, so I will probably give it a chance if it's free. I'll let you know if anything interesting happens. I really prefer to stay with GCC but if there is a big difference I will use intel until GCC starts optimizing for core 2, assuming it's usable. I'm not sure when this will happen, it

Re: [computer-go] Big board, ++physics

2007-02-25 Thread Don Dailey
On Mon, 2007-02-26 at 02:50 +0900, igo wrote: My point is simple. for example, [MoGo] can beat a 3d person at 9x9 now. but the same person(3d) will beat [MoGo] at 13x13 easily at this time. Will you agree ? when [MoGo] can beat the same person at 13x13, then the same person will beat

Re: [computer-go] Big board, ++physics

2007-02-26 Thread Don Dailey
On Tue, 2007-02-27 at 11:11 +0900, igo wrote: If computers ever become world champion strength at 19x19, there will probably have been some simplification that makes this possbile, I don't see it being a (direct) result of faster computers or more processors. So in this situation it

Re: [computer-go] Slightly improved MC algorithm

2007-02-27 Thread Don Dailey
Heikki, This is very similar to what AnchorMan on CGOS does. At the end of each random simulation I keep the same statistcs on each point of the board and I use it to improve the move selection algorithm. I call this special board an ownership map for obvious reasons. I just divide each value

Re: [computer-go] Slightly improved MC algorithm

2007-02-27 Thread Don Dailey
] To: computer go computer-go@computer-go.org Sent: Tuesday, February 27, 2007 2:46:27 PM Subject: Re: [computer-go] Slightly improved MC algorithm From: Don Dailey [EMAIL PROTECTED] I have an older program (which I cannot find) that was quite interesting, it evolved a playing strategy using

Re: [computer-go] Slightly improved MC algorithm

2007-02-27 Thread Don Dailey
On Tue, 2007-02-27 at 14:46 -0800, terry mcintyre wrote: From: Don Dailey [EMAIL PROTECTED] I have an older program (which I cannot find) that was quite interesting, it evolved a playing strategy using PBIL, What is PBIL? (P)opulation (B)ased (I)ncremtal (L)earning. It related

Re: [computer-go] Slightly improved MC algorithm

2007-02-28 Thread Don Dailey
On Wed, 2007-02-28 at 09:01 +0100, Heikki Levanto wrote: 2. I use a hybrid form of all-moves-as-first and others have reported no improvement. The behavior I get is that it plays much stronger at low simulations and in extensive testing I could not find a high enough

Re: [computer-go] Slightly improved MC algorithm

2007-02-28 Thread Don Dailey
On Wed, 2007-02-28 at 10:22 +0200, Tapani Raiko wrote: Ownership map is a good term! Go81 (and Go169) also uses the ownership map (since 2002). In Palm handhelds, I can afford to do just two playouts, so the ownership map is much more informative than the first moves. I look for large

Re: [computer-go] Slightly improved MC algorithm

2007-02-28 Thread Don Dailey
On Wed, 2007-02-28 at 10:12 +0100, Heikki Levanto wrote: On Wed, Feb 28, 2007 at 09:28:37AM +0100, Magnus Persson wrote: I have never really understood the idea in all-in-first. Actually early in the game the order of random moves does not matter. The Sequence AbCdE... have same result

Re: [computer-go] GTPv3

2007-03-01 Thread Don Dailey
Hi Łukasz, Maybe something could be borrowed from UCI, the universal chess interface. It is a really well designed protocol that serves the same purpose as GTP does for go, but it's for chess. It's about at the same point GTP is, most chess programs support it and interfaces are available

Re: [computer-go] GTPv3

2007-03-02 Thread Don Dailey
On Fri, 2007-03-02 at 17:31 +0100, Łukasz Lew wrote: I also have a strong feelings about variables. I believe there should be standard GTP command, var seems to be a good name, that would write list of variables (with types?) var var_x would print value of var_x var var_x value would set the

Re: [computer-go] GTPv3

2007-03-02 Thread Don Dailey
On Fri, 2007-03-02 at 13:45 -0500, Don Dailey wrote: The contoller would send commands such as continue_search which must return in a fraction of second, possibly with a move.This would be truly awkward but possible. Of course, a good GO program doesn't have to STOP searching just

Re: [computer-go] GTPv3

2007-03-02 Thread Don Dailey
Łukasz, Yes, I would like to see some of these problems solved. As I mentioned, UCI doesn't have any of these issues. After thinking about this, there is perhaps a backwards compatible solution: 1. Don't change GTP, just add to it. 2. Have a command called asyncronous which tells the

Re: [computer-go] GTPv3

2007-03-03 Thread Don Dailey
On Sat, 2007-03-03 at 10:39 -0700, Markus Enzenberger wrote: These are different things and therefore you cannot really compare GTP to UCI or call UCI more advanced. Yes I can. I have had a lot of experience coding up engines for both protocols and I have no reservations about this, UCI is

Re: [computer-go] How did MoGo do it?

2007-03-04 Thread Don Dailey
I'm pretty sure I read that the MoGo team is shifting their efforts towards 19x19 GO. There are lot's of possibilites for research, but Mogo already does things to constrain the board on 19x19, they are probably just refining this stuff. - Don On Sun, 2007-03-04 at 19:58 -0800, Peter Drake

Re: [computer-go] GTPv3

2007-03-05 Thread Don Dailey
On Mon, 2007-03-05 at 10:10 +0100, Heikki Levanto wrote: On Sat, Mar 03, 2007 at 04:10:16PM -0500, Don Dailey wrote: And you CAN compare GTP directly to UCI because both are designed for the same purpose and both are simple text based protocols and the similarities are much greater than

Re: [computer-go] How did MoGo do it?

2007-03-05 Thread Don Dailey
believe in the future of MC even in 19x19. Bye, Sylvain 2007/3/5, Don Dailey [EMAIL PROTECTED]: I'm pretty sure I read that the MoGo team is shifting their efforts towards 19x19 GO. There are lot's of possibilites for research, but Mogo already does things to constrain the board

Re: [computer-go] GTPv3

2007-03-05 Thread Don Dailey
I agree with you. My idea is to not have a specific aync command, but to have anycronous versions of commands. The engine is free to accept or reject them. Having an async command doesn't do anything if you haven't implemented the useful needed extensions.Of course it could change the

Re: [computer-go] GTPv3

2007-03-05 Thread Don Dailey
lost you here. Are you suggesting that we can do all of this without any asyncronous commands? - Don --- Don Dailey [EMAIL PROTECTED] escribió: I like GTP and I champion it.However, there are some weaknesses and they are not easily fixed without a major paridigm change

Re: [computer-go] GTPv3

2007-03-05 Thread Don Dailey
of new commands will be enough. (and processing them on realtime from another thread). If the engine doesnt supports 'abort' the controller after a couple of seconds will receive 'move blah blah' 'command don't understood'. --- Don Dailey [EMAIL PROTECTED] escribió

Re: [computer-go] GTPv3

2007-03-05 Thread Don Dailey
return the programs best guess at the moment, but it wouldn't be considered final until genmove returns. On 3/5/07, Don Dailey [EMAIL PROTECTED] wrote: Yes, it's possible to do all of this with GTP as is and the addition of a few commands that stay blocking, nothing

Re: [computer-go] How did MoGo do it?

2007-03-05 Thread Don Dailey
of simulations you do, even trivial errors like incorrect auto-atari's cannot be solved because it might statistically be the very best move against random play. - Don --- Don Dailey [EMAIL PROTECTED] escribió: Sylvain, What you say is no surpise to me about the constraints. I knew

Re: [computer-go] GTPv3

2007-03-05 Thread Don Dailey
On Mon, 2007-03-05 at 20:00 -0600, Matt Gokey wrote: I'm entering this discussion a bit late, but what about the following idea? Perhaps we could start from scratch and create the protocol we want with no compromises based perhaps on an async event message model - a model everyone

[computer-go] CGOS

2007-03-12 Thread Don Dailey
The server stayed up all night and is still running. I did not do anything special and I still don't know what the problem is. If anyone suspects their program tickled a bug in CGOS, please let me know, so I can strengthen CGOS and know what to look for in the future. Meanwhile, I'm working on

Re: [computer-go] Re: CGOS problems - might be down a while

2007-03-12 Thread Don Dailey
On Mon, 2007-03-12 at 12:01 -0700, terry mcintyre wrote: Any possibility of running out of memory? Linux will kill processes sometimes if there's not enough memory. When I run top the memory percentage is less than 5% - Don ___ computer-go

Re: [computer-go] Re: CGOS problems - might be down a while

2007-03-12 Thread Don Dailey
Should that be familar? I am not aware of it happening before. - Don On Mon, 2007-03-12 at 13:51 -0700, Richard Lorentz wrote: Did you see this? Sound familiar? :) terry mcintyre wrote: Any possibility of running out of memory? Linux will kill processes sometimes if there's not

Re: [computer-go] MC heuristics not working

2007-03-14 Thread Don Dailey
On Wed, 2007-03-14 at 23:03 -0400, Chris Fant wrote: I was able to replicate the success (and with more iterations, failure) of the all-as-first heuristic. But I have not been able to see an improvement when I prohibit multi-stone suicides (I always prohibit single-stone suicides). Forgive

Re: [computer-go] Grid Cosmos

2007-03-15 Thread Don Dailey
What does C# bring that Java doesn't? My understanding is that C# is Microsofts way to try to supplant Java as a standard, not a clone but extremely similar. What advantages over Java? It is a higher level language? - Don On Thu, 2007-03-15 at 07:04 -0700, Jim O'Flaherty, Jr. wrote:

Re: [computer-go] MC heuristics not working

2007-03-15 Thread Don Dailey
On Thu, 2007-03-15 at 19:38 -0400, Chris Fant wrote: If you allow multi-stone suicide, it will probably avoid a test that may be expensive in your program, and so it may turn out to be a net improvement in strength per second - especially if your testing proves that it doesn't hurt in any

Re: [computer-go] UCT/MC speed

2007-03-17 Thread Don Dailey
Hi John, The impressive numbers reported by Lukasz Lew is based on designing the fastest possible randomly distributed play-out you can manage. But when using heavy play-outs, things become more complicated because the play-outs become far more expensive. Lazarus does some of the sames things

Re: [computer-go] UCT/MC speed

2007-03-17 Thread Don Dailey
a bit of speed and still come out ahead. - Don On Sat, 2007-03-17 at 12:22 -0400, Don Dailey wrote: Hi John, The impressive numbers reported by Lukasz Lew is based on designing the fastest possible randomly distributed play-out you can manage. But when using heavy play-outs, things become

[computer-go] MoGo

2007-03-17 Thread Don Dailey
It's unbelievable how strong MoGo is playing. I remember when CGOS first came up, I expected it to be a few years before a program could achieve 2000.0 on the CGOS scale. But I was quickly surpised when programs started breaking over 1800.0. But this is quite incredible. MoGo_G3.4 at

Re: Re:[computer-go] MoGo

2007-03-18 Thread Don Dailey
wrote: Hello Don, Nick, Magnus, I here answer the 3 previous emails. 2007/3/18, Don Dailey [EMAIL PROTECTED]: Another possible candidate is Mogo, running at 3K play-outs, like the version running on CGOS right now. I thought about that, the good thing is the resources taken (between

Re: Re:[computer-go] MoGo

2007-03-18 Thread Don Dailey
On Sun, 2007-03-18 at 19:09 +0100, Sylvain Gelly wrote: Hi Don, I think what you are looking isn't a strong Anchor player, but strong players who are always available. In some sense you are right. In fact, I was not talking about anchor with fixed rating, but floating anchor, which

Re: [computer-go] average length of 9x9 MC playout

2007-03-18 Thread Don Dailey
On Sun, 2007-03-18 at 22:34 -0500, Nick Apperson wrote: heavy playouts should yeild a lower number of moves because moves are slightly more efficient bringing the end of the game sooner. I'm actually surprised it isn't a larger difference. I never tested it until now - but I expected it to

Re: [computer-go] average length of 9x9 MC playout

2007-03-18 Thread Don Dailey
John, Did that 107.3 number come from me? I seem to remember that I used to get that - if I'm remembering correctly. But I remember making a little change, that addressed what appeared to be a minor implementation bug. One of the speed enhancements is to put away moves you already tried which

Re: [computer-go] average length of 9x9 MC playout

2007-03-19 Thread Don Dailey
On Mon, 2007-03-19 at 07:42 -0400, Álvaro Begué wrote: Hi, everyone. This is my first post to the list. Beginning chess programmers have something called perft at their disposal, which is just a count node of a search tree of fixed depth, with no prunning whatsoever and no extensions. It's

Re: [computer-go] computer go documentation issues

2007-03-19 Thread Don Dailey
Sensei and Wikipedia serve somewhat different purposes and I believe they should both be kept up to date. I don't believe the detail of Sensei's Library should be covered by Wikipedia. If I first wanted to get acquainted with some subject I might look it up in an encyclopedia to get an

Re: [computer-go] Re: computer-go Digest, Vol 32, Issue 19

2007-03-19 Thread Don Dailey
On Mon, 2007-03-19 at 09:54 -0400, John Tromp wrote: hi Don, Are you trying to make a Monte Carlo program? Guilty:-) Since about a week and a half, me and my colleague Alvaro Begue are working on a Go program, which (like many others) wil try to imitate Mogo's success... I expect your

Re: Re:[computer-go] MoGo

2007-03-19 Thread Don Dailey
of Lazarus. html example attached. - Don On Sun, 2007-03-18 at 13:53 -0400, Don Dailey wrote: Hi Sylvain, I think what you are looking isn't a strong Anchor player, but strong players who are always available. However, I do want to upgrade the Anchor player too, perhaps putting up 2

Re: Re:[computer-go] MoGo

2007-03-20 Thread Don Dailey
approaching similar levels (without pondering.) Yes, all that stuff helps. - Don On Sun, 2007-03-18 at 15:10 +0100, Sylvain Gelly wrote: 2007/3/18, Don Dailey [EMAIL PROTECTED]: I'm not so sure we need to have a really strong Anchor. The Anchor's role is to prevent

[computer-go] new CGOS

2007-03-22 Thread Don Dailey
The new cgos has a slightly better look: http://www.greencheeks.homelinux.org:8015/~drd/CGOS/ The links to the crosstable not quite there yet, but the crosstable looks like this: http://www.greencheeks.homelinux.org:8015/~drd/CGOS/cross/AnchorFat.html I need volunteers for testing.

Re: [computer-go] new CGOS

2007-03-23 Thread Don Dailey
case. - Don On Fri, 2007-03-23 at 09:30 +0100, Heikki Levanto wrote: On Tue, Mar 20, 2007 at 05:46:12PM -0400, Don Dailey wrote: The new cgos has a slightly better look: Looks promising! I need volunteers for testing. If you want to enter your bot on the new server as a test, feel

Re: [computer-go] new CGOS

2007-03-23 Thread Don Dailey
send out a message when I am ready to test again. I'm hoping this will be on Monday. - Don On Fri, 2007-03-23 at 20:13 +0100, Heikki Levanto wrote: On Tue, Mar 20, 2007 at 05:46:12PM -0400, Don Dailey wrote: I need volunteers for testing. If you want to enter your bot on the new server

Re: [computer-go] another subject?

2007-03-26 Thread Don Dailey
For example, something I suggested the last time I was on a computer go list, back in the 90's: Take an array of 7 64-bit integers... I believe very similar techniques are pretty common - I don't know how common but it's been used before. I believe you might as well just use use

[computer-go] Help me test CGOS

2007-03-26 Thread Don Dailey
I have a prototype of the new CGOS server up and running. Please help me test it. I have set up a 2 MINUTE SERVER, i.e. 2 minutes per side for the time control. Grab the current client at: http://www.greencheeks.homelinux.org:8015/~drd/public/cgos3.tcl and see the results at:

Re: [computer-go] Help me test CGOS

2007-03-26 Thread Don Dailey
have tcl installed on my machines, and the perl script for the old server seems to work well. Thanks, Álvaro. On 3/26/07, Don Dailey [EMAIL PROTECTED] wrote: I have a prototype of the new CGOS server up and running. Please help me test it. I have set up a 2 MINUTE SERVER, i.e. 2

[computer-go] Binary clients for CGOS

2007-03-26 Thread Don Dailey
I have several binary clients for the prototype server that do not require tcl to be installed.Several people have reported issues with tcl versions and such. These clients are just temporary but will work with the protoype test 2 minute server. Linux versions: 32 bit OS:

Re: [computer-go] Help me test CGOS

2007-03-26 Thread Don Dailey
will eventually provide binary clients that will not require tcl to be installed. - Don On Mon, 2007-03-26 at 12:10 -0400, Don Dailey wrote: I have a prototype of the new CGOS server up and running. Please help me test it. I have set up a 2 MINUTE SERVER, i.e. 2 minutes per side for the time

Re: [computer-go] Help me test CGOS

2007-03-26 Thread Don Dailey
On Mon, 2007-03-26 at 21:47 +0200, Heikki Levanto wrote: On Mon, Mar 26, 2007 at 12:10:05PM -0400, Don Dailey wrote: I have a prototype of the new CGOS server up and running. http://www.greencheeks.homelinux.org:8015/~drd/CGOS And report any problems or bugs to me. I have

[computer-go] MyCtest

2007-03-26 Thread Don Dailey
Would the author of MyCtest send me a private email? I can help you get your client working. It's not working quite correctly yet! I actually have some documenation on the client protocol. - Don ___ computer-go mailing list

Re: [computer-go] Help me test CGOS

2007-03-26 Thread Don Dailey
I think it's fixed now. I was indeed leaving the trailing semi-colon. Thanks for the bug report. Can you verify that it's fixed on your browser? - Don On Mon, 2007-03-26 at 21:47 +0200, Heikki Levanto wrote: On Mon, Mar 26, 2007 at 12:10:05PM -0400, Don Dailey wrote: I have a prototype

[computer-go] CGOS loop

2007-03-26 Thread Don Dailey
The testing has uncovered a few bugs that have been fixed. None of them crashed the server or caused a major problem. However, someone is running a client that is reconnecting pretty frequently - I suspect their engine has died. I think I would prefer the behavior to be to kill the script

Re: [computer-go] stderr

2007-03-26 Thread Don Dailey
stderr to stdout. On 3/26/07, Don Dailey [EMAIL PROTECTED] wrote: My people have asked about sending stderr to the display when running the cgos tcl client. Several people on CGOS use the perl client because of this. I think it can be done by appending 2@ stdout to the command line

Re: [computer-go] Help me test CGOS

2007-03-27 Thread Don Dailey
On Tue, 2007-03-27 at 12:39 +0200, Hellwig Geisse wrote: Jacques, On Tue, 2007-03-27 at 11:03 +0100, Jacques Basaldúa wrote: Could the source code of this client be open? I just finished the translation of the old TCL script cgosGtp.tcl to plain C (for those of us who don't want to run a

Re: [computer-go] Help me test CGOS

2007-03-27 Thread Don Dailey
On Tue, 2007-03-27 at 08:24 -0400, Jason House wrote: On 3/27/07, Christoph Birk [EMAIL PROTECTED] wrote: On Mon, 26 Mar 2007, Jason House wrote: I don't see any games that have an outcome other than winning by points or resignation. Any forfeits or

Re: [computer-go] Time Control for the new CGOS

2007-03-27 Thread Don Dailey
Friedenbach On Mar 27, 2007, at 9:33 AM, Don Dailey wrote: The 2 minute server is interesting, the short time control has still allowed for very strong programs including Mogo. I am considering to change the time control when I change over officially to 5 minutes instead of 10. 5 minutes

Re: [computer-go] Help me test CGOS

2007-03-27 Thread Don Dailey
On Tue, 2007-03-27 at 11:47 -0700, Christoph Birk wrote: On Tue, 27 Mar 2007, Don Dailey wrote: Would it be possible to publish a little library for others in C? I will have a place on the main page to download goodies like this. Yes, but it is still in a transitions phase from the old

Re: [spam probable] [computer-go] Time Control for the new CGOS

2007-03-27 Thread Don Dailey
On Tue, 2007-03-27 at 23:10 +0200, Sylvain Gelly wrote: Hi Don, I am considering to change the time control when I change over officially to 5 minutes instead of 10. 5 minutes seems more than adequate for the Monte Carlo programs which play quite strongly even at 2 minutes per game.

Re: Re:[computer-go] Time Control for the new CGOS

2007-03-27 Thread Don Dailey
On Tue, 2007-03-27 at 23:52 +0200, Sylvain Gelly wrote: But what are real conditions? Is 10 minutes a standard and if so it is standard for 19x19 or 9x9? I meant for 9x9 and games against humans for example. At any rate, I will probably go with 5 minutes unless I get a lot of protests,

Re: [computer-go] Help me test CGOS

2007-03-27 Thread Don Dailey
On Tue, 2007-03-27 at 15:41 -0700, Christoph Birk wrote: On Mon, 26 Mar 2007, Don Dailey wrote: I have a prototype of the new CGOS server up and running. How about sorting the cross-tables by opponent name (please don't distinguish upper/lower-case). They are currently sorted by ELO rating

Re: Re:[computer-go] Time Control for the new CGOS

2007-03-27 Thread Don Dailey
On Tue, 2007-03-27 at 16:02 -0700, Christoph Birk wrote: On Wed, 28 Mar 2007, Heikki Levanto wrote: P.S. How about starting a new round when (say) 75% of the players are free? That way, the last slow ones could skip a round, and most of the rounds would still be with most of the players.

Re: [computer-go] Help me test CGOS

2007-03-27 Thread Don Dailey
of opponent are playing for free. - Don Dave Hillis -Original Message- From: [EMAIL PROTECTED] To: [EMAIL PROTECTED]; computer-go@computer-go.org Sent: Tue, 27 Mar 2007 6:41 PM Subject: Re: [computer-go] Help me test CGOS On Mon, 26 Mar 2007, Don Dailey wrote: I have

Re: [computer-go] Help me test CGOS

2007-03-27 Thread Don Dailey
Ok, I just changed the time leeway factor to 1/4 second. It will be interesting to see how/if this changes some of the times. - Don On Tue, 2007-03-27 at 20:48 -0400, Don Dailey wrote: On Tue, 2007-03-27 at 19:20 -0400, [EMAIL PROTECTED] wrote: The way the cross-tables are sorted

Re: Re:[computer-go] Time Control for the new CGOS

2007-03-27 Thread Don Dailey
On Tue, 2007-03-27 at 20:49 -0400, Álvaro Begué wrote: I don't like the idea of giving extra time every move. The effect is very similar to adding a fixed amount of time, since go games have fairly constant lengths. Lags are probably tiny these days for most people anyway. And you do get an

Re: [spam probable] [computer-go] Time Control for the new CGOS

2007-03-27 Thread Don Dailey
On Tue, 2007-03-27 at 19:36 -0700, David Doshay wrote: Another thought would be to alternate longer and shorter periods in your scheduling algorithm. Do you mean play one time control, then on the next round play a different time control? - Don ___

RE: [computer-go] Time Control for the new CGOS

2007-03-28 Thread Don Dailey
On Wed, 2007-03-28 at 12:25 +0200, Edward de Grijs wrote: From: Don Dailey [EMAIL PROTECTED] I am considering to change the time control when I change over officially to 5 minutes instead of 10. 5 minutes seems more than adequate for the Monte Carlo programs which play quite strongly

[computer-go] CGOS GTP

2007-03-28 Thread Don Dailey
One of the features I want to put into CGOS involves a new gtp command to inform the program of the opponent, game number, etc.I have not decided on the format of this new gtp command and it will of course not be required that you implement it.I will have to read the standard to see if

Re: [computer-go] Help me test CGOS

2007-03-28 Thread Don Dailey
That's awesome if you have a cgos client in C, I would be happy to post the source code and/or binaries. I warn you however, the protocol may change - I have not finalized it. Although it's not likely anything major. - Don On Wed, 2007-03-28 at 19:56 +0100, Jacques Basaldúa wrote: Hellwig

Re: [computer-go] CGOS GTP

2007-03-28 Thread Don Dailey
On Wed, 2007-03-28 at 13:44 -0700, Christoph Birk wrote: On Wed, 28 Mar 2007, Don Dailey wrote: One of the features I want to put into CGOS involves a new gtp command to inform the program of the opponent, game number, etc.I have not decided on the format of this new gtp command

[computer-go] Thank you for the help testing

2007-03-29 Thread Don Dailey
I would like to thank everyone who helped with the testing of CGOS. As a result I was able to shake out several bugs, many of which you discovered for me. I aslo recieved many useful suggestions about feature improvements or additions - many of which I will implement either right away or at

Re: [computer-go] Thank you for the help testing

2007-03-29 Thread Don Dailey
and are now in this version of the server. - Don On Thu, 2007-03-29 at 10:36 -0400, Jason House wrote: What is your policy for receiving/handling feature requests? Is there a tracker (e.g. sourceforge) or a wiki page (e.g. senseis)? Or do we just e-mail you directly? On 3/29/07, Don

Re: [computer-go] Re: pseudoliberties

2007-03-29 Thread Don Dailey
On Thu, 2007-03-29 at 14:29 -0400, John Tromp wrote: On 3/29/07, Weston Markham [EMAIL PROTECTED] wrote: It appears to me that at least 91 is possible: .xx.x.xx. xx.xxx.xx .xx.x.xx. xx.xxx.xx .xx.x.xx. xx.xxx.xx .xx.x.xx. xx.xxx.xx .xxx.xxx. Nice! If you use O's instead

Re: [computer-go] RNGs

2007-03-29 Thread Don Dailey
I think I may have sent that several months ago: http://www.lns.cornell.edu/spr/1999-01/msg0014148.html - Don On Thu, 2007-03-29 at 14:55 -0400, Chris Fant wrote: Can someone please re-send that list of fast/small random number generators? I can't seem to find it. Thanks.

Re: [computer-go] Re: pseudoliberties

2007-03-29 Thread Don Dailey
On Thu, 2007-03-29 at 11:08 -0700, Jim O'Flaherty, Jr. wrote: What's a pseudo-liberty? And how can there be more of them than there are empty intersections (81) on the board? That's why they are pseudo - they may not be real :-) Actually, a pseduo-liberty is an actual liberty, but it can be

Re: [computer-go] Taking the D plunge

2007-03-31 Thread Don Dailey
On Sat, 2007-03-31 at 21:54 +0300, Urban Hafner wrote: -BEGIN PGP SIGNED MESSAGE- Hash: SHA1 On Mar 31, 2007, at 21:31 , Don Dailey wrote: So I'm keeping a close eye on D - I expect to be able to switch over to is soon once it becomes a little more competitive with C

Re: [computer-go] Taking the D plunge

2007-03-31 Thread Don Dailey
the optimizations? Has Walter made serious improvements over the last several versions in terms of execution speed of the binaries? - Don On Sat, 2007-03-31 at 20:43 -0400, Jeff Nowakowski wrote: On Sat, 2007-03-31 at 16:09 -0400, Don Dailey wrote: I know that the author of D has not emphasized

Re: [computer-go] KGS Computer Go tournaments

2007-04-02 Thread Don Dailey
On Mon, 2007-04-02 at 15:45 +0100, Nick Wedd wrote: 3.) I am considering postponing the April KGS bot tournament from Sunday April 8th (Easter Sunday) to Sunday April 15th. Will this inconvenience anyone? April 8th is probably better for me, but I would guess that April 15th is the date

[computer-go] cgosview viewing client.

2007-04-02 Thread Don Dailey
I now have a primitive but working prototype of a graphical game viewer for CGOS. Although it's primitive, it's quite nice for viewing games as they are being played. Please download one for your platform by going the link and finding it under the section getting started

Re: [computer-go] cgosview viewing client.

2007-04-02 Thread Don Dailey
into the server that would fulfill this function. If there were an odd number of players he would come alive to fill out the pairings. - Don On 4/2/07, Don Dailey [EMAIL PROTECTED] wrote: I now have a primitive but working prototype of a graphical game viewer for CGOS. Although it's primitive

[computer-go] cgosview client for observing games.

2007-04-02 Thread Don Dailey
I received a surprising number of responses to the new viewer I posted and even fixed a bug based on your feedback. I now have a client for MAC's, so there is something for 3 common platforms so far. If your platform isn't covered, I can probably fix that too with a little help. So right

Re: Re:[computer-go] MoGo

2007-04-03 Thread Don Dailey
This article didn't specify the boardsize. This has no chance of being interesting unless it's played on a 9x9 board. If it is on a 19x19 board, it's pretty much a silly exhibition match that has no point. If it's on a 9x9 board, it starts to be more interesting, but assuming that is the

RE: Re:[computer-go] MoGo

2007-04-03 Thread Don Dailey
This report is much appreciated. So perhaps such a match is interesting after all. Presumably, 4 dan would be a close match with alternating colors? I'm surprised you think 7.5 is too much. Does that imply that you think 6.5 is not enough and the correct komi should be 7.0 ? - Don On Tue,

Re: Re:[computer-go] MoGo

2007-04-04 Thread Don Dailey
On Wed, 2007-04-04 at 10:52 +0200, Sylvain Gelly wrote: You should also know that we never claimed that MoGo plays 9x9 go near the level of a professional go player, which is of course false, and even if it was true should ask for many many experiments, and we would have never say that. It

Re: [computer-go] transition to the new CGOS

2007-04-04 Thread Don Dailey
wrote: On Tue, Apr 03, 2007 at 10:48:05PM -0400, Don Dailey wrote: cgos_name color name ; cgos_name white Lazarus 'name' is much used thing, and prone to misunderstandings. I would prefer 'cgos_opponent' or even 'cgos_opponent_name' to make it absolutely clear whom we talk about

Re: [computer-go] MoGo

2007-04-04 Thread Don Dailey
On Wed, 2007-04-04 at 09:17 -0400, [EMAIL PROTECTED] wrote: 7.5 komi is for the 19x19 game (7.5/361). It may not be correct for the 9x9 (7.5/81). From games played on CGOS what is the correct komi? It's my strong feeling that 7.5 is the right komi if you are to use fractional komi to avoid

Re: [computer-go] transition to the new CGOS

2007-04-04 Thread Don Dailey
On Wed, 2007-04-04 at 15:25 +0200, Unknown wrote: According to the GTP-draft, you are supposed to use hyphens, not underscores to prefix your private extensions. (I don't like them either, would have preferred periods or semicolons.) Thanks for pointing that out to me - I would use hyphens of

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